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Litruv

@lit.mates.dev

Dev/Tech Artist @ https://mates.dev 10 years with #UnrealEngine Currently crafting Skullduggery, a topdown pirate roguelite.

70 Followers  |  483 Following  |  77 Posts  |  Joined: 16.11.2024  |  2.015

Latest posts by lit.mates.dev on Bluesky

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Been beefing up my fork of #PNGTuber + added a ton of new features today. Huge thanks to @kaiakairos.net for the solid foundation. Hacking on this has been a blast.
github.com/litruv/PNGTu...
#PNGTuber #VTubing #DigitalAvatars

20.07.2025 00:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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One thing I hadn't yet implemented was checking if the players actually go around the track instead of just crossing the finish line twice... Now I have it so that I can set a percentage of how many of the track blocks you need to cover. I have it set to 90% at the moment.

#GameDev

26.05.2025 20:55 โ€” ๐Ÿ‘ 93    ๐Ÿ” 10    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 0

This looks crazy smooth! and the first person view was a surprise

26.05.2025 21:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I'm sure everyone has an opinion on wall hiding - how's this? #ue5 #gamedev #shaders

26.05.2025 21:31 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This would totally work as a loading icon/screen :D

26.05.2025 21:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I uh. Think I like the OG more? Depends on the rest of the game though

25.05.2025 19:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Arin Eakins

Anyone looking for any audio work? I have some free time for freelance work for the next few months. You can check out my portfolio here. arineaudio.com

#indiegames #gameaudio #gamedev

18.05.2025 01:14 โ€” ๐Ÿ‘ 14    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Messing around building a fishing mechanic, loosely inspired by Minecraftโ€™s system, but from a top-down view ๐ŸŽฃ
#UnrealEngine #GameDev #Fishing

18.05.2025 17:01 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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IT JUST KEEPS GROWING, THE MORE I SHAKE MY BANANA

15.05.2025 21:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Weird Plasma feature, shaking the cursor, makes it grow? #linux

15.05.2025 21:32 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Multiple Plugin Compiler - Litruv Documentation for Litruv's plugins

It's a lovely time to compile plugins for multiple engine versions now :D just need to set up the right msvc's and paths to your installs, and off you go! lit.ruv.wtf/docs/?unreal... #unrealengine #ue5

01.05.2025 03:51 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Unrelated to the rest of the post but I love the main character design and animation. Cute AF

22.04.2025 18:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

*able to prevent clicks - ran out of letters and got distracted while trying to find more characters ๐Ÿ˜ญ

22.04.2025 17:43 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Why is drag/drop in Widgets still so clunky? Click handling could be way better, prevent click, and don't even get me started on the lack of tap-drag for accessibility. On the bright side, I've managed to recreate some of Minecraft's functionality for my own inventory! #UnrealEngine #UE5 #GameDev

22.04.2025 17:37 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I got them with gaming in mind. But quickly realized it's just a HDMI screen in glasses form. What kinda project you thinking?

18.04.2025 08:00 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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And the setup. Can get a bit cabley

18.04.2025 03:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Glasses in question

Glasses in question

Fungi

Fungi

Tarra bulga suspension bridge

Tarra bulga suspension bridge

Giant ferns from above

Giant ferns from above

Trying some #photography with #viture xr glasses. Wanted a bigger display on my camera but ended up being too bulky and came with similar issues

18.04.2025 03:41 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Working on a module for lasers in #UnrealEngine for virtual production as a feature research project. Been fun to make from scratch #UE5 #DMX #stagelighting

16.04.2025 08:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Butโ€ฆ WHY?! JUST KEEP BEING A FLOAT, PLEASE!!
I kinda like these dynamic nodes, but ngl, disabling them is looking real good right now.

#UE5 #UnrealEngine #GameDev #WhyAreYouLikeThis

16.04.2025 08:11 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Our #TWD #UEFN game is shaping up nicely. We are currently focused on the atmosphere, walker balance, and economy.

The game will feature multiple scenarios within the same map and randomized objectives ๐Ÿคฏ

30.03.2025 02:02 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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Trying out some long exposure photography, how'd I do? #photography #landscape #boat

20.03.2025 08:42 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Croc Legend of the Gobbos coming April 2nd!
YouTube video by Argonaut Games Croc Legend of the Gobbos coming April 2nd!

The wait is nearly over! ๐ŸŽ‰๐ŸŽ‰

Weโ€™re thrilled to announce that the highly anticipated remaster of Croc Legend of the Gobbos is launching April 2, 2025! ๐ŸŠ๐Ÿ’š
Wishlists are open for PC on @gog.com, with Nintendo, PlayStation, and Xbox digital storefronts following soon.
www.youtube.com/watch?v=bTbQ...

18.03.2025 16:16 โ€” ๐Ÿ‘ 296    ๐Ÿ” 120    ๐Ÿ’ฌ 33    ๐Ÿ“Œ 61

Whatever are you using to record? loving the vibes :)

18.03.2025 18:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I've had this exact thing happen, I re-imported the textures, as it was showing a 16x16 instead of what it was last time I'd opened it at, it still happens occasionally, but I'd seen it in ARK:SA Dev kit too

18.03.2025 11:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Should pressing up/down on the D-pad move with the cameraโ€™s direction or the world/tileset direction? Itโ€™s for a top-down roguelite โ€” mouse handles aiming/attacks, somewhat like Hades. Thoughts? #gamedev #unrealengine

17.03.2025 18:08 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The ominous destroy family button though xD

12.03.2025 03:44 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Does it work in the launcher?

12.03.2025 03:41 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Is it not the bitage? Have I been mistaken this entire time?

25.02.2025 01:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Sidenote, IMHO - Using x32 and x64 is clearer since they directly describe the architecture's bitnessโ€”no legacy or vendor baggage. x86 ties you to Intel's past, and amd64 is really just a marketing term from AMD.

25.02.2025 00:43 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Sounds like a grand undertaking you've got yourself into ;) โ€” Happy to look over your notes if you're wanting someone for it, been using Unreal since 4.1. In almost every corner barring Physics, AI and C++

22.02.2025 19:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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