AMD TressFX 5.0 for Unreal Engine 5 is now available - AMD GPUOpen
AMD TressFX 5.0 has been updated for high-quality simulation and rendering of realistic hair and fur in Unreal Engine 5.
Now you can easily use #TressFX 5.0 🦱 hair or fur in Unreal Engine 5 with our latest #UE5 patch.
🆕 This update adds Lumen software/hardware #raytracing support, deep shadow approximation, and more.
📥 Read the blog and download the patch: gpuopen.com/learn/tressf...
04.08.2025 17:08 — 👍 7 🔁 0 💬 0 📌 0
Neural Supersampling and Denoising for Real-time Path Tracing - AMD GPUOpen
Read our research for a neural denoising and supersampling technique, with the aim of achieving real-time path tracing.
Our research on Neural Supersampling and Denoising (NSSD) has been updated.
💥 We've added a lightweight multi-branch and multi-scale feature extraction network for superior visual quality.
Our recently expanded blog has all the details 👉 gpuopen.com/learn/neural...
16.07.2025 21:04 — 👍 31 🔁 4 💬 0 📌 0
Generative AI model for Global Illumination effects - AMD GPUOpen
Our generative AI research leverages diffusion-based techniques to generate indirect illumination effects for the new era of neural rendering.
Our research in generative AI is paving the way for a new era of 🧠 neural rendering.
✨We're sharing how you can leverage diffusion-based techniques to generate indirect illumination (GI) effects ✨
Find out more in our latest article on GPUOpen:
gpuopen.com/learn/genai-...
15.07.2025 20:28 — 👍 13 🔁 3 💬 0 📌 1
Using the Matrix Cores of AMD RDNA 4 architecture GPUs - AMD GPUOpen
This article is a quick how-to guide for using the WMMA intrinsics with our new AMD RDNA™ 4 architecture GPUs.
💡 Do you want to learn more about using the matrix cores of AMD RDNA™ 4 architecture GPUs?
Our quick how-to guide shows you how to:
✅ Use WMMA intrinsics on RDNA 4.
✅ Implement a simple MLP.
👉 Read the guide: gpuopen.com/learn/matrix...
11.07.2025 15:59 — 👍 16 🔁 4 💬 0 📌 0
AMD FidelityFX Super Resolution 3.1.4 Unreal Engine plugin guide
Download the AMD FSR 3.1.1 plugin for Unreal Engine, and learn how to install and use it.
We've just released the latest #FSR 3.1.4 in our updated plugin for #UnrealEngine 5, ready to drop into your game! 🎮
🔥 Easily get your game ready for FSR 4
🔥 New upscaler CVars and multiple bug fixes
📥 Download now! gpuopen.com/learn/ue-fsr...
19.06.2025 21:30 — 👍 8 🔁 4 💬 0 📌 0
🕵🏻 AMD Radeon GPU Detective (RGD), our tool for analysis of GPU crashes ⚠️ adds support for:
🔎 Debug information from the DirectX® Shader Compiler (DXC) ...
🔎 ... that enhances the crash analysis with additional helpful info.
👉 More details: gpuopen.com/learn/enhanc...
(🧵2/2)
18.06.2025 20:40 — 👍 2 🔁 0 💬 0 📌 0
🛠️ We’re pleased to announce that the AMD Radeon Developer Tool Suite has been updated with:
🆕 Support for additional @AMDRadeon RX 9000 series GPUs.
🆕 Enhanced features and updates to all the tools.
👉 Learn more: gpuopen.com/learn/radeon...
(🧵1/2)
18.06.2025 20:40 — 👍 14 🔁 2 💬 2 📌 0
AMD Developer Community Discord
Join the new AMD Developer Community Discord today to:
💥 Connect with fellow developers and AMD staff
💥 Ask questions and share ideas about #GameDev, #AI dev, and more!
👉 Sign up now: discord.gg/amd-dev
12.06.2025 17:13 — 👍 13 🔁 2 💬 0 📌 0
Events and Seminars - Welcome to the Centre for AI & Society at York University
Stay up to date with events hosted and sponsored by York University's Centre for AI & Society.
