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School of Video Game Audio

@sovga.bsky.social

๐ŸŽ“ http://SoVGA.com ๐ŸŽฎ -Since 2012- "Learn #gameaudio online" - #Wwise, #FMODStudio, #Unity3D, #UE5 & #PureData โœ๏ธSign-ups: The 19th of Feb, Apr, Jun, Aug, Oct + Dec #gamejobs

1,189 Followers  |  2,345 Following  |  958 Posts  |  Joined: 18.10.2023  |  1.731

Latest posts by sovga.bsky.social on Bluesky

A couple of grads from the school, Daniel & Dominic, have just started a new game audio podcast ๐ŸŽ™๏ธ โ˜บ๏ธ !

08.10.2025 03:52 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
FMOD Demo Reel 500 - Sep 2025
Dashboard / Courses / Sep2025 / FMODSep2025
Use FMOD Studio 2.03.09 with this course Class Forums
๏‡ญ Addamonthofenrolment๏† SoVGA Code of Conduct Instructor Dialogue
TA Dialogue
Week 0
Getting started with FMOD Studio
Complete Profile
FMOD Studio Online Manual Reference Upload a short video introduction
๏‡ญ Addacourseadd-onforcoding,music,sounddesignordialogue Week 1
FMOD Studio Tutorial Videos: Basics Events and Sheets
Instruments
Logic Tracks
Parameters
Banks
Non-destructive Audio Editing
File Naming Convention for Video Games Mini-Project : Footsteps
Course Add-ons: Coding, Music โ™ฉ, Dialogue and Sound Design ๏€ Optional Add-On - Music Composition ๏€
Optional: Composing: Interactive Music - Project 1
๏‚ก Optional Add-On - Dialogue ๏‚ก
Optional: Dynamic Dialogue - Project 1
๏‡‰ Optional Add-On - Coding ๏‡‰
Optional: Coding: Intro to C++ Coding - Project 1
Optional: Introduction to C# Coding with Unity+FMOD - Project 1

FMOD Demo Reel 500 - Sep 2025 Dashboard / Courses / Sep2025 / FMODSep2025 Use FMOD Studio 2.03.09 with this course Class Forums ๏‡ญ Addamonthofenrolment๏† SoVGA Code of Conduct Instructor Dialogue TA Dialogue Week 0 Getting started with FMOD Studio Complete Profile FMOD Studio Online Manual Reference Upload a short video introduction ๏‡ญ Addacourseadd-onforcoding,music,sounddesignordialogue Week 1 FMOD Studio Tutorial Videos: Basics Events and Sheets Instruments Logic Tracks Parameters Banks Non-destructive Audio Editing File Naming Convention for Video Games Mini-Project : Footsteps Course Add-ons: Coding, Music โ™ฉ, Dialogue and Sound Design ๏€ Optional Add-On - Music Composition ๏€ Optional: Composing: Interactive Music - Project 1 ๏‚ก Optional Add-On - Dialogue ๏‚ก Optional: Dynamic Dialogue - Project 1 ๏‡‰ Optional Add-On - Coding ๏‡‰ Optional: Coding: Intro to C++ Coding - Project 1 Optional: Introduction to C# Coding with Unity+FMOD - Project 1

Optional: FMOD Visual Scripting Advantages
๏€ฅ Optional Add-On - Sound Design ๏€ฅ Optional: Sound Design - Project 1
Week 2
10 Game Audio Recording Tips
Recording Audio from Your Computer
Audio Delivery Format Convention
Mini-project : Week 1 : Sample Solution - Footsteps
Video Tutorial for Week 1 Mini-Project : Part 1 Video Tutorial for Week 1 Mini-Project : Part 2 Video Tutorial for Week 1 Mini-Project : Part 3
FMOD Studio Tutorial
Celeste Indie Game FMOD Studio Project Mini Project - Week 2 : Effects
Smart Presets
Send Effects
Snapshots
Seamless looping
๏‚ก Optional Add-On - Dialogue ๏‚ก
๏€ Optional Add-On - Music Composition ๏€ ๏€ฅ Optional Add-On - Sound Design ๏€ฅ
๏‡‰ Optional Add-On - Coding ๏‡‰
Week 3
FMOD Studio Example Project Explained
Introduction 2D Events
Multi Instruments, Randomization Types, Parameter Randomization, Spatializer
Snapshots, Persistent Events, Sandbox, Health Implementation Snapshot ADSR Fade In/Out
Sidechain Parameter, Async Loop Region
Scatterer Instruments, Seek Speed
Parameter Labels
Crossfades Using AHDSR
Parameter Value Editing
Event Submix Ducking, LFOs
Parameter Seek Speed
Interactibles, Start Offset

