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Paul Nicholas

@liquidream.bsky.social

.NET Dev by โ˜€๏ธ | IndieDev by ๐ŸŒƒ ๐Ÿ•น๏ธ Made: https://bit.ly/UnDUNE2 โ€ข https://bit.ly/LowMemSky โ€ข https://bit.ly/SCUMM-8 on #Pico8 ๐Ÿ  Liquidream.co.uk | He/Him โค๏ธ https://ko-fi.com/liquidream | ๐Ÿ“… Liquidream.omg.lol/Now ๐Ÿฆฃ mastodon.gamedev.place/@Liquidream

801 Followers  |  73 Following  |  92 Posts  |  Joined: 20.10.2024  |  1.8695

Latest posts by liquidream.bsky.social on Bluesky

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playing with colour tables in #picotron

11.11.2025 17:02 โ€” ๐Ÿ‘ 216    ๐Ÿ” 35    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 3
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Lil Kobold's Big Stew by Adam Saltsman Help a little kobold make a really big stew.

folks it is time for game #15 !!! i am proud to present!!

โœจ LIL KOBOLD'S BIG STEW โœจ
adamatomic.itch.io/lil-kobolds-...

๐Ÿธ big. ass. OVERWORLD
๐Ÿ„ TONS of puzzles
๐Ÿงฟ nasty little shortcuts dont worry about it
๐Ÿงช absolutely will NOT save your PROGRESS

happy halloween !!

31.10.2025 15:12 โ€” ๐Ÿ‘ 81    ๐Ÿ” 24    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
cover images of the 15 games i made and released in the last year

cover images of the 15 games i made and released in the last year

a year of free games !!

31.10.2025 16:33 โ€” ๐Ÿ‘ 122    ๐Ÿ” 19    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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I finished the #pico8 version of clockwise knight ! You can play it here : www.lexaloffle.com/bbs/?tid=151...
#gamedev #indiedev How many days do you need to defeat Karnoth ?

09.10.2025 14:57 โ€” ๐Ÿ‘ 142    ๐Ÿ” 30    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 3

I need to send you a unique link, but can't seem to direct message you? Let me know if there's an alternative way to contact you directly.

01.10.2025 13:15 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

No worries, Trรฉveron.
It is a month-long jam for reasons like this (e.g. so ppl don't feel pressured to get it done in a week/end).
But, it's also intended to be a "relaxed" one...
So, if u send me the itch URL of ur entry when published, I'll add it as a late submission, on this occasion ๐Ÿ˜‰

01.10.2025 05:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Blue and Lefty is up on the BBS with some dev GIFs showing how the gfx&map data is stored in 360 bytes by encoding it as repetitive P8SCII sequences:
www.lexaloffle.com/bbs/?tid=151...
#pico1k #pico8

01.10.2025 03:59 โ€” ๐Ÿ‘ 55    ๐Ÿ” 9    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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๐—ฃ๐—œ๐—–๐—ขโฌฉ๐Ÿญ๐—ž ๐—๐—”๐—  ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฑ has now finished ๐Ÿ
We had 75 awesome entries! ๐Ÿ‘จโ€๐Ÿ’ป
Please check them out:
๐ŸŒ itch.io/jam/pico-1k-...
A mix of ๐Ÿ•น๏ธ Games, ๐Ÿ“บ Demos & ๐Ÿ› ๏ธ Tools.
All done in #Pico8 (or #Picotron), using โ‰ค 1KB of ๐Ÿ—œ๏ธ code
Congrats everyone! ๐Ÿ‘๐Ÿค“
#Pico1k #GameJam #Demoscene #Sizecoding

30.09.2025 20:27 โ€” ๐Ÿ‘ 48    ๐Ÿ” 19    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 3
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1kCity by joeAmerica Gayms Little city, little buildings, big lives.

1kcity made for the best jam around the #pico8 #pico1k

Zone your own micro city

joeamericagayms.itch.io/1kcity

30.09.2025 16:29 โ€” ๐Ÿ‘ 3    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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heya folks! i made my first pico-8 game, and it's for the pico-1k jam 2025!

it's a game where you're an rc car and you're trying to collect batteries :D

you can play it from here:
mors-games.itch.io/drift1k

and yes, as per the jam's rules, the game is under 1024 bytes!

#pico1k #pico8 #gamedev

30.09.2025 15:53 โ€” ๐Ÿ‘ 118    ๐Ÿ” 26    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 1
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apparently there's a pico-8 game jam going on where the goal is to make a game under 1kb. that's 1024 bytes! sounds like a fun excuse to make my first pico-8 game :D

though, turns out it's over in less than 24hrs...

well, i guess im speedrunning it then! #pico1k #pico8 #gamedev

29.09.2025 22:24 โ€” ๐Ÿ‘ 63    ๐Ÿ” 9    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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The car picks the driver and the driver screams.

munro.itch.io/driving-instruction

#pico8 #pixelart #gamedev #pico1k

29.09.2025 13:51 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Less than 24 hrs left of #Pico1k jam! โŒ›
๐ŸŒ itch.io/jam/pico-1k-...
If you're still crunching your entry - may the byte gods be with you! ๐Ÿ˜…