Join AMD SW Engineers Mehdi and Alex tomorrow for their talk at Centre for AI & Society at York University, to learn more about AMD Schola, our library for developing ML-driven agents in #UnrealEngine
▶️ Talk: www.yorku.ca/research/cai...
▶️ Schola: gpuopen.com/amd-schola/?...
#AI #Research #gamedev
04.06.2025 19:29 — 👍 8 🔁 4 💬 0 📌 0
GHOST Day: Applied Machine Learning Conference
Applied Machine Learning Conference
We’ll also be presenting our LSNIF research at the GHOST Day: Applied Machine Learning Conference shortly:
ghostday.pl#agenda
09.05.2025 08:43 — 👍 0 🔁 0 💬 0 📌 0
AMD FidelityFX™ SDK
The AMD FidelityFX SDK is our easy-to-integrate solution for developers looking to include FidelityFX features into their games.
End your #gamedev week on a high note 🙌 - download the AMD #FidelityFX SDK 1.1.4 with some new updates:
💥 FSR 3.1.4 with reduced upscaler ghosting in newly disoccluded pixels.
💥 Updates to Brixelizer GI and Breadcrumbs.
📥 Get the update: gpuopen.com/amd-fidelity...
08.05.2025 16:09 — 👍 11 🔁 5 💬 0 📌 0
Using Neural Networks for Geometric Representation
Explore how Neural Intersection Functions (NIF) and the enhanced LSNIF are poised to reshape ray tracing by replacing traditional BVH traversal with efficient, GPU-friendly neural networks for acceler...
#Raytracing BVH traversal struggles on GPUs due to irregular control flow.
🎇 Our Locally-Subdivided Neural Intersection Function (LSNIF) is an ML-based alternative for optimized #rendering.
👉 Join us at @i3dsymposium.org for our talk!
Learn more: gpuopen.com/learn/using_...
#I3D2025
07.05.2025 23:34 — 👍 57 🔁 13 💬 2 📌 1
D3D12 Memory Allocator
The D3D12 Memory Allocator (D3D12MA) is a C++ library that provides a simple and easy-to-integrate API to help you allocate memory for DirectX®12 buffers and textures.
After years of continuous development, we just tagged a new release of D3D12 Memory Allocator library v3.0.0 🎉
🏷️ So if you want the latest and greatest D3D12MA, or just more info - head over to GPUOpen!
#Direct3D #DirectX12
gpuopen.com/d3d12-memory...
05.05.2025 14:29 — 👍 26 🔁 6 💬 0 📌 0
Bilinear interpolation on a quadrilateral using Barycentric coordinates
A new algebraic method for hardware-accelerated bilinear interpolation on convex quadrilaterals is presented, using the Barycentric coordinate feature of modern GPUs.
🔼 Triangles may have won the hardware-acceleration rendering battle ... 🔼
⏹️ ... but the method in our latest blog enables emulation of quadrilateral rasterization, through bilinear interpolation of quadrilateral vertices! ⏹️
See how it squares up: gpuopen.com/learn/biline...
11.04.2025 15:02 — 👍 44 🔁 9 💬 0 📌 0
AMD Device Library eXtra (ADLX) SDK
ADLX is a modern library designed to access features and functionality of AMD systems such as Display, 3D graphics, Performance Monitoring, GPU Tuning, and more.
🧐 The AMD Device Library Extra (ADLX) SDK lets your apps access the display, monitoring, & GPU tuning of AMD systems.
v1.4 adds:
✅ New interfaces to control, including video upscaling
✅ Simplified use in a system service application
💾 Download now: gpuopen.com/adlx/?utm_so...
09.04.2025 16:33 — 👍 9 🔁 1 💬 0 📌 0
AMD Schola
AMD Schola is a library for developing reinforcement learning (RL) agents in Unreal Engine and training with your favorite python-based RL Frameworks.
🤖 We've just released AMD Schola v1.1.0!
AMD Schola lets you train RL-based #AI NPCs with #UnrealEngine 🧑💻
New features include:
🆕 Embedding reinforcement learning in behavior trees
🆕 Support for UE 5.5, and more
👉 Get it now: gpuopen.com/amd-schola/?...
01.04.2025 21:53 — 👍 6 🔁 2 💬 0 📌 0
Preface to the CPU performance optimization guide
This article starts a series of posts about CPU performance analysis and optimization methods.