Optional: FMOD Visual Scripting Advantages ๏€ฅ Optional Add-On - Sound Design ๏€ฅ Optional: Sound Design - Project 1 Week 2 10 Game Audio Recording Tips Recording Audio from Your Computer Audio Delivery Format Convention Mini-project : Week 1 : Sample Solution - Footsteps Video Tutorial for Week 1 Mini-Project : Part 1 Video Tutorial for Week 1 Mini-Project : Part 2 Video Tutorial for Week 1 Mini-Project : Part 3 FMOD Studio Tutorial Celeste Indie Game FMOD Studio Project Mini Project - Week 2 : Effects Smart Presets Send Effects Snapshots Seamless looping ๏‚ก Optional Add-On - Dialogue ๏‚ก ๏€ Optional Add-On - Music Composition ๏€ ๏€ฅ Optional Add-On - Sound Design ๏€ฅ ๏‡‰ Optional Add-On - Coding ๏‡‰ Week 3 FMOD Studio Example Project Explained Introduction 2D Events Multi Instruments, Randomization Types, Parameter Randomization, Spatializer Snapshots, Persistent Events, Sandbox, Health Implementation Snapshot ADSR Fade In/Out Sidechain Parameter, Async Loop Region Scatterer Instruments, Seek Speed Parameter Labels Crossfades Using AHDSR Parameter Value Editing Event Submix Ducking, LFOs Parameter Seek Speed Interactibles, Start Offset

Randomize Start Offset, Master Track Randomization, Distance Parameter (LOD) Parameter Hold on Play
Autostop Parameter AHDSR, Sequenced Sound, Automatic Weapon
Vehicles
Engine Load Music
Unquantized Stingers Layered Music Branching Music Music Transitions Mixer VCAs
Reverb Effects Return
Mixer Group Snapshot Nested Events
Crossfade Looping
Music: Magnet Regions
Music: Transition Regions
Introduction to Interactive Music with FMOD Studio Adding FMOD to Unity
Adding FMOD to Unreal
Sidechaining
Optimization: Instances
Mini Project - Week 3 - Enemy Sounds
Week 4
Choosing Your Demo Reel
Old: Sauerbraten: Adding Map Sounds
Sauerbraten: Editing Maps
Seek Speed and Bypass Optimization Making Transitions Smoother
Multiband Dynamics
Demo Reel Recording and Editing
Copying Between Projects
Testing Sounds Using the Sandbox
Live Update Mixing and "Hot Swap" Content Mini Project - Week 4 - Weapon Sounds

Randomize Start Offset, Master Track Randomization, Distance Parameter (LOD) Parameter Hold on Play Autostop Parameter AHDSR, Sequenced Sound, Automatic Weapon Vehicles Engine Load Music Unquantized Stingers Layered Music Branching Music Music Transitions Mixer VCAs Reverb Effects Return Mixer Group Snapshot Nested Events Crossfade Looping Music: Magnet Regions Music: Transition Regions Introduction to Interactive Music with FMOD Studio Adding FMOD to Unity Adding FMOD to Unreal Sidechaining Optimization: Instances Mini Project - Week 3 - Enemy Sounds Week 4 Choosing Your Demo Reel Old: Sauerbraten: Adding Map Sounds Sauerbraten: Editing Maps Seek Speed and Bypass Optimization Making Transitions Smoother Multiband Dynamics Demo Reel Recording and Editing Copying Between Projects Testing Sounds Using the Sandbox Live Update Mixing and "Hot Swap" Content Mini Project - Week 4 - Weapon Sounds

Week 5
Starting Your Demo Reel Project
Profiling in FMOD
Creating Your Asset List
Final Project Overview
Using Real-time Game Connect with FMOD Studio 3D Game Kit: Project Start
3DGK: Snapshots and Parameters
3DGK: Adding Custom Ambience, Music & Reverb Areas 3DGK: Interactive Music
Cropout: Project Start
Old: Sauerbraten Game Parameters
Sauerbraten: Adding Adaptive Music
Sauerbraten game documentation (link) Adaptive Music in FMOD
FMOD Case Study: Cult of the Lamb
FMOD Case Study: Mecha Ball
Optional: FMOD Studio C++ Coding Week 6
Platform Optimization
FMOD Studio Integration with Unity Optional: FMOD Studio + VR Audio Demo Reel Audio: First Pass
Week 7
Demo Reel: Review #2
Demo Reel Editing
Old: Sauerbraten: Adding Positional Reverb and Music Old: Sauerbraten: Adding Rectangular Snapshot Areas
Week 8
Final Demo Reel Review Postmortem
End of Course
End of course - Enrolments end on last day of the month (ex. February 29th at 11:59pm PST)

