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AMD GPUOpen

@gpuopen.bsky.social

We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.

1,360 Followers  |  35 Following  |  47 Posts  |  Joined: 21.10.2024  |  1.9247

Latest posts by gpuopen.bsky.social on Bluesky

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Sim-to-real in AMD Schola - AMD GPUOpen Replicating a physical line-following device in Unreal® Engine and training it with reinforcement learning using AMD Schola.

Train a reinforcement learning agent in #UnrealEngine with the new AMD Schola v1.3 to control a Raspberry Pi-powered 🤖 robot.

➡️ Learn how to deploy AI models from simulation to real-world #robotics with this tutorial: gpuopen.com/learn/sim-to...

02.10.2025 16:10 — 👍 3    🔁 1    💬 0    📌 1
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Animating geometry with AMD DGF - AMD GPUOpen The AMD DGF SDK has been updated with improvements and new features, including the addition of an animation-aware encoding pipeline.

Exciting news for developers working with our AMD DGF geometry compression technology!

🗜️ The DGF SDK has been updated with a new animation-aware encoding pipeline, bug fixes, and improvements.

👉 Learn more and download: gpuopen.com/learn/animat...

24.09.2025 21:08 — 👍 6    🔁 3    💬 0    📌 0
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HIP Ray Tracing - AMD GPUOpen HIP RT is a ray tracing library for HIP, making it easy to write ray tracing applications in HIP.

HIP RT 3 is here, bringing optimizations that use AMD RDNA 4 #raytracing 🧊 features to boost performance on this architecture.

📥 Download now: gpuopen.com/hiprt/?utm_s...

23.09.2025 21:41 — 👍 7    🔁 3    💬 0    📌 0
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AMD FidelityFX Super Resolution 4 now available on GPUOpen - AMD GPUOpen Discover AMD FSR 4, our cutting-edge ML-based upscaler (with UE5 plugin) which delivers significant image quality improvements over FSR 3.1.

You asked for smarter upscaling, so we taught pixels to think with AMD RDNA 4 architecture 🤔

✨ Introducing AMD #FSR4: our ML-based upscaler for max upscaling quality.

✨ Find it in #FidelityFX SDK 2.0 + our new #UnrealEngine 5 plugin!

➡️ Meet FSR 4: gpuopen.com/learn/amd-fs...

20.08.2025 15:59 — 👍 14    🔁 1    💬 0    📌 0
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AMD FidelityFX SDK 2.0 launches our neural rendering technologies for developers - AMD GPUOpen Learn about the launchpad for our ML-based rendering technologies, inc. AMD FSR 4 and upcoming FSR Redstone features.

You trained us well. We learned you wanted to see AMD #FSR 4 on GPUOpen 🫣

🟥 Introducing AMD #FidelityFX SDK 2.0: the launchpad for our neural rendering tech, including cutting-edge #FSR4 and upcoming Redstone features!

➡️ Meet the FidelityFX SDK 2: gpuopen.com/learn/amd-fi...

20.08.2025 15:59 — 👍 30    🔁 3    💬 3    📌 1
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Organization - SIGGRAPH 2025 Conference Schedule

Join us at #SIGGRAPH2025 to attend our exciting courses and presentations, including:

✨GPU Work Graphs on Sunday, Aug 10
✨Demystifying Noise: Role of Randomness in Generative AI on Wednesday, Aug 13

📅 See our schedule: s2025.conference-schedule.org/organization...

08.08.2025 16:31 — 👍 12    🔁 1    💬 0    📌 0
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Get ready for FSR Redstone with AMD FSR 3.1.4 and our new UE 5.6 plugin - AMD GPUOpen Integrate AMD FSR 3.1.4 to get ready for FSR Redstone, updated Unreal Engine 5.6 plugin now available.

AMD FSR Redstone is our upcoming suite of ML-powered AMD #FidelityFX neural rendering technologies.

🟥 Get your game Redstone ready with #FSR 3.1.4 🟥

We've also updated our #UnrealEngine FSR 3 & Radeon Anti-Lag 2 plugins to support UE 5.6.

Details ➡️ gpuopen.com/learn/amd-fs...

