Been beefing up my fork of #PNGTuber + added a ton of new features today. Huge thanks to @kaiakairos.net for the solid foundation. Hacking on this has been a blast.
github.com/litruv/PNGTu...
#PNGTuber #VTubing #DigitalAvatars
@lit.mates.dev
Dev/Tech Artist @ https://mates.dev 10 years with #UnrealEngine Currently crafting Skullduggery, a topdown pirate roguelite.
Been beefing up my fork of #PNGTuber + added a ton of new features today. Huge thanks to @kaiakairos.net for the solid foundation. Hacking on this has been a blast.
github.com/litruv/PNGTu...
#PNGTuber #VTubing #DigitalAvatars
One thing I hadn't yet implemented was checking if the players actually go around the track instead of just crossing the finish line twice... Now I have it so that I can set a percentage of how many of the track blocks you need to cover. I have it set to 90% at the moment.
#GameDev
This looks crazy smooth! and the first person view was a surprise
26.05.2025 21:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I'm sure everyone has an opinion on wall hiding - how's this? #ue5 #gamedev #shaders
26.05.2025 21:31 โ ๐ 8 ๐ 1 ๐ฌ 0 ๐ 0This would totally work as a loading icon/screen :D
26.05.2025 21:29 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I uh. Think I like the OG more? Depends on the rest of the game though
25.05.2025 19:03 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Anyone looking for any audio work? I have some free time for freelance work for the next few months. You can check out my portfolio here. arineaudio.com
#indiegames #gameaudio #gamedev
Messing around building a fishing mechanic, loosely inspired by Minecraftโs system, but from a top-down view ๐ฃ
#UnrealEngine #GameDev #Fishing
IT JUST KEEPS GROWING, THE MORE I SHAKE MY BANANA
15.05.2025 21:42 โ ๐ 0 ๐ 1 ๐ฌ 0 ๐ 0Weird Plasma feature, shaking the cursor, makes it grow? #linux
15.05.2025 21:32 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0It's a lovely time to compile plugins for multiple engine versions now :D just need to set up the right msvc's and paths to your installs, and off you go! lit.ruv.wtf/docs/?unreal... #unrealengine #ue5
01.05.2025 03:51 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Unrelated to the rest of the post but I love the main character design and animation. Cute AF
22.04.2025 18:04 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0*able to prevent clicks - ran out of letters and got distracted while trying to find more characters ๐ญ
22.04.2025 17:43 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Why is drag/drop in Widgets still so clunky? Click handling could be way better, prevent click, and don't even get me started on the lack of tap-drag for accessibility. On the bright side, I've managed to recreate some of Minecraft's functionality for my own inventory! #UnrealEngine #UE5 #GameDev
22.04.2025 17:37 โ ๐ 3 ๐ 1 ๐ฌ 1 ๐ 0I got them with gaming in mind. But quickly realized it's just a HDMI screen in glasses form. What kinda project you thinking?
18.04.2025 08:00 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0And the setup. Can get a bit cabley
18.04.2025 03:42 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Glasses in question
Fungi
Tarra bulga suspension bridge
Giant ferns from above
Trying some #photography with #viture xr glasses. Wanted a bigger display on my camera but ended up being too bulky and came with similar issues
18.04.2025 03:41 โ ๐ 9 ๐ 0 ๐ฌ 2 ๐ 0Working on a module for lasers in #UnrealEngine for virtual production as a feature research project. Been fun to make from scratch #UE5 #DMX #stagelighting
16.04.2025 08:22 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Butโฆ WHY?! JUST KEEP BEING A FLOAT, PLEASE!!
I kinda like these dynamic nodes, but ngl, disabling them is looking real good right now.
#UE5 #UnrealEngine #GameDev #WhyAreYouLikeThis
Our #TWD #UEFN game is shaping up nicely. We are currently focused on the atmosphere, walker balance, and economy.
The game will feature multiple scenarios within the same map and randomized objectives ๐คฏ
Trying out some long exposure photography, how'd I do? #photography #landscape #boat
20.03.2025 08:42 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 0The wait is nearly over! ๐๐
Weโre thrilled to announce that the highly anticipated remaster of Croc Legend of the Gobbos is launching April 2, 2025! ๐๐
Wishlists are open for PC on @gog.com, with Nintendo, PlayStation, and Xbox digital storefronts following soon.
www.youtube.com/watch?v=bTbQ...
Whatever are you using to record? loving the vibes :)
18.03.2025 18:05 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I've had this exact thing happen, I re-imported the textures, as it was showing a 16x16 instead of what it was last time I'd opened it at, it still happens occasionally, but I'd seen it in ARK:SA Dev kit too
18.03.2025 11:53 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Should pressing up/down on the D-pad move with the cameraโs direction or the world/tileset direction? Itโs for a top-down roguelite โ mouse handles aiming/attacks, somewhat like Hades. Thoughts? #gamedev #unrealengine
17.03.2025 18:08 โ ๐ 11 ๐ 2 ๐ฌ 1 ๐ 0The ominous destroy family button though xD
12.03.2025 03:44 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Does it work in the launcher?
12.03.2025 03:41 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Is it not the bitage? Have I been mistaken this entire time?
25.02.2025 01:30 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Sidenote, IMHO - Using x32 and x64 is clearer since they directly describe the architecture's bitnessโno legacy or vendor baggage. x86 ties you to Intel's past, and amd64 is really just a marketing term from AMD.
25.02.2025 00:43 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0Sounds like a grand undertaking you've got yourself into ;) โ Happy to look over your notes if you're wanting someone for it, been using Unreal since 4.1. In almost every corner barring Physics, AI and C++
22.02.2025 19:48 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0