Same...
03.10.2025 21:13 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@vertexrage.bsky.social
I'm a solo game dev and 3D generalist. Always learning, building, and sharing the process. My assets & work: https://linktr.ee/vertexrage #IndieDev #UE5 #Godot #Blender #b3d #NoAI
Same...
03.10.2025 21:13 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Yea, there is some of that. Tho I mostly deal with static meshes, so it's way easier (unless you want to have colliders made automatically for you, there is not a lot you need to do?)...
03.10.2025 21:10 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0lol, really? I got so used to UE engine way of things that aside from a few quirks I think about it as 'it just works' too ๐
03.10.2025 07:28 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Yea... And nowadays it's different. A lot of things 'just work' under linux. there are just a few things holding me back on windows still... E.g., I wish @marmoset3d.bsky.social would be supported on Linux...
30.09.2025 07:52 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Same, but without the mac part :)
29.09.2025 09:08 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0A screenshot showing my farm in Stardew Valley.
So in my pursuit of studying game design I finally tried Stardew Valley. The game is great. There are a lot of great things one can learn from it. I really like the progression and variety here.
Anything I should take a closer look in this game?
#gamedesign #study #gamedev
it's kind of a zombie already, isn't it?
26.09.2025 07:57 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Now linkedin... at least I could opt out, tho I don't really believe this works...
#NoAI
This is perhaps the most under viewed Unreal Engine video. If you use UMG in Unreal you should really give it a view, Adrienne killed it with this! www.youtube.com/watch?v=0NHI...
19.09.2025 05:55 โ ๐ 53 ๐ 17 ๐ฌ 1 ๐ 1And now I can class the sharkman now completed finally
www.artstation.com/artwork/XJwrLa
Whenever someone questions market impacts of GenAi, show them this article.
Make them read each heart breaking story.
Peopleโs livelihoods are being negatively impacted, by a tech that relied on the work of those same people to function at capacity.
The whole thing makes me sick.
Cobwebs in my level
Added some spidey webs ๐ท๏ธ๐ธ๏ธ
#indiegame #gamedev #unreal #darkrooms
Cinematic bread pack when? :D
18.09.2025 21:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Starting to look for my next opportunity, I'm a Tech Artist who loves pushing the rendering side of things, with 13 years of #UnrealEngine experience, skills in Lighting, Lookdev, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a sound Houdini & Substance skillset. #GameDev #VFX
16.09.2025 08:48 โ ๐ 82 ๐ 26 ๐ฌ 3 ๐ 1I need a good tutorial on how to use the new godot engine stencils ๐
16.09.2025 12:33 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0Hiiii ๐ I had to make a new LinkedIn account after being locked out of my previous one.. I'd really appreciate reconnecting with everyone there! Here's a link to my new profile: www.linkedin.com/in/giles-mul... Thank you!!
16.09.2025 20:14 โ ๐ 4 ๐ 2 ๐ฌ 1 ๐ 0We are reconnected again :)
17.09.2025 11:38 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0It's the best^^
17.09.2025 11:35 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0There are a few kanban plugins for Obsidian, but I'm using actually this one. Can recommend.
15.09.2025 14:25 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Obsidian is great! And even if the software disappears, you still have all your data in markdown.
Also, with plugins you can basically have your own kanban boards and much more. It takes a bit to set it up, but I have whole project management suite now built in Obsidian.
Thanks! Yes, lighting is super important in making low poly look good. And as the name suggest...low poly should be low poly ^^ Tho I got to admit that the demo map there for UE has way too much geo too, but I wanted to see how much grass the engine could handle ^^(grass density is easy tunable tho)
15.09.2025 00:47 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0It's on Fab: www.fab.com/listings/0ff...
14.09.2025 15:15 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0A screenshot from Unreal Engine 5.6.1 of my Low Poly Nature with volumetric fog turned off.
While checking out lighting in Unreal 5.6.1 I accidentally made this render from my Low Poly Nature pack. Pretty cool, ain't it?
To get the same look on the demo map, you just need to disable volumetric fog on exponential height fog.
#gamedev #lowpoly #ue5
Finished setting up the asset zoo for the VCR in Unity 6 / URP. It does look good here too!
#gamedev #screenshotsaturday #unity3d #urp #pixelart #indiedev #RetroGaming #GameArt #lofi #3DModeling #vcr
YT link to higher quality video: www.youtube.com/watch?v=oR0n...
13.09.2025 19:28 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Finished setting up the asset zoo for the VCR in Unity 6 / URP. It does look good here too!
#gamedev #screenshotsaturday #unity3d #urp #pixelart #indiedev #RetroGaming #GameArt #lofi #3DModeling #vcr
Thanks for the explanation!
11.09.2025 11:24 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Great props!
btw. I see you use chrome ball, grey ball and macbeth for a lot of your renders. Can you elaborate more about their use?
Never trust LLM for anything.
...and use docs. There are good docs for a lot of things. But also for all of them there is tons of content out there.