Infinite money glitch
DM me for info, 3d printer required
#UnrealEngine and FoliageTools by Rense de Boer
@ronanmahonart.bsky.social
I'm a freelance artist making #GameArt https://artstation.com/ronanm https://linktr.ee/ronanmahonart Prev. RocksteadyStudios, Rebellion, FreeRadicalDesign
Infinite money glitch
DM me for info, 3d printer required
#UnrealEngine and FoliageTools by Rense de Boer
Thanks Kosh, somehow enjoy the macro work and all the little details. There's a little masked trim on the leather for those little fiber hairs along the cut ๐ซ
26.06.2025 11:50 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Concept to Form
Headset built to explore the design process - from sketches and early forms to surface language and colorways.
Using the Peclers material collection and models from Substance3dAssets
Textured with Substance Painter, rendered in Unreal Engine
www.artstation.com/artwork/vbXlAE
Exploring early-stage design through prototyping materials like foam, 3d printed filament and resins.
Textured in Substance 3D Painter, rendered in Unreal Engine 5.4
A study in tactile storytelling ๐
๐ www.artstation.com/artwork/RKQAkA
#Substance3D #LookDev #Prototyping #UnrealEngine
Zooming in even further ๐
More macro shots from the Peclers material collection
Textured in Painter and rendered in Unreal Engine 5.4.
Here's a deeper look ๐
www.artstation.com/artwork/Nqz1w5
#3DArt #LookDev #Substance3D #Headphones #MaterialStudy #ProductDesign #3DTexturing #UnrealEngine
I wanted to explore just how close the camera can get in these shots from the Peclers collection for Substance 3D Assets.
www.artstation.com/artwork/Nqz1w5
#3DArt #ProductDesign #Substance3D #LookDev #UnrealEngine #Headphones #MaterialStudy #3DTexturing #RealTimeRendering #ArtStation
๐ง My latest live on ArtStation
Close-up exploration of materials from the Peclers collection texturing, concept & render for a headset design.
Substance3D + Unreal Engine 5.4.
๐ artstation.com/artwork/vbXlAE
#3DArt #ProductDesign #Substance3D #UnrealEngine
Wishing you the best ๐
23.05.2025 09:30 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Update: seller was removed.
Official response from Fab: forums.unrealengine.com/t/update-on-...
And anyway... we have this bad boy ๐คฃ
19.05.2025 20:15 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0ok, I'm just preserving a little fat for when engine team comes around during optimization. ๐
19.05.2025 19:49 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Zoom in a bit... half a million triangles. chef's kiss.
19.05.2025 15:09 โ ๐ 6 ๐ 1 ๐ฌ 1 ๐ 0Wonder how much of my oxygen this used up.
Storing all of this, making it, displaying it...
They've made some progress but their starting point was somehow a step back from the old marketplace, which was pretty feature poor when comparted to other online marketplaces.
I'm not sure the core idea of putting together such diverse markets was sound in the first place
FAB - Infinite scroll, Infinite regret
19.05.2025 06:37 โ ๐ 18 ๐ 4 ๐ฌ 6 ๐ 1screenshot of their webpage, filled with 3D scans of antique statues
#TIL : The National Gallery of Denmark has its 3D data collection open to the public domain! Great for so many things โจ open.smk.dk/en/art?q=*&f...
12.05.2025 10:33 โ ๐ 48 ๐ 16 ๐ฌ 1 ๐ 1Steel texturing test from #SubstancePainter in #UnrealEngine
#3DArt #PBR #GameDev #DigitalArt #CGArtist #ArtStation #RealtimeRendering #Texturing #IndieDev #CreativeProcess
Testing out my new tool PBR Check. โ๏ธ๐๏ธ
Base models from Substance 3D assets.
Next up: adding textures to show the impact of sticking to proper PBR ranges. #3DArt #PBR #GameDev
โจ A few stills from a video I created for #GDC2025 showcasing whatโs possible with #Substance3DPainter #Substance3DAssets and #UnrealEngine
๐ผ๏ธ Textured in Substance and rendered in-engine.
๐ฅ Full video and breakdown on my ArtStation
www.artstation.com/artwork/oJB0D4
#GameDev #3DArt #Texturing
Fantasy
Swords, crystals, crates, chunky blocks and gnarly trees.
Flame, Ice and normal versions of the sword was some simple displacement in Panter and nanite tesselation
www.artstation.com/artwork/oJB0D4
SciFi
Fans, cables, vents, explosive barrels and the usual ingredients to a good SciFi corridor
www.artstation.com/artwork/0lDa05
I created a GDC video for the Substance 3D Assets team celebrating video games and unmetered access.
๐น๏ธHalf sci-fi, the other half fantasy and I painted a little MeetMat arcade stick for fun
Textured in #SubstancePainter, rendered and animated in #UE5
๐ArtStation links below
Second draft of PBR Check in Unreal.
Added handy ref values for materials and metals - easy to color pick
Tidied up the interface to hide some advanced properties
Cheers Andrew, one of those things you dont know you need until you have it. Made a big visual difference for me in my recent work. I usually am fairly good on an individual asset level, but being able to debug the final pixels in a scene is really nice way to manage it.
28.04.2025 15:57 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0PBR check for #UE5
Catches authoring and material graph issues
โญCycle viewmodes to debug various channels.
โญOne click edit in the viewport to easily find and adjust problem materials
โญAdjustable PBR value strictness and colorizing legend
Anything missing?
Ever since I got one of these with 96TB and Perforce I haven't looked back. You can back up to the cloud from the NAS, but since I deal a lot with video - the synology backs itself up as a mirror overnight to another offsite synology. 10gig ethernet means I get 1,000MB/s transfer from my fast NVMe
31.03.2025 10:34 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0๐จEverything is a #WIP
Some early drafts of the #Substance3DSampler splash
More on my #ArtStation
www.artstation.com/artwork/L4lA05
#MadeWithSubstance #MadeWithUnreal #3Dart