#Pico8 #Picotron #GameJam #Demoscene #Sizecoding

29.09.2025 19:11 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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0๏ธโƒฃ Scoreboard-1K 0๏ธโƒฃ
A #Picotron scoreboard app made in 1K of ๐Ÿ—œ๏ธcode (for #Pico1k Jam 2025)
๐Ÿ•น๏ธ liquidream.itch.io/scoreboard-1k
FEATURES:
๐Ÿ‘ฅ 2-Player Scoring
โ†•๏ธ Inc/Decrease score w/ single press
โœ๏ธ Edit Player Names
๐ŸŽพ Starting Player Indicator
(e.g. who's break in cue sports)
โฑ๏ธ Game Timer (Pausable)

28.09.2025 16:13 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Nice one, mate. Congrats! ๐Ÿฅณ

28.09.2025 14:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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death state
#pico1k #pico8

28.09.2025 05:11 โ€” ๐Ÿ‘ 82    ๐Ÿ” 6    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

#PerfectGif ๐Ÿ‘Œ

25.09.2025 11:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This started as a #pico1k game but went off the rails
#pico8

25.09.2025 11:48 โ€” ๐Ÿ‘ 160    ๐Ÿ” 15    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0
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Finished up my entry for this year's #pico1K Jam!

Pivop1K is a demake of an older game of mine squished all the way down to a single kilobyte of compressed source code!

Wow! That's so small for all this head-swinging action!

andymakes.itch.io/picop-1k

#pico8 #indie #sizecoding #tweetcart

24.09.2025 14:34 โ€” ๐Ÿ‘ 15    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Only 1 week left of #Pico1k jam! โŒ›
๐ŸŒ itch.io/jam/pico-1k-2025
So far...
๐Ÿ‘ฅ 89 Joined
๐Ÿ’พ 38 Entries
itch.io/jam/pico-1k-...
You still have 1 week left to create:
๐Ÿ•น๏ธ Games, ๐Ÿ“บ Demos & ๐Ÿ› ๏ธ Tools
in #Pico8 (or #Picotron) using โ‰ค 1KB of ๐Ÿ—œ๏ธ code
#GameJam #Demoscene #Sizecoding

23.09.2025 18:27 โ€” ๐Ÿ‘ 32    ๐Ÿ” 10    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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Pico1K Entry submitted! Came in at 1020 compressed bytes in the end, and was a ton of fun to make. Check it out on itch at sizescape.itch.io/qball

My high score is 348, let me know if you manage to beat it! :D

Thanks @liquidream.bsky.social for hosting this jam!

#pico8 #pico1k

23.09.2025 14:40 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Hopper-1K by OBONO for PICO-1K Jam 2025 - itch.io A simple platformer game for PICO-1K Jam 2025

ใคใ„ๅ‹ขใ„ใง PICO-1K Jam 2025 ใซ Hopper ใ‚’ๆŠ•็จฟใ—ใฆใฟใŸใ€‚ใ„ใใคใ‚ใฎ็งปๆคใ ใ‚ใ†โ€ฆ #pico8 #pico1k
https://itch.io/jam/pico-1k-2025/rate/3902059

22.09.2025 15:51 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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1k Rally by Andrew Play in your browser

I have also made a 1k racing game. Honestly it's kind of wild what you can fit into 1kB of Lua, a decidedly not-small language, even if we are compressing it by nearly 50%. There's some really cool stuff in the #Pico1k jam.

22.09.2025 00:25 โ€” ๐Ÿ‘ 11    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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"Caverns of the Souleater"
Father told you these caverns hold a great treasure. But all you've found are endless tunnels and venomous snakes. As your torch burns low, you wonder if the gold was ever real. And why he didn't share this with your brother?!

#pico8 #indie #pico1k #sizecoding 1/2

21.09.2025 18:37 โ€” ๐Ÿ‘ 119    ๐Ÿ” 17    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 1
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PICK-1K
I made a wordlike roguesearch. You have to pick 1 "K" in a letter grid, and after each success you pick a new detriment -- AND the letters of the detriment you selected get added to the grid, making it harder to find the next K. Made in exactly 1024 bytes for #pico1k jam!

21.09.2025 17:01 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Here's my game Locate.Identify.Eliminate. I made for PICO-1K Jam 2025.
If you want to check it out, it is available on Itch: greguigi.itch.io/locate-ident...
#Pico8
#Pico1k

21.09.2025 10:28 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hitting up against the limits again for #pico1k. Added in a bunch the features that I wanted, and the game's starting to really come together. You can finally actually lose a run, and playing the game is cutting into my dev time, always a good sign. :D

#pico8

21.09.2025 05:46 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Questle Run by Andrew A tiny arcade space race

I made a tiny space arcade game for the #Pico1k jam, so it's 864 bytes of compressed Lua code (and no assets).

It's a "run through the rings to gain time and shoot targets for points" game. Not loads to it but pretty pleased with it given the constraints.

20.09.2025 22:36 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Made a submission to #Pico1k!
It's my implementation of a cool fire effect i saw in this blog article: haqr.eu/strange/curs...

20.09.2025 08:33 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Making good progress on #pico1k!

Moved all of the sprite assets into code, smoothed the animations, and shrank a bunch of the logic code down, made it down under 1009 bytes compressed.

Now time to enter my favorite loop--each byte I remove gives me more bytes to add new stuff in. :D

#pico8

20.09.2025 05:58 โ€” ๐Ÿ‘ 32    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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