Week 5 Starting Your Demo Reel Project Profiling in FMOD Creating Your Asset List Final Project Overview Using Real-time Game Connect with FMOD Studio 3D Game Kit: Project Start 3DGK: Snapshots and Parameters 3DGK: Adding Custom Ambience, Music & Reverb Areas 3DGK: Interactive Music Cropout: Project Start Old: Sauerbraten Game Parameters Sauerbraten: Adding Adaptive Music Sauerbraten game documentation (link) Adaptive Music in FMOD FMOD Case Study: Cult of the Lamb FMOD Case Study: Mecha Ball Optional: FMOD Studio C++ Coding Week 6 Platform Optimization FMOD Studio Integration with Unity Optional: FMOD Studio + VR Audio Demo Reel Audio: First Pass Week 7 Demo Reel: Review #2 Demo Reel Editing Old: Sauerbraten: Adding Positional Reverb and Music Old: Sauerbraten: Adding Rectangular Snapshot Areas Week 8 Final Demo Reel Review Postmortem End of Course End of course - Enrolments end on last day of the month (ex. February 29th at 11:59pm PST)

Our current #FMOD Studio 2.03.09 game audio course overview for September 2025, new material added as new features added ๐Ÿ˜€! All courses routinely use middleware updated within last two months. More details at School.VideoGameAudio.com

07.10.2025 15:47 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Audio Design QA Analyst at www.cdprojektred.com/en (remote, ๐Ÿ—บ๏ธ) "strong focus on audio design in video games, and are excited about collaborating with cross-functional teams to deliver high-quality audio" jobs.smartrecruiters.com/CDPROJEKTRED... #gamejobs

07.10.2025 07:00 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Lead Sound Designer at www.black-shamrock.com (Dublin, ๐Ÿ‡ฎ๐Ÿ‡ช ) "defining and executing the audio direction, acting as the main point of contact for a projectโ€™s creative audio design and technical implementation" fa-exhj-saasfaprod1.fa.ocs.oraclecloud.com/hcmUI/Candid... #gamejobs

07.10.2025 06:12 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ‘€ Looking to improve your game audio skills? Less than two weeks (October 19) to sign-up for new SoVGA.com online courses in Unity, UE5, FMOD, Wwise & Pd - can be completed over 4 months @ 1+ hour / weekday ๐Ÿ˜€๐ŸŽ“
๐Ÿ“ Info+contact: School.VideoGameAudio.com #gamedev

06.10.2025 15:43 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Principal Sound Designer at Lightspeed L.A. (Bellevue, Irvine, ๐Ÿ‡บ๐Ÿ‡ธ) "collaborating with sound and other disciplinary teams, creating sonically rich, high-quality AAA audio" tencent.wd1.myworkdayjobs.com/en-US/Tencen... #gamejobs

03.10.2025 22:17 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Eclipse: Noise Suppressor by Chaos Audio is a free VST3, AU, AAX for Windows, macOS "noise suppression effect that allows you to either reduce or eliminate noise to clean up your sound" chaosaudio.com/products/ecl...

03.10.2025 19:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Our new #UE5.6.1 Nov 2025 game audio course includes Stack O Bot updates & more: School.VideoGameAudio.com

03.10.2025 11:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Master Tone PRO by Yuri Semenov is a free VST, VST3, AU for Windows, macOS "a free channel strip plug-in" pseudostereo.blogspot.com/2022/03/blog...

03.10.2025 02:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Jr Sound Designer at www.black-shamrock.com (Dublin, ๐Ÿ‡ฎ๐Ÿ‡ช ) "high level of enthusiasm for creating and mixing audio assets and the ability to share this enthusiasm and contribute as part of a team, or work under their own direction" fa-exhj-saasfaprod1.fa.ocs.oraclecloud.com/hcmUI/Candid... #gamejobs

02.10.2025 07:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Putting the final touches on before release. Want to give it a spin? Let us know! #GameAudio #UnrealEngine5 #ue5

30.09.2025 08:50 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Why is sound or music still considered as an afterthought? | Blog - Prashant Mishra Sound is a premium element of any production, games, films etc. Most people still don't recognise it's potential. I think I know why...

Sound is a premium element of any production, games, films etc. Despite its ability to add a lot of value, most people still don't recognise its potential. I think I know why...

prashantmishra.xyz/blog/article...

#gameaudio #sounddesign #postproduction

01.10.2025 13:29 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Auralis Chorus by quietformat is a free VST3, AU for Windows, macOS "a simple yet musical chorus effect" www.quietformat.com/auralis-chorus

01.10.2025 23:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Associate Technical Audio Designer at eve.games (remote, ๐Ÿ—บ๏ธ) "Creating and implementing audio systems via Audiokinetic Wwise and Unreal Engine 5" apply.workable.com/escape-veloc... #gamejobs

01.10.2025 13:02 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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CCMkI: Classic Compressor by Jhonatan Lopez / NoiseRoom UIO is a free VST3, AU for Windows, macOS "designed to provide transparent and musical compression for modern music production" www.kvraudio.com/product/ccmk...

