Grouped layers will still have pins, as long as you’re in a Frame context, I’m afraid. But, whatever works for you! I’m sorry it’s not exactly what you’d hoped. We’re still here to try to help.
04.08.2025 20:46 — 👍 0 🔁 0 💬 1 📌 0@paulo.is.bsky.social
Product at @sketch.com
Grouped layers will still have pins, as long as you’re in a Frame context, I’m afraid. But, whatever works for you! I’m sorry it’s not exactly what you’d hoped. We’re still here to try to help.
04.08.2025 20:46 — 👍 0 🔁 0 💬 1 📌 0My recommendation is:
1. Keep the default pins, and adjust as needed to keep layers pinned or centered.
2. If you must resize a frame without adjusting any of its contents, hold ⌘ while dragging to resize— or enter edit mode with ⌘-Enter then resize in any way.
I get that!
Why I’m puzzled is because in this same example, if you first unpin the layer, and then adjust its parent’s padding, the layer will still move.
I don’t understand how unpinning helps you here, if your goal is to avoid that layer staying put? How does that avoid issues for you?
Good point about RTL! It’s not top-left just because of it, but because that’s what the X/Y coordinates are relative to.
04.08.2025 16:43 — 👍 0 🔁 0 💬 0 📌 0I get that, and we’ve got ways to do it (hold ⌘ when resizing). But how does remove pinning fully help when you need to expand the boundaries of a frame? That’ll only make everything be proportionally repositioned.
04.08.2025 16:42 — 👍 0 🔁 0 💬 1 📌 0Hi Yann! I’m a bit puzzled by why you’d need to remove pins from elements to make resizing predictable? With the (new) default of top-left pins and fixed size, resizing a frame shouldn’t send everything to hell — quite the opposite, in fact.
Could you perhaps show me what you’re experiencing?
who at WhatsApp thought it was a good idea to start a voice chat by scrolling down when at the bottom of the chat
what a silly interaction, but I'm sure the metrics on new voice chats will be great
that’s correct, long time wish but just hasn’t come to fruition yet
27.06.2025 23:01 — 👍 1 🔁 0 💬 0 📌 0now in beta:
🫨 progressive blur
🔍 liquid glass
🎯 concentric corners
"can we make the smooth corners icon more distinct?"
me:
thanks, I appreciate the sentiment!
29.05.2025 16:34 — 👍 1 🔁 0 💬 0 📌 0thank you, appreciate it
29.05.2025 09:08 — 👍 1 🔁 0 💬 0 📌 0when sharing a photo/link via text on the iPhone, I need a "send and continue texting" feature to switch to messages/whatsapp/etc after sharing to keep texting
27.05.2025 22:56 — 👍 2 🔁 0 💬 0 📌 0So much appreciated, Mike — and as always, glad to hear any feedback!
27.05.2025 21:12 — 👍 3 🔁 0 💬 0 📌 0bonus: figured it’d be fun to share this internal doc I wrote early last year, long before we’d started building frames — stuff takes time to brew
27.05.2025 18:03 — 👍 3 🔁 0 💬 0 📌 0I wrote a not-so-short guide to all things frames and graphics (and groups!) which you can read at sketch.com/blog/frames
Or watch this lovely overview from @rafa.design: www.youtube.com/watch?v=_nB...
In practice:
• Frames “give” sizing and pinning properties (and defaults) to their contents, and adjust them when resized based on those props.
• Graphics have none of that, they simply resize proportionally.
Each creates a context and environment that suits its type of work.
We didn’t just want to flip that around — as we designed frames purposely for interface work, it was very important for us to give icon designers a space to work in, unencumbered by what makes frames, well, frames.
That’s what graphics are: a container for doing graphical work.
Our goal is for *interface work* and *graphical work* (icon, illustration) to both feel like first-class citizens — but their mechanics are quite distinct.
Contrary to what you’d expect, Sketch has always favored graphical work, due to its roots as a general-purpose vector tool.
In today’s @sketch.com update, we’ve added Frame as a container type, which is a long overdue no-brainer — but we’ve also added a Graphic container.
Graphics aren’t the standout in this update, but to me they’re the most interesting story to tell. So, here’s why graphics exist 🧵
we’re making the product better for our customers, and we’re doing so at a higher pace now than in the recent past
our only goal is to keep doing that and be a sustainable business, not to to be the biggest or have the most
a lot of people are saying nobody’s ever been this back
27.05.2025 14:37 — 👍 10 🔁 0 💬 1 📌 0a candle whose label reads “cabane de bois”
the vacation cabin with the guys?
oh, you mean the
Nothing but respect for MY american pope
12.05.2025 13:00 — 👍 3 🔁 0 💬 0 📌 0need this hat so bad
20.04.2025 14:13 — 👍 3 🔁 0 💬 0 📌 0Thanks!
24.03.2025 14:19 — 👍 1 🔁 0 💬 0 📌 0tbh we don’t get a lot of requests for vector networks, what do you like about them so much that’s holding you back?
20.03.2025 20:35 — 👍 0 🔁 0 💬 1 📌 0we‘ve got a new @sketch.com beta with a *ton* of new stuff: stacks, frames, graphics, components in the command bar, comments panel!
plus… auto pinning, sizing options, paste and replace, swap fills and borders, container-relative coordinates, and more!
→ download and changelog: sketch.com/beta
a photo of packaging that says HOLZ WOOD BOIS
my carpenter friends?
oh, you mean the