When you finish the rig and textures and just have to let it breathe for a minute. Our new robot friend, patiently waiting for its first command.
#3DArt #Animation #GameArt #IndieDev #Workflow
@amednov.bsky.social
Designer.
When you finish the rig and textures and just have to let it breathe for a minute. Our new robot friend, patiently waiting for its first command.
#3DArt #Animation #GameArt #IndieDev #Workflow
Prototype Online. ✅ Presenting the base model for our new-generation humanoid platform. Sleek, modular, and purpose-built. This is where the mission begins.
#GameDev #3DModel #Robot #SciFi #CharacterDesign #IndieGame
Getting a handle on things. 🦾 Building the detailed robot palm. Next step: teaching it not to crush things.
#GameDev #3DModel #Robot #IndieDev #SciFi #WIP
I worked on a fantastic prototype over the weekend. I'll show you just a small part of it - mysterious swarm will have a lot of mechanics, I want to use it to raise the level of gameplay, make it more dynamic #gaming #scifi #UnrealEngine #gamedev #indiedev
16.12.2025 06:08 — 👍 23 🔁 7 💬 1 📌 0And here is the Blueprint
08.12.2025 19:31 — 👍 1 🔁 0 💬 0 📌 0The eternal struggle: making natural rock and sleek plastic panels look like they belong together. My solution? A giant, glorious silicone seam. Let's just hope it's space-grade. 🚀
#GameDev #3DArt #MoonBase #IndieDev #UE5
Huh, you nailed me, but my reference was actually T3 M4
28.11.2025 23:58 — 👍 0 🔁 0 💬 0 📌 0Say cheese, moon dust and all. Our new surveillance camera is ready to keep a silent watch over the lunar base.
#3DArt #GameDev #SciFi #UE5 #Surveillance #IndieDev
Great work!
25.11.2025 15:18 — 👍 1 🔁 0 💬 0 📌 0Core processing, cubed. This is the heart of the operation, built for reliability in the harsh lunar environment. Simple and solid.
#Scifi #3DModeling #IndieDev #TechArt #3DSMax
Main Character Plot Twist: After 10 months, our hero is getting a full redesign. But hey, every great story needs a few rewrites! Here's a peek at the 'what could have been.
#GameDev #IndieDev #ConceptArt #GameDesign #CreativeProcess #ArtDirection
Development Update: Our cable set is slowly growing.
#GameDev #3DModeling #DigitalAssets #IndieDev #GameDesign
Retrospective post. I found a 3D model from a previous project and am trying to find a use for it. Unfortunately, flora doesn't grow on the Moon. Maybe I could put it in a flowerpot on the lunar station?
#GameArt #IndieDev #SciFi #Bioluminescence
Making every shot leave its mark! Testing the new electrical burn decals for our energy weapon.
#GameDev #VFX #IndieGame #SciFi #UE5
New drop from the lab: a fresh battery unit model for our upcoming sci fi project. Compact, overbuilt, and probably not OSHA-approved. More world reveals soon.
#GameDev #SciFi #3DArt #WIP #IndieDev
Material:
10.11.2025 09:23 — 👍 1 🔁 0 💬 0 📌 0Don't let your UI feel flat! A bit of parallax depth in UE5 can instantly make your game scenes more dynamic and engaging.
#GameDev #UE5 #UnrealEngine #IndieDev
We'll have to recalibrate the core, but I like the way you think. The bass drops will literally warp space-time.
08.11.2025 19:51 — 👍 1 🔁 0 💬 0 📌 0New model unlocked! 🔮 Just finished this sci-fi sphere-capacitor. Glowing core, intricate tech, and ready to store some serious energy for the game. What should we power with it?
#GameArt #3DArt #SciFiArt #IndieGame #GameDesign
Tired of skewed normals in Substance Painter?
The Fix:
➡️ In your 3D app (Blender, Maya, etc.) add an inset or a supporting edge loop where the baking artifacts appear.
➡️ Re-import your updated low-poly and bake again. Voilà! Clean normals.
Cheers.
#SubstancePainter #3DModeling #GameDev #TopTip
There's something so zen about lo-poly modeling.
Focusing on the basic forms and letting the brain fill in the rest. This bunch of cables was a perfect exercise in shape, flow, and simplicity.
#LowPolyArt #3DArtist #DigitalArt #3DSMax #3DModel #MeditativeArt #PolygonArt #IndieGameDev #LoPolyModel