What do you thing of our lighting, what could we improve?
#screenshotsaturday #gamedev
We aim overall for a diorama aesthetics with relatively unsaturated colors. These are our current spring and autumn, the ends of the blue - red spectrum.
How could we make the lighting better?
14.02.2026 11:22 — 👍 11 🔁 3 💬 1 📌 0
I'm interested!
13.02.2026 19:51 — 👍 0 🔁 0 💬 0 📌 0
Really nice! Keep up the great work!
13.02.2026 13:53 — 👍 0 🔁 0 💬 0 📌 0
Captivating!
13.02.2026 12:47 — 👍 0 🔁 0 💬 0 📌 0
Beautiful!
I have an almost constant secondary camera in one of my games and experimenting with the setup has been fascinating!
Love how you implement it in your UI seamlessly.
How is your optimisation?
13.02.2026 11:47 — 👍 1 🔁 0 💬 1 📌 0
Looks great! The flat should be a little less flat, maybe.
12.02.2026 20:54 — 👍 1 🔁 0 💬 1 📌 0
It Takes a Tribe on Steam
ITAT is a single-player strategy set in a harsh and mythical world before cities and civilization. Lead a tribe of hunter-gatherers to fulfil their destiny. Survive, explore, craft, perform rituals, d...
We are developing It Takes a Tribe. A singleplayer turn-based strategy that simulates a complex prehistoric ecosystem and human place in it.
Lead a tribe of hunter gatherers in amythical world as they develop art, culture and a unique identity.
#gamedev
store.steampowered.com/app/2447370/...
11.02.2026 16:30 — 👍 9 🔁 2 💬 0 📌 0
Love the juiciness!
11.02.2026 16:26 — 👍 1 🔁 0 💬 0 📌 0
Like an Ent baby. Please give it eyes and animate it like an Ent baby!
10.02.2026 20:44 — 👍 0 🔁 0 💬 0 📌 0
Popiti means "To drink" in Croatian. So cheers, I guess!
09.02.2026 22:10 — 👍 1 🔁 0 💬 1 📌 0
I like the "Everything is terrible" phase. Then you hit, and hit, and hit until it's a bit less terrible. And you feel good for the progress, and the hitting.
09.02.2026 22:06 — 👍 1 🔁 0 💬 0 📌 0
What wonders could be hiding here?
We have reworked how exploration works: objects of interest are hidden unless you come close and explore.
#gamedev #screenshotsaturday #procgen
Wishlist or join our discord to support our project!
discord.gg/n3GSE4v49P
store.steampowered.com/app/2447370/...
07.02.2026 16:14 — 👍 12 🔁 2 💬 0 📌 0
I don't think capacity works like this.
224/50
😆
06.02.2026 10:02 — 👍 0 🔁 0 💬 1 📌 0
Have a good evening!
05.02.2026 19:42 — 👍 0 🔁 0 💬 0 📌 0
Really nice, the cozy feeling is unmistakable! Love the palette.
05.02.2026 19:25 — 👍 1 🔁 0 💬 0 📌 0
This hits home on so many levels! Keep up the excellent work.
05.02.2026 19:03 — 👍 2 🔁 0 💬 0 📌 0
Have to say, viscosity is one of my favourite English words.
05.02.2026 18:53 — 👍 1 🔁 0 💬 0 📌 0
Is it transparent for things behind it, or fully opaque?
05.02.2026 18:53 — 👍 0 🔁 0 💬 0 📌 0
That's how I deal with stress. Sideproject to the side of the main sideproject.
05.02.2026 18:50 — 👍 2 🔁 0 💬 0 📌 0
Cheers for hosting #TurnBasedThursday!
Some screenshots from our prehistoric culture building strategy game. Lead a tribe of nomads as they hunt and gather their way out of primordial darkness on route to their destiny.
#gamedev #procgen
store.steampowered.com/app/2447370/...
05.02.2026 14:14 — 👍 26 🔁 5 💬 1 📌 0
How do you combine procgen and puzzling? I have toyed with some prototypes, but I found it impossibly hard to balance things to produce interesting puzzles.
05.02.2026 13:09 — 👍 0 🔁 0 💬 1 📌 0
I would ditch the outline on all things that are not hard surfaces like rocks or trunks. It detracts from the beauty of the scene. Especially on something like shooting stars and their trails.
Love the look besides that!
03.02.2026 12:14 — 👍 1 🔁 0 💬 0 📌 0
My five-year old made a number 42 out of clay yesterday. I was impressed he was familiar with the meaning of life, universe and everything at such a young age.
Then he said: "So after your next birthday, we just change 2 into 3".
Is oldssapointed a word?
29.01.2026 08:19 — 👍 1 🔁 0 💬 0 📌 0
Ubisoft HQ
Ubisoft unions call for four-day strike: "It is time for management to understand that they cannot do whatever they want"
www.gamesindustry.biz/ubisoft-unio...
