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MIBAAVR

@mibaavr.bsky.social

Fan built Virtual Reality experience for Quest headsets. Based on the Universal Studios Orlando attraction. MIB 900 Club Member

45 Followers  |  24 Following  |  7 Posts  |  Joined: 23.11.2024  |  1.5981

Latest posts by mibaavr.bsky.social on Bluesky

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n honor of Men In Black: Alien Attack's 25 Anniversary: current VR walkthrough

youtu.be/TP_0gAGPm-E

See everyone at the 900 Club Meetup!

11.04.2025 00:53 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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starting to build out the Crash Site. Love how much you can do with normal maps

22.03.2025 22:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Lighting and textures for Unload. And yes, "Universe and You" playing on loop

25.02.2025 07:45 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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New footage from a Quest test build.
Added a pull grab and now scoring is tied to a specific zapper- paving the way for future multiplayer implementation.
Special thanks to Zach for the programming help.

20.01.2025 03:58 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Here's the real thing. Photo taken by David Owen right after ILM moved to LDAC

11.12.2024 17:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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One of my absolute favorite aspects of VR is recreating places that are long gone and being able to visit them again.

This is C Theater at ILM in San Rafael. While not directly MIBAA related, the VFX for MIB were done in this facility and a former co-worker owned the POS.

(first passes in Unity)

11.12.2024 01:45 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 1

Latest update: used LiDAR on my phone to make a few rooms in the queue (Entrance, Elevator, and Weapons Room) more accurate.
Also have been having build issues with Unreal and am in the process of moving to Unity.

27.11.2024 07:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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