Donkulosis Labs's Avatar

Donkulosis Labs

@donkulosislabs.bsky.social

Captain Diarrhea and The Shartening out now! http://bit.ly/3utUvgR https://mastodon.gamedev.place/@donkulosislabs https://x.com/donkulosislabs

58 Followers  |  95 Following  |  24 Posts  |  Joined: 21.10.2024  |  1.5124

Latest posts by donkulosislabs.bsky.social on Bluesky

Oops! Sorry, I dropped this Steam key!

JZ6EL-YIN0I-7YZ3V

Sorry about that.

22.06.2025 21:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Always been a rocket jumper, so wanted to put my own twist to it. Simplifying it but keeping the bits that are most fun to me.

#indiedev #indiegames #indiegame #gamedev #solodev #indie #games #tf2

09.06.2025 04:48 โ€” ๐Ÿ‘ 15    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Great idea. Add please! ๐Ÿซก

28.05.2025 14:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Donkulosis Labs

I just launched a website revamp! Would you look at that.
donkulosislabs.com

29.03.2025 02:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Correct.

03.03.2025 22:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Awesome :D
Let us know how it goes

21.01.2025 03:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Like this, perhaps:
if shapecast.is_colliding():
for i in shapecast.get_collision_count():
var collider = shapecast.get_collider(i)
// collider.has_method(...), etc.

21.01.2025 03:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I see! Peeking at the docs, it says "one of the multiple collisions at index". Meaning, there can be multiple collisions simultaneously and you have to tell it which one you're interested in (by index). You could use get_collision_count() to find out how many, and loop over them.

21.01.2025 03:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Can you elaborate on "doesn't work" and "keeps crashing"? What solutions did you try and how don't they work?

I'd say don't give up! Shape casts should work.

21.01.2025 02:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I'm slowly working towards a bevy plugin to support 2D destructible terrain games, like Lemmings or Worms. So far it's more so on the terrain data manipulation end of things, including general tools for working with it (like this pathfinding bit), and less so rendering.

14.11.2024 15:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Sure! I have a camera that represents the player's view, and then I have a position marker that is associated with the screen. When I interact with the screen, I create a temporary camera and interpolate the position and rotation from the player view to the screen marker. Happy to elaborate.

14.11.2024 06:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Wow, thank you! It was super fun to build.

14.11.2024 06:35 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Bevy destructible terrain A* pathfinding!
#gamedev #indiedev #madewithbevy

14.11.2024 01:40 โ€” ๐Ÿ‘ 19    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Bevy destructible terrain. You want to rotate a dang rectangle? I got ya.
#gamedev #indiedev #madewithbevy

14.11.2024 01:20 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Bevy destructible terrain: more ray casting!
#gamedev #indiedev #madewithbevy

14.11.2024 01:16 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

My brain: "I would like to play a video game in which can I freak out in an office, and die by sticking a fork in a socket."
Me: Sir, you got it.
#gamedev #indiedev

14.11.2024 01:15 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

Bevy destructible terrain shape contouring! It uses dual grid, which is why the graph looks weird. :D
#gamedev #indiedev #madewithbevy

14.11.2024 01:01 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Bevy destructible terrain physics collisions with Rapier2D!
#gamedev #indiedev #madewithbevy

14.11.2024 00:57 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Bevy destructible terrain ray casting. 4k of 'em per frame, in fact!
#indiedev #gamedev #madewithbevy

14.11.2024 00:53 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

A silly video game idea. I like silly video game ideas.
#gamedev #indiedev

14.11.2024 00:49 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@darkzek.bsky.social As promised! ๐Ÿฅณ

14.11.2024 00:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

Bevy destructible terrain! Quadtree visualization. This time with feeling (movement).
#gamedev #indiedev #madewithbevy

14.11.2024 00:44 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks! I have a ton of animated gifs showing various features, but I just learned that's a limitation around here. I'll be capturing vids going forward, so I can share here! Stay tuned. :D

11.11.2024 20:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Bevy destructible terrain! Quadtree visualization.
#gamedev #indiedev #madewithbevy

09.11.2024 19:43 โ€” ๐Ÿ‘ 10    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

First post, so I'm going to make it something that's important to me! You won't catch me pretending I created things I didn't.
#gamedev

#indiedev
(Use this! CC0)

08.11.2024 22:32 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@donkulosislabs is following 19 prominent accounts