🚀 Our detailed CPU performance analysis and optimization blog series has been updated with new content.
Joining part 1 and 2 are:
🔥 Part 3 – How to achieve high performance
🔥 Part 4 – Epilogue and compiler optimization
➡️ Read more: gpuopen.com/learn/cpu-pe...
25.03.2025 21:23 — 👍 12 🔁 1 💬 0 📌 0
Taster image of trees and sky, from the Work Graphs presentation by AMD at GDC 2025 Advanced Graphics Summit.
Join us & the Microsoft DirectX12 team at #GDC2025 for exciting sessions that push the boundaries of #gamedev 🛠️
📈 2.40pm today: our in-depth look at how Work Graphs are redefining GPU programmability!
👉 Learn more about all the DirectX sessions: devblogs.microsoft.com/directx/dire...
17.03.2025 19:19 — 👍 12 🔁 4 💬 0 📌 0
GPUPerfAPI
GPUPerfAPI provides access to GPU Performance Counters. It analyzes performance and execution characteristics of applications using a Radeon™ GPU.
📚 Our final RDTS update is AMD GPU Performance API (GPUPerfAPI), our library for access to GPU perf counters. New v4.0 adds:
🔥 Support for AMD Radeon RX 9070 Series GPUs
🔥 Support for AMD Ryzen AI Max 300 and Ryzen AI 300 APUs
And lots more: gpuopen.com/gpuperfapi/?... (🧵 7/7)
11.03.2025 16:11 — 👍 3 🔁 0 💬 0 📌 0
Introducing Driver Experiments
Ever wondered why your app is not working properly on a particular GPU? Driver Experiments lets graphics programmers disable some graphics driver optimizations or enable extra safety features.
🧪 Driver Experiments is part of AMD Radeon Developer Panel. It allow developers to control the low-level behavior of our AMD Software graphics driver.
🐧 We’ve now updated Driver Experiments to support #Linux 🐧
Our original blog is here: gpuopen.com/learn/rdts-d... (🧵 3/7)
11.03.2025 16:11 — 👍 2 🔁 0 💬 1 📌 0
Major AMD Radeon Developer Tool Suite updates for AMD RDNA 4 architecture
Read the highlights of our updates to the AMD Radeon Developer Tool Suite to support the launch of AMD RDNA 4 architecture!
🎉 The AMD Radeon Developer Tool Suite package has been updated for the @AMDRadeon RX 9070 Series! 🎉
✨ We’ve made loads of amazing updates to all our essential GPU tools, highlights here: gpuopen.com/learn/radeon...
Here's a thread with 🧵 with more details about each update 👇 (1/7)
11.03.2025 16:11 — 👍 21 🔁 4 💬 1 📌 0
Thanks! They're collecting feedback all together, and will release an updated version with all the fixes in a few weeks 🙂
08.03.2025 00:40 — 👍 1 🔁 0 💬 0 📌 0
Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing.
🦋 Official account: https://www.khronos.org
Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account.
🦋 Official account: https://vulkan.org/
Gamedev tech marketing | ♥️ Gaming, XR, F1, art, film, scale models, minis, dance-punk, & Britpop | 🇨🇦/🇬🇧 | He/him | 🏳️🌈 🏳️⚧️ ally | BLM | ⚠️ Views are my own
Senior Graphics Programmer at Rockstar North, ex. AMD. Music gear hoarder and cat enthusiast.
Views and opinions are my own etc etc
Software Product Manager @ AMD
GTM Manager for AMD, dad, husband, and gamer. Forever in Ohio, and that’s not so bad.
CPU Developer Relations Lead EMEA – Client Gaming @AMD.
*The opinions voiced here are my own*
Games Graphics Performance by day, aspiring composer by night. Co-author of https://www.amazon.co.uk/Mastering-Graphics-Programming-Vulkan-principles-ebook/dp/B0BKGLBN89
DevTech at AMD. All opinions are my own and do not reflect that of my employer. In Canada
Rendering and Machine Learning at AMD
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
Principal engineer doing graphics on F1 at EA/Codemasters
GPU Architecture, Computer Graphics, Semiconductors, Math, VFX and AI
Founder, game maker, shader code baker.
Senior Rendering Programmer at Sony Santa Monica Studio
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