Thank you very much for the tip! You are absolutely right
09.08.2025 10:14 — 👍 1 🔁 0 💬 0 📌 0@jonatasjer.bsky.social
Indie game dev Br working on 12 Floors to Burnout, a roguelike side-scroller made in 60 days. Niam, a programmer close to burnout, starts seeing things get weird. Coming soon to Steam — whitelist available soon!
Thank you very much for the tip! You are absolutely right
09.08.2025 10:14 — 👍 1 🔁 0 💬 0 📌 0Day 37/60 of developing a Pixel Art Roguelike! After a few days without posting, here are the last 5 days of work... I created the player HUD with a life counter and a representation of their smartwatch measuring stress levels
#pixelart #indiegame #gamedev #ドット絵 #毎日ドット絵 #ゲーム開発 #unity
Day 32/60 of developing a Pixel Art Roguelike! I spent the last few days dealing with the bureaucratic part of publishing on Steam (still in progress), but now I'm back! You can now roll to dodge enemy attacks or move faster
#unity #pixelart #indiegame #gamedev #ドット絵 #毎日ドット絵 #ゲーム開発
Day 31/60 of developing a Pixel Art Roguelike game!
New environments and objects! Destroying things is so satisfying...
#pixelart #indiegame #gamedev #ドット絵 #毎日ドット絵 #ゲーム開発
Just enjoying the view...
#pixelart #indiegame #gamedev #ドット絵 #毎日ドット絵 #ゲーム開発
Day 30 of my 60-day challenge to develop a Roguelike game!
Improving the procedural generation system! I left it looping through level generation just to test.
#pixelart #indiegame #indiedev #gamedev #roguelike #unityengine #unity #ゲーム制作 #ドット絵 #毎日ドット絵
Day 29 of my 60-day game development challenge!
Implemented a procedural level generation system! It still needs some tweaking, but this is how it's looking so far.
#pixelart #indiegame #indiedev #gamedev #roguelike #unityengine #unity #ゲーム制作 #ドット絵 #毎日ドット絵
Day 28 of my 60-day game development challenge!
Destructible objects and more particles!
Objetos destrutíveis e mais partículas!
#pixelart #indiegame #indiedev #gamedev #roguelike #unityengine #unity #ゲーム制作
Day 27 of my 60-day game development challenge!
Just testing other particles and effects on the enemies.
Apenas testando outras partículas e efeitos nos inimigos
#pixelart #indiegame #indiedev #gamedev #roguelike
Day 26 of my 60-day game development challenge!
Added a health bar to the enemies, and now they can be defeated!
Adicionado uma barra de vida aos inimigos e agora eles podem ser eliminados
#pixelart #indiegame #indiedev #gamedev #roguelike
Day 25 of my 60-day game dev challenge! Testing the new enemy — added sound effects, music, and more visual effects!
Testes com o novo inimigo e foram Adicionados efeitos sonoros, musica e mais efeitos visuais!
#pixelart #indiegame #indiedev #gamedev #roguelike
Thank you so much! I checked out your work and really liked it — congrats, and I’m glad you enjoyed my art too!
14.07.2025 12:48 — 👍 1 🔁 0 💬 1 📌 0Day 24 of my 60-day game dev challenge! Reworked the enemies, and now here’s the attack animation for the first of the new ones!
#unity #IndieDev #GameDevBr #indiegame #pixelart #gaming #gamedev #gamedevelopment #animation #ゲーム制作 #ゲーム開発 #gamedesign #ドット絵 #毎日ドット絵
Day 23 of my 60-day game dev challenge! These 4 enemies represent inner conflicts and feelings of a professional on the edge of burnout — can you guess what they are?
Representando conflitos e sentimentos de alguém beirando o Burnout.
#pixelart #indiegame #indiedev #gamedev #platformer #roguelike
Before I was posting retroactively — sometimes combining two days into one post. That was just to reach the actual day I’m on. Now I’m officially on day 23, so from here on, the posts will be truly daily. Thanks for following along so far — I’ll keep posting each day until I hit the full 60
#gamedev
Day 22 of my 60-day game dev challenge! I felt the game was drifting from the original idea, so I’m reworking the enemies — they should reflect emotions someone on the edge of burnout might feel. What do you think?
