Funboringness's Avatar

Funboringness

@funboringness.bsky.social

He/him Haven't set up my profile really, don't know what to put here, don't have much to show. Heck, probably won't get to "creating' much, so I ain't got much to show other than blabbing.

135 Followers  |  913 Following  |  67 Posts  |  Joined: 18.10.2023  |  2.1167

Latest posts by funboringness.bsky.social on Bluesky

Idk what any of these are *except* Kroger, Kroger is a grocery chain that's mostly well known lately for buying other grocery chains...

07.02.2026 05:17 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Look into cfws such as the one that enables portmaster perhaps, buncha small indies/source ports on there

05.02.2026 15:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Legit I had thought this had meant that you had to do it during the animation that plays before the menu appears as a kid and only ever did it fast enough (I was 8, not v good at inputs) to try the demo once lol

19.01.2026 20:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

January 14 1999, Magical Tetris Challenge debuted on the N64 in the Americas!

The original Seta 64 Aleck version is exclusive to Japan, and the PS1 version was only Europe/Japan, making the N64 and the Game Boy Color versions the only ones to make it to the Americas! Amazing game!

14.01.2026 16:53 β€” πŸ‘ 115    πŸ” 28    πŸ’¬ 7    πŸ“Œ 1
Video thumbnail

THIS HOUSE HAS GOOD BONES

09.01.2026 17:13 β€” πŸ‘ 4696    πŸ” 1631    πŸ’¬ 66    πŸ“Œ 23

Toshiba's laptop plastics are awwwwful in the 90s, no matter the way you store it they basically decompose and turn into potato chip quality , hope it doesn't happen to my Japanese Saturn...

04.01.2026 23:18 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Pretty sure they did this cuz of the time crunch, it's faster to prerender videos than make an entire cutscenes engine that runs on console, requiring debugging and testing that would take dev time away from the core game.

26.12.2025 16:48 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Oh this maps fuckin classsiccccc

24.12.2025 04:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It's so confusing, can they at least give reasons *why* it isn't compatible? Is it like, not the right architecture? Ram? It doesn't help when side loading works.

12.12.2025 05:14 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Ah lol just realized power drain lol, yeah I think the usb c hub would work, but be a bit kooky with how many wires and boxes would be sticking out of your headset.

07.12.2025 22:28 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

If you're ok with fiddling around, gnirehtet (the dev likes weird software names) makes a virtual USB Ethernet connection, and works with virtual desktop to lower latency and remove dropouts a bit. If you're even crazier, you can hook up a USB c hub and use Ethernet.

07.12.2025 20:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

If someone could figure out the communication method, they could at *least* use the IR input as those ir remotes that program by you pointing the output of another remote into the ir reciever of the harmony.

01.12.2025 03:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Also one of the 650s I have has an issue where it won't sleep using gyro, so it burns thru the batteries in a week.

01.12.2025 01:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Wait what??? Damn it I was just about to use this with my raspberry pi to screw with software. Now all my remote can control is my Roku tv, my Xbox 360, av receiver, and PS2 haha 🫠

01.12.2025 01:11 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Preview
Steam Workshop::NiGHTS Into Dreams...

Also, apparently it's new??? And they've been making more than just this??? Omg I need to check these out tomorrow, I found the ac one by just browsing (there's a lot of slop in the wallpaper engine workshop) steamcommunity.com/sharedfiles/...

17.11.2025 08:26 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Steam Workshop::Animal Crossing - Autumn

it's an animated diorama using the mk8 course, a good showcase of what can be done steamcommunity.com/sharedfiles/...

17.11.2025 08:23 β€” πŸ‘ 9    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I will say, the wallpaper engine 3d system is fucking insanely powerful, there's an animal crossing one that pans around a custom 3d modeled village(?) town(?) and shows a bunch of villagers and players doin stuff together, I legit thought it was a video, but no, it was in-engine

17.11.2025 04:22 β€” πŸ‘ 9    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Alpha would also be a channel, so 12 bits per channel. Also, if they didn't use Pantone, they still had color charts to paint with, so even if I had mistaken Pantone, which color reference guides did they use? Or did they even reference them when digitally remastering the footage?

11.11.2025 20:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This is true, but how did Disney use their CAPS system? Wikipedia stated 48 bits per pixel at 2K, but how many of each channel? And did they convert pantones to RGB, or any other method for color space conversion? It's small details like this that make it complicated to remaster for TV colorspaces.

11.11.2025 06:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

This is a tricky spot right here, since almost every Disney film in the 1990s was done using a digital color workflow, developed in house, without showing us the process, or even how the colors are stored, they could be RGB or cmyk for all I know, does anyone know how their coloring system worked??

11.11.2025 05:50 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Post image

Undead Cards

05.10.2025 21:12 β€” πŸ‘ 1188    πŸ” 297    πŸ’¬ 1    πŸ“Œ 0

Check out the old steam keyboard from the earliest big picture days, miss that keyboard.

03.10.2025 03:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Still higher res than the video now b&w at 80x80, or lower res than the color at 240x160, both somehow compressed into a single mono CD audio track bitstream, with CD quality for the audio.

30.09.2025 20:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Not even in parts, I remember around 2011 people would just upload new eps as "S01E06 HD", no name of show just season and ep, and I remember downloading a few for however long they stayed up for.

26.09.2025 15:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Peak tetris

19.09.2025 14:47 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

this drives me nuts too, you *have* to use exclusively remote desktop apps to do this, but they all have incredible amounts of latency. the only low latency one is parsec from what ive used and it has poor mobile device support. This method is only really good for youtube or 2nd screen chat windows.

17.09.2025 23:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

In this case, borderlands 4 is actually *smaller* than 3, at 67GB on steam. Another case was that the oblivion remaster was in a similar boat. People do need to realize however UE *can* be optimized, but due to upper management (read:deadlines), it rarely is outside of nintendo ports.

15.09.2025 19:12 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Haha, don't know what upload you're talking about, but a common issue with digital releases (even dvd) are usually based around the whole 60/50hz and 50/60 interlacing thing, when film is 23.9 something frames per second, so its either is a poor NTSC transfer, or a PAL transfer converted poorly.

09.09.2025 05:17 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Video thumbnail

Todayborday, I'd like to wish alla y'alls a Mario Paint Labor Day!

01.09.2025 15:54 β€” πŸ‘ 2635    πŸ” 1276    πŸ’¬ 15    πŸ“Œ 10

@funboringness is following 20 prominent accounts