07.08.2025 18:09 — 👍 18    🔁 7    💬 1    📌 0
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AMD releases Vulkan support for Dense Geometry Format - AMD GPUOpen We’ve released a provisional Vulkan® extension for AMD Dense Geometry Format (DGF), our block-based geometry compression technology.

Working with our block-based geometry compression technology, AMD Dense Geometry Format?

🚀 Improve performance and lower memory costs with the new #Vulkan extension for DGF, supported by our latest preview driver and sample.

👉 Learn more and download: gpuopen.com/learn/dense-...

05.08.2025 22:45 — 👍 19    🔁 4    💬 0    📌 1
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AMD TressFX 5.0 for Unreal Engine 5 is now available - AMD GPUOpen AMD TressFX 5.0 has been updated for high-quality simulation and rendering of realistic hair and fur in Unreal Engine 5.

Now you can easily use #TressFX 5.0 🦱 hair or fur in Unreal Engine 5 with our latest #UE5 patch.

🆕 This update adds Lumen software/hardware #raytracing support, deep shadow approximation, and more.

📥 Read the blog and download the patch: gpuopen.com/learn/tressf...

04.08.2025 17:08 — 👍 7    🔁 0    💬 0    📌 0
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AMD Advanced Interactive Streaming SDK - AMD GPUOpen The AMD Interactive Streaming SDK provides developers with a set of building blocks and samples that allow to easily create custom low-latency streaming solutions for cloud gaming, VDI, and embedded a...

Our #opensource AMD Interactive Streaming SDK has been updated to support 🐧 #Linux.

🎮 #FOSS developers can now build custom low-latency streaming solutions for cloud gaming, VDI, and embedded apps on AMD GPUs.

📥 Download the update: gpuopen.com/news/streami...

29.07.2025 16:05 — 👍 12    🔁 2    💬 0    📌 0
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Neural Supersampling and Denoising for Real-time Path Tracing - AMD GPUOpen Read our research for a neural denoising and supersampling technique, with the aim of achieving real-time path tracing.

Our research on Neural Supersampling and Denoising (NSSD) has been updated.

💥 We've added a lightweight multi-branch and multi-scale feature extraction network for superior visual quality.

Our recently expanded blog has all the details 👉 gpuopen.com/learn/neural...

16.07.2025 21:04 — 👍 33    🔁 4    💬 0    📌 0
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Generative AI model for Global Illumination effects - AMD GPUOpen Our generative AI research leverages diffusion-based techniques to generate indirect illumination effects for the new era of neural rendering.

Our research in generative AI is paving the way for a new era of 🧠 neural rendering.

✨We're sharing how you can leverage diffusion-based techniques to generate indirect illumination (GI) effects ✨

Find out more in our latest article on GPUOpen:
gpuopen.com/learn/genai-...

15.07.2025 20:28 — 👍 13    🔁 3    💬 0    📌 1
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Using the Matrix Cores of AMD RDNA 4 architecture GPUs - AMD GPUOpen This article is a quick how-to guide for using the WMMA intrinsics with our new AMD RDNA™ 4 architecture GPUs.

💡 Do you want to learn more about using the matrix cores of AMD RDNA™ 4 architecture GPUs?

Our quick how-to guide shows you how to:

✅ Use WMMA intrinsics on RDNA 4.
✅ Implement a simple MLP.

👉 Read the guide: gpuopen.com/learn/matrix...

11.07.2025 15:59 — 👍 17    🔁 4    💬 0    📌 0
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AMD FidelityFX Super Resolution 3.1.4 Unreal Engine plugin guide Download the AMD FSR 3.1.1 plugin for Unreal Engine, and learn how to install and use it.

We've just released the latest #FSR 3.1.4 in our updated plugin for #UnrealEngine 5, ready to drop into your game! 🎮

🔥 Easily get your game ready for FSR 4
🔥 New upscaler CVars and multiple bug fixes

📥 Download now! gpuopen.com/learn/ue-fsr...

19.06.2025 21:30 — 👍 9    🔁 4    💬 0    📌 0
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🕵🏻 AMD Radeon GPU Detective (RGD), our tool for analysis of GPU crashes ⚠️ adds support for:

🔎 Debug information from the DirectX® Shader Compiler (DXC) ...
🔎 ... that enhances the crash analysis with additional helpful info.

