Land of the giants
#solodev #indiedev #gamedev #unity3d #shapes
@davidmcdonough.bsky.social
Game designer, programmer, and teacher over 16 years. Former lead designer at Firaxis with credits on Civilization and XCOM titles, formerly at Cloud Chamber and Otherside Entertainment. Board game designer of Dawn's Early Light.
Land of the giants
#solodev #indiedev #gamedev #unity3d #shapes
Now with actual motion, dern you Bluesky and your GIF settingsโ๐ฅ
#indiedev #solodev #gamedev #unity3d #shapes #pylon
Being a solo dev means being a technical artist too, and it can be really satisfying ๐จ Making a lil' fx using logarithmic curves and perlin noise to create procedural incense smoke
#indiedev #solodev #gamedev #unity3D #shapes
NOW we're cooking with vector art gas ๐ฅ
#indiedev #solodev #gamedev #Unity3D #shapes
Wave Function-based background set is starting to really shape up now that I wrote a custom SVG importer and converter to 'Shapes' drawing data ๐ฅ
#indiedev #solodev #gamedev #unity
Next step for Realm building: merge patterns. Different realms have to built in certain spatial groups in order to merge into larger, more powerful versions of themselves. 'Shapes' gives me a nice little "constellation" style display for that in the Former UI.
#indiedev #gamedev #solodev #unity
Next step for the wave function background: some real architectural primitives. Much better foundation for building some good environment art.
#indiedev #solodev #gamedev #unity
Having some fun with wave function collapse to generate procedural mountain polygons under the Realms
#indiedev #gamedev #solodev #unity #shapes
#TactiCon Panel 2025 - Sustaining creativity within a franchise: making a sequel as fresh as the first one
โญ๏ธ @fireflynick.bsky.social
โญ๏ธ @jamesgroundshatter.bsky.social
โญ๏ธ Stephan Wirth
โญ๏ธ @davidmcdonough.bsky.social
Watch live now: store.steampowered.com/sale/Tactico...
Iโll be in the Sustaining Creativity panel on Friday to talk about my time on Civ and XCOM!
#tacticon #gamedev #indiedev
Game design/dev bingo, made using buzzwordbingogame.com
The time is right for a new game design/dev bingo!
Have you crossed off any of the below?
#gamedev #indiedev ๐ฒโ๏ธ #bingo #ttrpgdesign #ttrpgdev
This is hands-down one of the best books a game designer can read โ for knowledge and insight, and for inspiration. With chapters including โColonoscopies and Board Gamesโ and โQuantum Tic-Tac-Toe,โ you canโt go wrong. Time for a re-read!
#gamedev #indiedev #solodev #gamedesign
First playtester approved! And he even found like a dozen bugs ๐
#indiedev #solodev #gamedev
One nail at a time โค๏ธA project can seem impossible when looking out across a huge space of to-do, but you get there. Every nail you drive is one closer to done.
#indiedev #solodev #gamedev
Even for everyday programmers thereโs sometimes no substitute for getting the problem space on paper ๐
#gamedev #indiedev #solodev
A week ago was my last day at Otherside Entertainment. We did a lot of great things there, we had lofty ambitions and ideals, but in the end it wasnโt to be. Time for a good rest and then the next chapter!
08.05.2025 00:37 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0Thanks, will keep you in mind when the time comes!
24.04.2025 12:50 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0How to Write a GDD Method 3: The Story!
What does the game feel like? What's the player see, think, and imagine? The most potent way to illustrate the VISION of the game.
#gamedev #indiedev #solodev #gamedesign
SAME
21.04.2025 22:01 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0How to Write a GDD Method 2: The Flatpack!
What are all the pieces you need and what are the instructions to use them?
#gamedev #gamedesign #indiedev #solodev
Everyone hates on UI development but I find it quite satisfying. Itโs like making a clock with all the little components coming together to make something smooth and beautiful โค๏ธ
#gamedev #indiedev #solodev
How to write a GDD, method 1: The Recipe
What are the ingredients, steps, and expected result when served? #gamedevelopment #gamedesign #gamedesigntips
Announcing my next game!๐ค
"Deedlee Doo! Carkour!"๐ฅ
-A game where you do parkour with a car using explosions
๐๐ฅ
-Everything in the game is made out of clay in real life๐จ
-The sound effects and music are all mouth sounds๐
Wishlist it now on Steam, out on May 12th, 2025!๐ธ
Intriguing!
10.04.2025 11:47 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Be careful about telling players what to care about #gamedev #indiedev #gamedesigntips #gamedesign
09.04.2025 18:45 โ ๐ 7 ๐ 2 ๐ฌ 0 ๐ 0Can you fudge the numbers? Should you? #gamedesign #gamedev
06.04.2025 17:47 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Of course! Technical comes later. Start with whatโll make the reader see the whole experience - see what /you/ see.
01.04.2025 22:52 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Write a narrative sample of play like itโs a childrenโs bedtime story. Tell me about an imaginary player, describe everything she thinks and clicks on and observes. Let me imagine the game in motion.
01.04.2025 13:07 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0