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@jvoidzzz.bsky.social

1 Followers  |  9 Following  |  1 Posts  |  Joined: 10.11.2024  |  1.593

Latest posts by jvoidzzz.bsky.social on Bluesky

I recently did something similar but I used a csgpolygon node extruded along a path, converted that mesh into a collision shape, and added that as a child of an area node. The area node detects the player and from there you can do all your rail grinding logic.

05.12.2024 20:24 — 👍 1    🔁 0    💬 1    📌 0

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