👉 More details: gpuopen.com/learn/enhanc...
(🧵2/2)

18.06.2025 20:40 — 👍 2    🔁 0    💬 0    📌 0
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🛠️ We’re pleased to announce that the AMD Radeon Developer Tool Suite has been updated with:

🆕 Support for additional @AMDRadeon RX 9000 series GPUs.
🆕 Enhanced features and updates to all the tools.

👉 Learn more: gpuopen.com/learn/radeon...
(🧵1/2)

18.06.2025 20:40 — 👍 14    🔁 2    💬 2    📌 0
AMD Developer Community Discord

AMD Developer Community Discord

Join the new AMD Developer Community Discord today to:

💥 Connect with fellow developers and AMD staff
💥 Ask questions and share ideas about #GameDev, #AI dev, and more!

👉 Sign up now: discord.gg/amd-dev

12.06.2025 17:13 — 👍 13    🔁 2    💬 0    📌 0
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XP Game Summit 2025 – Register - XP Game Summit Join hundreds of video game professionals in Toronto for the annual XP Game Summit at the Hyatt Regency, June 13-14.Over two days, connect with global industry professionals to explore crucial industr...

Come see AMD at the XP Game Summit 2025 in Toronto 🍁 June 12-13 to:

✨ Check out some our latest #gamedev technologies.
✨ Learn more about our resources for game developers.

➡️ Register for #XP25 here: xpgamesummit.com/register/

11.06.2025 16:34 — 👍 5    🔁 1    💬 0    📌 0
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Events and Seminars - Welcome to the Centre for AI & Society at York University Stay up to date with events hosted and sponsored by York University's Centre for AI & Society.

Join AMD SW Engineers Mehdi and Alex tomorrow for their talk at Centre for AI & Society at York University, to learn more about AMD Schola, our library for developing ML-driven agents in #UnrealEngine

▶️ Talk: www.yorku.ca/research/cai...
▶️ Schola: gpuopen.com/amd-schola/?...

#AI #Research #gamedev

04.06.2025 19:29 — 👍 8    🔁 4    💬 0    📌 0
GHOST Day: Applied Machine Learning Conference Applied Machine Learning Conference

We’ll also be presenting our LSNIF research at the GHOST Day: Applied Machine Learning Conference shortly:

ghostday.pl#agenda

09.05.2025 08:43 — 👍 0    🔁 0    💬 0    📌 0
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AMD FidelityFX™ SDK The AMD FidelityFX SDK is our easy-to-integrate solution for developers looking to include FidelityFX features into their games.

End your #gamedev week on a high note 🙌 - download the AMD #FidelityFX SDK 1.1.4 with some new updates:

💥 FSR 3.1.4 with reduced upscaler ghosting in newly disoccluded pixels.

💥 Updates to Brixelizer GI and Breadcrumbs.

📥 Get the update: gpuopen.com/amd-fidelity...

08.05.2025 16:09 — 👍 11    🔁 5    💬 0    📌 0
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Using Neural Networks for Geometric Representation Explore how Neural Intersection Functions (NIF) and the enhanced LSNIF are poised to reshape ray tracing by replacing traditional BVH traversal with efficient, GPU-friendly neural networks for acceler...

#Raytracing BVH traversal struggles on GPUs due to irregular control flow.

🎇 Our Locally-Subdivided Neural Intersection Function (LSNIF) is an ML-based alternative for optimized #rendering.

👉 Join us at @i3dsymposium.org for our talk!

Learn more: gpuopen.com/learn/using_...

#I3D2025

07.05.2025 23:34 — 👍 57    🔁 13    💬 2    📌 1
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Boosting GPU Radix Sort performance: A memory-efficient extension to Onesweep with circular buffers Discover a high-performance, memory-efficient extension to Onesweep radix sort on GPUs, featuring circular buffers and advanced optimization techniques that reduce global memory access and improve sor...

Radix Sort is a fast, non-comparison-based algorithm ideal for sorting large datasets especially on GPUs.

💡 Check out our research that introduces a memory-efficient GPU Radix Sort that improves on Onesweep:

gpuopen.com/learn/boosti...

