I'm trying to recover from the fact that Godot is being used by Battlefield 6 as their official map editor.
That's awesome. And a little bit terrifying.
#godotengine #battlefield #battlefield6 #ea
@adamscott.studio.bsky.social
Web platform lead of the @godotengine.org, employed by the @godot.foundation. Wildling of 42nd @godotwildjam.bsky.social.
I'm trying to recover from the fact that Godot is being used by Battlefield 6 as their official map editor.
That's awesome. And a little bit terrifying.
#godotengine #battlefield #battlefield6 #ea
Unfortunately not!
21.07.2025 12:07 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Exactly.
I wonder how obvious it is in Japanese. Like, it seems to play on a stereotype, the way it talks. I'm pretty sure that's why it's on the nose in English, because doing otherwise would lose the message, the intent of the developers.
Donkey Kong with the same merchant, but in Japanese (with translated text) "Perhaps you huys also came from the upper layers?"
Donkey Kong with the same merchant, but in Japanese (with translated text) "I'm a traveling merchant! But here, I'm not exactly welcomed..." (The "โช" suggests a slightly lighthearted or sing-song tone, even with the lament.)
Donkey Kong with the same merchant, but in Japanese (with translated text) "Everyone, let's go shopping~!" (The "ใใ~" ending gives it a casual, inviting, and slightly drawn-out feel, like "sho-o-o-p.")
Donkey Kong with the same merchant, but in Japanese (with translated text) "Waa-ha-ha! Lu-cha โช" "Waa-ha-ha! Lu-cha โช" ("ใซใใทใฃ" (Russha/Lusha) is likely a nonsense word or a cheerful sound the merchant makes, especially with the repeated "โช" indicating a song-like or joyous utterance.)
That's a good point! To make sure, I switched my Switch 2 to Japanese and got screenshots.
I asked Gemini to translate the text on the images given the context of the level. (no spoilers)
The translation seems appropriate. It's not literal, but Treehouse seems to have kept the merchant delusion.
Donkey Kong talking to a merchant Fractone.
Donkey Kong talking to a merchant Fractone.
Donkey Kong talking to a merchant Fractone.
Donkey Kong talking to a merchant Fractone.
Ok, I wasn't expecting Nintendo EPD to hit so hard with the social commentary.
#donkeykong #bananza #donkeykongbananza #dkbananza #switch #switch2
Well, to put an end to this saga:
The fur brightens when the Bananza gauge is full.
Itโs just that.
Found out! After the first Bananza event, DK's fur get brighter. I just tested it out.
See the evidence here: I timestamped the video just before the event, compare the fur before and after.
Donkey Kong Bananza screenshot, showing DK with a reddish tone.
Donkey Kong Bananza screenshot, showing DK with a brownish tone.
Can somebody explain to me why my DK is red?
I cannot revert back to his natural brown. And I'm not crazy, here's a screenshot from my game compared to the one from someone posted on Reddit.
#donkeykong #donkeykongbananza #switch2
My "State of Godot and the Web" talk is finally available on YouTube!
I didnโt watch it yet ๐ณ๐, but gimme some feedback on it!
For sure, I had a blast of a time doing it and the public seemed to enjoy it too.
#godotengine #godotcon #boston #webdev #webgaming #html5 #flash
Mario standing on Luigi (as a surfboard) on the beach line just before the surfing minigame starts.
What are you doing, Mario from Mario & Luigi: Superstar Saga? Youโre T-posing before the minigame? Fine, it happens all the time, the animation wasnโt loaded yet.
Wait, IN A 2D GAME? ๐ตโ๐ซ
That cannot be anything else than an Easter egg. ๐ A gag way before itโs time.
#nintendo #gba #easteregg #tpose
It works well! (Disclaimer, I'm the web team lead.)
It only works with the Compatibility renderer as we don't have yet WebGPU support, though.
Never herd of it, I should try if I have the occasion.
04.07.2025 17:04 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Explanation of why #GodotEngine repo has so many open unresolved pull requests, by @adamscott.studio
#gamedev #opensource #FOSS
A meme with a surprised looking cat staring at a Godot logo. The text of the meme is "What? A Queer Made This?"
At the start of this Pride Month I want to recognize all of our wonderful queer community members that help make @godotengine.org possible.
Happy Pride everyone! ๐ณ๏ธโ๐ ๐ณ๏ธโโง๏ธ
The Risk of Rain soundtrack is such a banger. It hooked me when I first tried the small indie (then) Risk of Rain, still is now. (btw, I finally finished the game yesterday on the remaster).
Serious props to Chris Christodoulou.
#videogameost #videogamesoundtrack #riskofrain
There's not much to it. I pretty much created a website using #GoHugo with the #HugoPaperMod template.
Then, I used #ThreeJS to import and display @heytibo.bsky.social's plushie model. It had already animations and such. So, I just plotted the arc from the formula of a parabola and there it is.
You should have seen the GodotCon crowd go wild when I announced the news during my talk. ๐
Can't wait to share the VOD video once it is ready. From the feedback I got, I think it was a good talk. I had so much fun!
Tried your game yesterday! I'm gushing all over the great artwork, and fonts, and icons, and more.
12.05.2025 13:20 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I'm doing this on all my Godot projects too since a while now. Way easier to add all sorts of documents, raw assets, and more.
12.05.2025 13:13 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0Giant Bomb lives! Fandom has sold the site to us and it is now fully independent and employee-owned. We'll see you all on Tuesday for the Giant Bombcast.
For more info right now, head over to www.giantbomb.com/join
What you're talking about (the British look) is the classic New England look!
11.05.2025 15:55 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0๐ฅ๐ฅ๐ฅ๐ฅ๐ฅ๐ฅ๐ฅ๐ฅ๐ฅ๐ฅ๐ฅ๐ฅ
11.05.2025 15:45 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Hey! So we just launched a little game called Rift Riff. And we shot this trailer in which our game designer explains what the hell it is all about (sound on ๐).
There are still a couple of copies left: store.steampowered.com/app/2800900/...
#gamedev #indiegame #pixelart #godotengine
Rift Riff (out now!) was proudly made in Godot!! It started as a โsmall game to see if Godot is ready for commercial gamesโ and 1,5 years later & with a 5-person team all working in the editor I can give you a resounding YES, ITโS READY.
store.steampowered.com/app/2800900/...
#godotengine #gamedev
I always heard the term "test rooms", but I didn't really work (yet) on a professional 3D game.
11.05.2025 15:43 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Even if I'm the maintainer of the Web export for Godot, it doesn't mean that I use Godot for EVERYTHING.
Here, Godot is too much heavy for a simple scene without any game logic. So I used @threejs.org instead!
The super cute plushie model is obviously from @heytibo.bsky.social. The multiple animations baked in the .glb are essential to the throwing experience.
11.05.2025 15:37 โ ๐ 9 ๐ 0 ๐ฌ 0 ๐ 0I must say, it's quite nice. Especially for a static website just aiming to replace my current linktr.ee/scottmada.
11.05.2025 15:35 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I dare you. I double dare you not to click the "Throw plushie" button more than once. It's a feature that I added on my new personal website, adamscott.studio.
And it's way too addicting.
#godotengine #web #threejs