Train a reinforcement learning agent in #UnrealEngine with the new AMD Schola v1.3 to control a Raspberry Pi-powered 🤖 robot.
➡️ Learn how to deploy AI models from simulation to real-world #robotics with this tutorial: gpuopen.com/learn/sim-to...
@gpuopen.bsky.social
We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.
Train a reinforcement learning agent in #UnrealEngine with the new AMD Schola v1.3 to control a Raspberry Pi-powered 🤖 robot.
➡️ Learn how to deploy AI models from simulation to real-world #robotics with this tutorial: gpuopen.com/learn/sim-to...
Exciting news for developers working with our AMD DGF geometry compression technology!
🗜️ The DGF SDK has been updated with a new animation-aware encoding pipeline, bug fixes, and improvements.
👉 Learn more and download: gpuopen.com/learn/animat...
HIP RT 3 is here, bringing optimizations that use AMD RDNA 4 #raytracing 🧊 features to boost performance on this architecture.
📥 Download now: gpuopen.com/hiprt/?utm_s...
You asked for smarter upscaling, so we taught pixels to think with AMD RDNA 4 architecture 🤔
✨ Introducing AMD #FSR4: our ML-based upscaler for max upscaling quality.
✨ Find it in #FidelityFX SDK 2.0 + our new #UnrealEngine 5 plugin!
➡️ Meet FSR 4: gpuopen.com/learn/amd-fs...
You trained us well. We learned you wanted to see AMD #FSR 4 on GPUOpen 🫣
🟥 Introducing AMD #FidelityFX SDK 2.0: the launchpad for our neural rendering tech, including cutting-edge #FSR4 and upcoming Redstone features!
➡️ Meet the FidelityFX SDK 2: gpuopen.com/learn/amd-fi...
Join us at #SIGGRAPH2025 to attend our exciting courses and presentations, including:
✨GPU Work Graphs on Sunday, Aug 10
✨Demystifying Noise: Role of Randomness in Generative AI on Wednesday, Aug 13
📅 See our schedule: s2025.conference-schedule.org/organization...
AMD FSR Redstone is our upcoming suite of ML-powered AMD #FidelityFX neural rendering technologies.
🟥 Get your game Redstone ready with #FSR 3.1.4 🟥
We've also updated our #UnrealEngine FSR 3 & Radeon Anti-Lag 2 plugins to support UE 5.6.
Details ➡️ gpuopen.com/learn/amd-fs...
Working with our block-based geometry compression technology, AMD Dense Geometry Format?
🚀 Improve performance and lower memory costs with the new #Vulkan extension for DGF, supported by our latest preview driver and sample.
👉 Learn more and download: gpuopen.com/learn/dense-...
Now you can easily use #TressFX 5.0 🦱 hair or fur in Unreal Engine 5 with our latest #UE5 patch.
🆕 This update adds Lumen software/hardware #raytracing support, deep shadow approximation, and more.
📥 Read the blog and download the patch: gpuopen.com/learn/tressf...
Our #opensource AMD Interactive Streaming SDK has been updated to support 🐧 #Linux.
🎮 #FOSS developers can now build custom low-latency streaming solutions for cloud gaming, VDI, and embedded apps on AMD GPUs.
📥 Download the update: gpuopen.com/news/streami...
Our research on Neural Supersampling and Denoising (NSSD) has been updated.
💥 We've added a lightweight multi-branch and multi-scale feature extraction network for superior visual quality.
Our recently expanded blog has all the details 👉 gpuopen.com/learn/neural...
Our research in generative AI is paving the way for a new era of 🧠 neural rendering.
✨We're sharing how you can leverage diffusion-based techniques to generate indirect illumination (GI) effects ✨
Find out more in our latest article on GPUOpen:
gpuopen.com/learn/genai-...
💡 Do you want to learn more about using the matrix cores of AMD RDNA™ 4 architecture GPUs?
Our quick how-to guide shows you how to:
✅ Use WMMA intrinsics on RDNA 4.
✅ Implement a simple MLP.
👉 Read the guide: gpuopen.com/learn/matrix...
We've just released the latest #FSR 3.1.4 in our updated plugin for #UnrealEngine 5, ready to drop into your game! 🎮
🔥 Easily get your game ready for FSR 4
🔥 New upscaler CVars and multiple bug fixes
📥 Download now! gpuopen.com/learn/ue-fsr...
🕵🏻 AMD Radeon GPU Detective (RGD), our tool for analysis of GPU crashes ⚠️ adds support for:
🔎 Debug information from the DirectX® Shader Compiler (DXC) ...
