Oops! Sorry, I dropped this Steam key!
JZ6EL-YIN0I-7YZ3V
Sorry about that.
@donkulosislabs.bsky.social
Captain Diarrhea and The Shartening out now! http://bit.ly/3utUvgR https://mastodon.gamedev.place/@donkulosislabs https://x.com/donkulosislabs
Oops! Sorry, I dropped this Steam key!
JZ6EL-YIN0I-7YZ3V
Sorry about that.
Always been a rocket jumper, so wanted to put my own twist to it. Simplifying it but keeping the bits that are most fun to me. 
 #indiedev #indiegames #indiegame #gamedev #solodev #indie #games #tf2
Great idea. Add please! ๐ซก
28.05.2025 14:46 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I just launched a website revamp! Would you look at that.
donkulosislabs.com
Correct.
03.03.2025 22:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Awesome :D
Let us know how it goes
Like this, perhaps:
if shapecast.is_colliding():
    for i in shapecast.get_collision_count():
        var collider = shapecast.get_collider(i)
        // collider.has_method(...), etc.
I see! Peeking at the docs, it says "one of the multiple collisions at index". Meaning, there can be multiple collisions simultaneously and you have to tell it which one you're interested in (by index). You could use get_collision_count() to find out how many, and loop over them.
21.01.2025 03:00 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0Can you elaborate on "doesn't work" and "keeps crashing"? What solutions did you try and how don't they work?
I'd say don't give up! Shape casts should work.
I'm slowly working towards a bevy plugin to support 2D destructible terrain games, like Lemmings or Worms. So far it's more so on the terrain data manipulation end of things, including general tools for working with it (like this pathfinding bit), and less so rendering.
14.11.2024 15:44 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Sure! I have a camera that represents the player's view, and then I have a position marker that is associated with the screen. When I interact with the screen, I create a temporary camera and interpolate the position and rotation from the player view to the screen marker. Happy to elaborate.
14.11.2024 06:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Wow, thank you! It was super fun to build.
14.11.2024 06:35 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Bevy destructible terrain A* pathfinding!
#gamedev #indiedev #madewithbevy
Bevy destructible terrain. You want to rotate a dang rectangle? I got ya.
#gamedev #indiedev #madewithbevy
Bevy destructible terrain: more ray casting!
#gamedev #indiedev #madewithbevy
My brain: "I would like to play a video game in which can I freak out in an office, and die by sticking a fork in a socket."
Me: Sir, you got it.
#gamedev #indiedev
Bevy destructible terrain shape contouring! It uses dual grid, which is why the graph looks weird. :D
#gamedev #indiedev #madewithbevy
Bevy destructible terrain physics collisions with Rapier2D!
#gamedev #indiedev #madewithbevy
Bevy destructible terrain ray casting. 4k of 'em per frame, in fact!
#indiedev #gamedev #madewithbevy
A silly video game idea. I like silly video game ideas.
#gamedev #indiedev
@darkzek.bsky.social As promised! ๐ฅณ
14.11.2024 00:45 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Bevy destructible terrain! Quadtree visualization. This time with feeling (movement).
#gamedev #indiedev #madewithbevy
Thanks! I have a ton of animated gifs showing various features, but I just learned that's a limitation around here. I'll be capturing vids going forward, so I can share here! Stay tuned. :D
11.11.2024 20:16 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Bevy destructible terrain! Quadtree visualization.
#gamedev #indiedev #madewithbevy
First post, so I'm going to make it something that's important to me! You won't catch me pretending I created things I didn't.
#gamedev
 
#indiedev
(Use this! CC0)