What happened there? They could have just switched wafer production 1:1 from AD103 TO GB203 but that clearly didn't happen.
02.02.2025 18:59 — 👍 0 🔁 0 💬 0 📌 0
Problem is that the 4080s/4090s are discontinued already. Which leaves nothing in that performance range. I don't understand this strategy other than that they really don't care about the consumer market anymore. The 5080 doesn't even have a bigger die and it's same process node.
02.02.2025 18:58 — 👍 4 🔁 0 💬 2 📌 0
Note on the subgroup thread to thread id mapping thing: It's not even guaranteed that all threads in a subgroup are active at the start of the shader. Intel actually has this behavior for whatever crazy reason.
30.12.2024 19:18 — 👍 0 🔁 0 💬 0 📌 0
CTO of Microsoft Azure, author of novels Rogue Code, Zero Day and Trojan Horse, Windows Internals, Sysinternals tools. Opinions are my own.
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Game designer / director based in Helsinki.
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Lead Game Designer at Housemarque. Currently working on SAROS.
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「ベヨネッタオリジンズ: セレッサと迷子の悪魔」のディレクターを務めました。
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Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
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Servo aims to empower developers with a lightweight, high-performance alternative for embedding web technologies in applications.
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Love computers and coding.
While I'm particularly passionate about Rust, it's not the only language I work with.
Recently started loving embedded programming
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R&D Engineer at Circle. Cycling activist. Hold a PhD on procedural terrain modeling; worked on InstantTerra ; tried dev games, cited in idriss aberkane's phd