06.05.2025 21:56 — 👍 60    🔁 12    💬 1    📌 1
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D3D12 Memory Allocator The D3D12 Memory Allocator (D3D12MA) is a C++ library that provides a simple and easy-to-integrate API to help you allocate memory for DirectX®12 buffers and textures.

After years of continuous development, we just tagged a new release of D3D12 Memory Allocator library v3.0.0 🎉

🏷️ So if you want the latest and greatest D3D12MA, or just more info - head over to GPUOpen!

#Direct3D #DirectX12

gpuopen.com/d3d12-memory...

05.05.2025 14:29 — 👍 26    🔁 6    💬 0    📌 0
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Bilinear interpolation on a quadrilateral using Barycentric coordinates A new algebraic method for hardware-accelerated bilinear interpolation on convex quadrilaterals is presented, using the Barycentric coordinate feature of modern GPUs.

🔼 Triangles may have won the hardware-acceleration rendering battle ... 🔼

⏹️ ... but the method in our latest blog enables emulation of quadrilateral rasterization, through bilinear interpolation of quadrilateral vertices! ⏹️

See how it squares up: gpuopen.com/learn/biline...

11.04.2025 15:02 — 👍 44    🔁 9    💬 0    📌 0
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AMD Device Library eXtra (ADLX) SDK ADLX is a modern library designed to access features and functionality of AMD systems such as Display, 3D graphics, Performance Monitoring, GPU Tuning, and more.

🧐 The AMD Device Library Extra (ADLX) SDK lets your apps access the display, monitoring, & GPU tuning of AMD systems.

v1.4 adds:

✅ New interfaces to control, including video upscaling
✅ Simplified use in a system service application

💾 Download now: gpuopen.com/adlx/?utm_so...

09.04.2025 16:33 — 👍 9    🔁 1    💬 0    📌 0
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AMD Schola AMD Schola is a library for developing reinforcement learning (RL) agents in Unreal Engine and training with your favorite python-based RL Frameworks.

🤖 We've just released AMD Schola v1.1.0!

AMD Schola lets you train RL-based #AI NPCs with #UnrealEngine 🧑‍💻

New features include:

🆕 Embedding reinforcement learning in behavior trees
🆕 Support for UE 5.5, and more

👉 Get it now: gpuopen.com/amd-schola/?...

01.04.2025 21:53 — 👍 6    🔁 2    💬 0    📌 0
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Preface to the CPU performance optimization guide This article starts a series of posts about CPU performance analysis and optimization methods.

🚀 Our detailed CPU performance analysis and optimization blog series has been updated with new content.

Joining part 1 and 2 are:

🔥 Part 3 – How to achieve high performance
🔥 Part 4 – Epilogue and compiler optimization

➡️ Read more: gpuopen.com/learn/cpu-pe...

25.03.2025 21:23 — 👍 12    🔁 1    💬 0    📌 0
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Announcing DirectX Raytracing 1.2, PIX, Neural Rendering and more at GDC 2025!  - DirectX Developer Blog Today in the DirectX State of the Union at GDC 2025, we proudly showcased the next evolution in graphics with the announcement of DirectX Raytracing (DXR) 1.2. This update promises groundbreaking perf...

🙏 We were honored to work closely with the DirectX team who presented the future of graphics at #GDC2025 with some exciting Microsoft #gamedev announcements:

✨ DXR 1.2 and PIX updates
✨ Cooperative vectors and the power of #WorkGraphs

➡️ Learn more: devblogs.microsoft.com/directx/anno...

21.03.2025 19:15 — 👍 24    🔁 3    💬 0    📌 0
Taster image of trees and sky, from the Work Graphs presentation by AMD at GDC 2025 Advanced Graphics Summit.

Taster image of trees and sky, from the Work Graphs presentation by AMD at GDC 2025 Advanced Graphics Summit.

Join us & the Microsoft DirectX12 team at #GDC2025 for exciting sessions that push the boundaries of #gamedev 🛠️

📈 2.40pm today: our in-depth look at how Work Graphs are redefining GPU programmability!

👉 Learn more about all the DirectX sessions: devblogs.microsoft.com/directx/dire...

17.03.2025 19:19 — 👍 12    🔁 4    💬 0    📌 0

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