30.09.2025 19:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Junior/Mid level Audio Designer at www.pushgaming.com (London โ€“ hybrid, ๐Ÿ‡ฌ๐Ÿ‡ง) "creating, editing, mastering and implementing music and sound effects into our games using in-house tools" pushgaming.teamtailor.com/jobs/6513298... #gamejobs

30.09.2025 08:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Osirus by The Usual Suspects is a free VST, VST3, AU, CLAP, LV2 for Windows, macOS, Linux "emulation of an Access Virus B/C, code ported to function exactly as the hardware using the DSP56300 emulator" dsp56300.wordpress.com/osirus/

29.09.2025 15:02 โ€” ๐Ÿ‘ 3    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Sound Designer at www.gamucatex.com (Copenhagen, ๐Ÿ‡ฉ๐Ÿ‡ฐ) "responsible for creating audial compositions for the game in the startup. It is a small team of passionate creatives that range from Sound Designers to Composers" thehub.io/jobs/68c43ce... #gamejobs

29.09.2025 07:00 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Paw Control by Floof Audio is a free VST3 for Windows, macOS "Filter and randomize MIDI notes" floofaudio.itch.io/paw-control

27.09.2025 03:00 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Nice autumn๐Ÿ‚ project featuring Audio Random Containers ๐Ÿ”Š
learn.unity.com/tutorial/the...

26.09.2025 18:57 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Audio Engineer (Senior/Principal) on Arkheron at bonfirestudios.com (Irvine โ€“ Hybrid, ๐Ÿ‡บ๐Ÿ‡ธ) "Working with our heavily customized Unity engine and unique audio integration" bonfirestudios.com/work-with-us... #gamejobs

26.09.2025 10:01 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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23MS-ED by 23DSP is a free VST3, AU for Windows, macOS "a free stereo tool that lets you reshape your mix with precision" 23dsp.gumroad.com/l/23ms-ed

25.09.2025 19:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Sound Designer on Voidling Bound at www.hatcherygames.com (Quebec City, ๐Ÿ‡จ๐Ÿ‡ฆ) "Design, produce and integrate sound resources in Wwise and Unreal Engine 5" www.hatcherygames.com/fr/emplois/c... #gamejobs

25.09.2025 11:02 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Formant by Minimal Audio is a free VST, VST3, AU, AAX for Windows, macOS "Transform your vocal's character with pristine formant shifting and immediate controls" www.minimal.audio/products/for...

25.09.2025 00:00 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Sharing here a reminder that I will be speaking at the @audiodevcon.bsky.social ADCx Gather online event this Friday the 26th at 12:30pm UTC!

conference.audio.dev/session/2025...

I will be talking about my experiences as a mentor in #GameAudio. I will be talking about plants too!

23.09.2025 08:29 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Audio Director at www.absurdventures.com (Santa Monica, ๐Ÿ‡บ๐Ÿ‡ธ) "set a compelling audio vision, guide the team in executing it, and collaborate across disciplines to ensure audio elevates the emotional impact, immersion, and storytelling" www.absurdventures.com/careers#4904... #gamejobs

24.09.2025 12:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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EffectsOne Bundle by DAWJunkie is a free VST3, AU for Windows, macOS "These pristine sounding One-Knob effects give you INSTANT inspiration and character to your tracks. Grab them now while they are still free" dawjunkie.com/product/effe...

23.09.2025 19:02 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Sound Designer at www.side.inc (Montreal, ๐Ÿ‡จ๐Ÿ‡ฆ) "Integrating sound assets in audio middleware (Wwise, FMOD) and game engines (Unreal, Unity, custom game engines)" apply.workable.com/sideinc/j/40... #gamejobs

23.09.2025 11:02 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ‘€ Looking to improve your game audio knowledge? Less than a month (October 19) to sign-up for new SoVGA.com online courses in Wwise, UE5, FMOD, Unity & Pd - can be completed over 4 months @ 1+ hour / weekday ๐Ÿ˜€๐ŸŽ“
๐Ÿ“ Info+contact: School.VideoGameAudio.com #indiedev

22.09.2025 16:05 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I've created a new project for students at the @sovga.bsky.social to practice both linear and technical sound design.

Students redesign gameplay from Hollow Knight "in engine" (as opposed to in a DAW). The project supports UE5 Metasounds, UE5 + Wwise, and UE5 + FMOD. Placeholder SFX made by me.

19.09.2025 15:47 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@sovga is following 20 prominent accounts