🔎 ... that enhances the crash analysis with additional helpful info.
👉 More details: gpuopen.com/learn/enhanc...
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🛠️ We’re pleased to announce that the AMD Radeon Developer Tool Suite has been updated with:
🆕 Support for additional @AMDRadeon RX 9000 series GPUs.
🆕 Enhanced features and updates to all the tools.
👉 Learn more: gpuopen.com/learn/radeon...
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AMD Developer Community Discord
Join the new AMD Developer Community Discord today to:
💥 Connect with fellow developers and AMD staff
💥 Ask questions and share ideas about #GameDev, #AI dev, and more!
👉 Sign up now: discord.gg/amd-dev
Come see AMD at the XP Game Summit 2025 in Toronto 🍁 June 12-13 to:
✨ Check out some our latest #gamedev technologies.
✨ Learn more about our resources for game developers.
➡️ Register for #XP25 here: xpgamesummit.com/register/
Join AMD SW Engineers Mehdi and Alex tomorrow for their talk at Centre for AI & Society at York University, to learn more about AMD Schola, our library for developing ML-driven agents in #UnrealEngine
▶️ Talk: www.yorku.ca/research/cai...
▶️ Schola: gpuopen.com/amd-schola/?...
#AI #Research #gamedev
We’ll also be presenting our LSNIF research at the GHOST Day: Applied Machine Learning Conference shortly:
ghostday.pl#agenda
End your #gamedev week on a high note 🙌 - download the AMD #FidelityFX SDK 1.1.4 with some new updates:
💥 FSR 3.1.4 with reduced upscaler ghosting in newly disoccluded pixels.
💥 Updates to Brixelizer GI and Breadcrumbs.
📥 Get the update: gpuopen.com/amd-fidelity...
#Raytracing BVH traversal struggles on GPUs due to irregular control flow.
🎇 Our Locally-Subdivided Neural Intersection Function (LSNIF) is an ML-based alternative for optimized #rendering.
👉 Join us at @i3dsymposium.org for our talk!
Learn more: gpuopen.com/learn/using_...
#I3D2025
Radix Sort is a fast, non-comparison-based algorithm ideal for sorting large datasets especially on GPUs.
💡 Check out our research that introduces a memory-efficient GPU Radix Sort that improves on Onesweep:
gpuopen.com/learn/boosti...
After years of continuous development, we just tagged a new release of D3D12 Memory Allocator library v3.0.0 🎉
🏷️ So if you want the latest and greatest D3D12MA, or just more info - head over to GPUOpen!
#Direct3D #DirectX12
gpuopen.com/d3d12-memory...
🔼 Triangles may have won the hardware-acceleration rendering battle ... 🔼
⏹️ ... but the method in our latest blog enables emulation of quadrilateral rasterization, through bilinear interpolation of quadrilateral vertices! ⏹️
See how it squares up: gpuopen.com/learn/biline...
🧐 The AMD Device Library Extra (ADLX) SDK lets your apps access the display, monitoring, & GPU tuning of AMD systems.
v1.4 adds:
✅ New interfaces to control, including video upscaling
✅ Simplified use in a system service application
💾 Download now: gpuopen.com/adlx/?utm_so...
🤖 We've just released AMD Schola v1.1.0!
AMD Schola lets you train RL-based #AI NPCs with #UnrealEngine 🧑💻
New features include:
🆕 Embedding reinforcement learning in behavior trees
🆕 Support for UE 5.5, and more
👉 Get it now: gpuopen.com/amd-schola/?...
🚀 Our detailed CPU performance analysis and optimization blog series has been updated with new content.
Joining part 1 and 2 are:
🔥 Part 3 – How to achieve high performance
🔥 Part 4 – Epilogue and compiler optimization
➡️ Read more: gpuopen.com/learn/cpu-pe...
🙏 We were honored to work closely with the DirectX team who presented the future of graphics at #GDC2025 with some exciting Microsoft #gamedev announcements:
✨ DXR 1.2 and PIX updates
✨ Cooperative vectors and the power of #WorkGraphs
➡️ Learn more: devblogs.microsoft.com/directx/anno...
Taster image of trees and sky, from the Work Graphs presentation by AMD at GDC 2025 Advanced Graphics Summit.
Join us & the Microsoft DirectX12 team at #GDC2025 for exciting sessions that push the boundaries of #gamedev 🛠️
📈 2.40pm today: our in-depth look at how Work Graphs are redefining GPU programmability!
👉 Learn more about all the DirectX sessions: devblogs.microsoft.com/directx/dire...