28.01.2026 19:39 — 👍 56 🔁 17 💬 0 📌 3
Didn't actually know that, will try it out, cheers!
28.01.2026 12:17 — 👍 0 🔁 0 💬 0 📌 0
Well both, but "pick up" is a term popularised by these old lucasart games. Which obviously has a different meaning in the adult world of dating.
27.01.2026 07:32 — 👍 0 🔁 0 💬 1 📌 0
Monkey Island 2. Originally from 1991, this is a special edition with updated graphics and voice acting, from 2010.
26.01.2026 07:26 — 👍 2 🔁 0 💬 1 📌 0
Replaying some classics with my kids. Some things are... different, with a grown-up perspective.
#pcgames #adultdisillusionment
25.01.2026 17:27 — 👍 4 🔁 0 💬 2 📌 0
Spineful!
24.01.2026 20:39 — 👍 3 🔁 0 💬 0 📌 0
This 67,800-year-old hand stencil is the world's oldest human-made art
The world's oldest art has an unintentional story to tell about human exploration.
The oldest confirmed hand stencil found in Indonesia. The date is mind blowing! The symbolic revolution that brought about the development of art, conventionally date to about 50K years ago will have to be pushed back in the darkness of prehistory.
arstechnica.com/science/2026...
24.01.2026 20:23 — 👍 2 🔁 0 💬 0 📌 0
Freelance Game Writer & Narrative Designer | Hugo finalist, BAFTA, DICE, Future Class | UVW-CWA | "Queen of the Freelancers" | ♐️ 💜🤍🖤💚 | she/her | annacwebster.com
He/him
Chicagoan, stroke survivor, dev, moving further to the Left as I get older & more pissed off.
I probably repost too damn much.
And make too many grammatical errors & tpyos.
Also @refrag@mastodon.cloud, but that's dormant.
Grow your backyard farm into a 5-star restaurant!
https://store.steampowered.com/developer/indieGiant
Video game designer / developer
Procedural generation artist, synthesizer nerd
Making Hematic, a roguelite arpg drawn (almost) entirely in ASCII characters
They / them
Gamedev working with Godot
https://offbytwodev.itch.io/
https://linktr.ee/OffByTwo
Interactive fiction/gamedev/writer, audiodramatist
🎙️ Producer/writer/HPL in @midnightpals.bsky.social podcast
🏆 IFComp, Xyzzys
👨💻 XP: Gute Fabrik, Kythera
👾 versificator.itch.io
🌈ADHAu
covid is still a thing
nazis are bad
"ai" "art" is neither
he/him
he/him • 3D artist at @tinyroargames.bsky.social • in my own time working on "Heart Drive", a driving 'n' fishing game • inst: https://www.instagram.com/_polygonas/
Solo-dev by night • Tech-art at UbiParis by day
Working on MindVenture : A Creation game with story ! 🌸
Wishlist & Demo here : http://s.team/a/2093580
awkwardsilencegames.itch.io
Dad, husband, brother, son. Working on Dart at Google, ex-game dev at EA, wrote "Game Programming Patterns" and "Crafting Interpreters". http://stuffwithstuff.com/
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI.
Working on a tactics RPG. Announcing soon.
Site: https://jonikorpi.com
Mastodon: https://jonikorpi.com/@jonikorpi
A soulslike boss rush inspired by Shadow of the Colossus & Dark Souls || Follow for updates!
🖤 Wishlist now: https://buff.ly/v6Pdlnv
🤍 Our Discord: discord.gg/y6wUsvv2p5
Freelance mannerist illustrator, working on critical editions of select pixels.
2D and 3D visual development and character design
http://paulobrabo.com/linkage/
Milan, for my sins
An automation game where you make music.
Wishlist 👉 https://store.steampowered.com/app/3525890/Future_Vibe_Check/
Discord - https://discord.gg/g5u6ZmMscu
I made Soccer Physics and several other somewhat successful games in the 2010s. Today, I'm a hobbyist game dev focusing on making freeware local multiplayer games using #Godot.
https://ottoojala.com
https://ottoojala.itch.io
https://ko-fi.com/ottoojala
Official account for Whelm.
Whelm available now:
http://steampowered.com/app/2906320
https://lessergames.com/
Indie dev working on a Crow Survival Game 🐦⬛
WISHLIST Migration on Steam ⬇️
https://linktr.ee/migration_game
Hi! We are Happy Crows, and we're just two little guys who want to expand their horizons by making cool games.
https://happycrows.itch.io/
Videogames: ULTIMA ONLINE, STAR WARS GALAXIES, METAPLACE, STARS REACH (coming soon!), among others. Tabletop: WADDLE. Books: THEORY OF FUN, POSTMORTEMS, SUNDAY POEMS. Music: AFTER THE FLOOD. Also at @raphkoster@mastodon.gamedev.place