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Paul

@paulhamx.bsky.social

Hobbyist #pico8 and #picotron game dev https://pahammond.itch.io

550 Followers  |  53 Following  |  368 Posts  |  Joined: 24.09.2023  |  1.7608

Latest posts by paulhamx.bsky.social on Bluesky

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New power-up type for my #picotron #gridrunner game.

Extends the play area the player ship can move.

#gamedev #arcade #retrogaming

01.02.2026 08:08 โ€” ๐Ÿ‘ 17    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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My #picotron #gridrunner game now has a title screen and a highly original name: grid rider ๐Ÿ™„

Starting to come together. Want to work on the "mystery" mode level generation next but have a few more enemy types I want to get into place first.

Oh, and sfx, can't wait to get those it!

#gamedev #c64

01.02.2026 04:14 โ€” ๐Ÿ‘ 21    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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For no reason whatsoever, I decided to name the modes in my #picotron #gridrunner after ice creams!

A bit incongruous with the space-shooter theme but... video games ๐Ÿคทโ€โ™‚๏ธ

"popsicle" is a bit of an outlier being an American term but it conveyed exactly what I wanted: beginner mode!

#gamedev #c64

29.01.2026 08:11 โ€” ๐Ÿ‘ 27    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you!

27.01.2026 18:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Level selection (data based on my #pico8 levels) in place for my #picotron #gridrunner game.

This is "vanilla" mode (the power-ups are just tests in this mode at the moment).

Can't wait to get some meaty sfx in place!

#gamedev #retrogaming #c64 #arcade

27.01.2026 08:50 โ€” ๐Ÿ‘ 27    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Thanks. Having fun with it

24.01.2026 20:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you!

24.01.2026 20:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Nice. If you liked pico 8, youโ€™re gonna love picotron. Iโ€™d say the biggest thing is the music editor where you have to define different wave forms. Pico 8โ€™s predefined ones definitely make it simpler.

24.01.2026 09:35 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Trying a few effects for my #picotron game. Simple stuff. Nobody compares to Jeff Minter for this stuff so I'm not even gonna try ๐Ÿ˜ƒ. Thinking of having 2 game modes. One, a kinda classic #gridrunner, the other an enhanced version (power-ups, effects etc).

#gamedev #arcade #retrogaming #c64

24.01.2026 08:37 โ€” ๐Ÿ‘ 47    ๐Ÿ” 10    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Yeah, thereโ€™s loads of versions. The iOS one was great but never made it back to the App Store when Apple went full in on 64-bit

22.01.2026 19:10 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Picotron

22.01.2026 02:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks but itโ€™s totally based on Jeff Minters 1982 game gridrunner. Which was an amazing take on centipede

21.01.2026 19:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Stackable powerups (e.g., ghost ship + rapid fire) in my #picotron #gridrunner game.

#gamedev #retrogaming #arcade

21.01.2026 08:34 โ€” ๐Ÿ‘ 20    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yup. Certainly was

20.01.2026 18:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you. Think I need to play a but of matrix for some inspiration

20.01.2026 08:10 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Poison pods make the centipede segments bounce around the screen in my #picotron #gridrunner game. A bit like Matrix I think. Certainly gets the heart racing! Just need to figure out how the pods turn into "poison pods" now.

#gamedev #c64 #arcade #retrogaming

20.01.2026 07:40 โ€” ๐Ÿ‘ 23    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Yup. Based on Jeff Minterโ€™s game which was in turn based on centipede. Might look at doing a millipede type game when Iโ€™ve finished this one. Plus, Iโ€™ve got a trackball! Perfect

18.01.2026 18:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Testing out "ghost ships" as a type of power-up. Massive increase in fire-power but pretty fragile!

Next, some non-grid enemies. Maybe bouncing segments like Matrix and also some #centipede inspired enemies.

#picotron #gamedev #gridrunner

18.01.2026 04:42 โ€” ๐Ÿ‘ 40    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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That's the main grid portion of my #picotron #gridrunner game in place, including full-size sprites that look suitably early 80s (to my eyes).

Have added some of the nicer touches of the iOS version like flashing pods and flashing/pausing trackers at the sides. Can't wait to add some sfx!

#gamedev

16.01.2026 21:37 โ€” ๐Ÿ‘ 18    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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#picotron #gridrunner session before work. Firing and variable top-limit line (power-ups or different levels will vary this?).

My #pico8 version was limited to the grid but this one will have both grid and non-grid (free roaming?) enemies hence had to re-do bullet logic.

#gamedev #retrogaming #c64

14.01.2026 19:15 โ€” ๐Ÿ‘ 20    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Gradually scaling up my #picotron #gridrunner to look more like an early 1980s arcade game. Still many place holders and tiny sprites in there at the but I like the aspect ratio.

#gamedev #retrogaming #arcade

13.01.2026 08:42 โ€” ๐Ÿ‘ 43    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

My #pico8 version was brutally fast, especially the "pod bombs" so I've slowed those down for a start.

12.01.2026 07:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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In a bit of a dev slump at the mo so have started porting my #pico8 #gridrunner to #picotron. See if I can build on it. Got the basics over in a single session. Uses cellular automata. No idea if the original did but seems likely since it was so fast!

#gamedev

12.01.2026 07:54 โ€” ๐Ÿ‘ 18    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Player 2. Co op.

03.01.2026 19:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Repurposing my #bomberman #picotron project. Reusing bot logic for enemies (they're a little too brutal at the moment ๐Ÿ˜‚).

Will experiment with fixed layouts (everything's been random til now) and see how it pans out.

Graphical style a WIP but def want to go for an early 80s vibe.

#gamedev

02.01.2026 04:19 โ€” ๐Ÿ‘ 42    ๐Ÿ” 6    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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Okay, the bomb-spinning mechanic in my new (not #bomberman) #picotron project has some real potential!

Shoot a bomb to spin it. Shoot it again to slide it (if it's still spinning a decent speed).

Experimenting with some warp & warp (NES warpman) style visuals.

#gamedev

30.12.2025 02:53 โ€” ๐Ÿ‘ 21    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Good feedback already! I was wondering what BM mechanics to keep. Sounds like kicking bombs might be popular. OR, maybe you shoot them to effectively โ€œkickโ€ them ๐Ÿค”

29.12.2025 19:50 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I think @hiulit.bsky.social has that one nailed. But a wizard of wor bomberman crossover? Thatโ€™s my aim here (not sure if anyone a was ever hoping for that combo though)

29.12.2025 19:44 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Fave #picotron project so far = wor games:
pahammond.itch.io/wor-games

Got a decent bombman engine in place but just wasn't feeling it. Too many copied sprites, already so many BM games. Forked the project and am doing something of a mash-up. Also inspired by warp & warp ๐Ÿ˜

#gamedev #arcade

29.12.2025 07:55 โ€” ๐Ÿ‘ 42    ๐Ÿ” 8    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Cool. Yeah, that was one of my early #pico8 games where I wasnโ€™t familiar with the exports.

27.12.2025 03:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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