#IndieDev #indiegame #pixelart #gamedev #animation #ゲーム制作
Day 21 of my 60-day game dev challenge! Now enemies gradually take damage! Testing out another enemy type and added some post-processing — I also added hit particles and a bit of game feel and juice!
#unity #IndieDev #indiegame #pixelart #gamedev #ゲーム制作 #ゲーム開発 #ドット絵 #gaming
Day 19 of my 60-day game dev challenge! Added another punch variation — planning to add more to make the combat feel more dynamic. Still working on the enemy damage progression system.
#unity #IndieDev #indiegame #pixelart #gamedev #ゲーム制作 #ゲーム開発 #gamedesign #ドット絵
Day 18 of my 60-day game dev challenge! I added a damage progression to the enemy — as the player attacks, it gradually takes visual damage until it’s completely destroyed.
#unity #IndieDev #GameDevBr #indiegame #pixelart #gaming #gamedev #gamedevelopment #animation #ゲーム制作 #ゲーム開発 #ドット絵 #毎日ドット絵
Day 17 of my 60-day game dev challenge! Things are finally getting a bit more action-packed! I added the new enemy animations and the player’s attack animation — after coding it all together, here’s the result!
#unity #IndieDev #indiegame #pixelart #gamedev #ゲーム制作 #ゲーム開発 #gamedesign #ドット絵 #毎日ドット絵
Day 16 of my 60-day game dev challenge! Just created the first enemy — what do you think?
#unity #IndieDev #GameDevBr #indiegame #pixelart #gaming #gamedev #gamedevelopment #animation #ゲーム制作 #ゲーム開発 #gamedesign #ドット絵 #毎日ドット絵
Day 15 of my 60-day game dev challenge! First attack animation done! Tomorrow I’ll make a few more, then it’s time to bring everything into Unity and start building a combo system.
#unity #IndieDev #GameDevBr #indiegame #pixelart #gaming #gamedev #animation #ゲーム制作 #ゲーム開発 #gamedesign #ドット絵 #毎日ドット絵
Day 13 of my 60-day game dev challenge! I made more pixel art to add detail and variety to the environments — but the real fun was creating this office chair and pushing it around the scene!
#unity #IndieDev #GameDevBr #indiegame #pixelart #gamedev #animation #ゲーム制作 #ゲーム開発 #gamedesign #ドット絵 #毎日ドット絵
Day 12 of my 60-day game dev challenge! New wall patterns, more visual details, and lights that occasionally flicker — it’s all coming together!
Ainda meio solitário...
#unity #IndieDev #GameDevBr #indiegame #pixelart#gamedev #gamedevelopment #animation #ゲーム制作 #ゲーム開発 #gamedesign #ドット絵 #毎日ドット絵
Day 11 of my 60-day game dev challenge! A few more environment details added, and now doors can open with their own animation and logic!
#unity #IndieDev #GameDevBr #indiegame #pixelart #gaming #gamedev #gamedevelopment #animation #ゲーム制作 #ゲーム開発 #gamedesign #ドット絵 #毎日ドット絵
Day 10 of my 60-day game dev challenge! Just creating and having fun with some pixel art for now...
#IndieDev #GameDevBr #indiegame #pixelart #gaming #gamedev #gamedevelopment #animation #ゲーム制作 #ゲーム開発 #gamedesign #ドット絵 #毎日ドット絵
Thank you so much! It really is a challenge! But I still have a lot to improve. I checked out your character and found it really charming! Great work, congrats! I’ll be following you!
05.07.2025 11:14 — 👍 1 🔁 0 💬 0 📌 0Thanks a lot! This one took me quite a while to get right. I’m hoping to add door navigation soon so you can move between rooms!
05.07.2025 11:07 — 👍 1 🔁 0 💬 0 📌 0Day 9 of my 60-day game dev challenge! Added some extra details — parallax background through the window, door interiors, and a door on the opposite side so the player can move between rooms in any direction
#indiegame #pixelart #gamedev #unity #ゲーム制作 #ゲーム開発 #gamedesign
Day 8 of my 60-day game dev challenge! Today I added the new sprites into Unity and built a simple level to test the environment!
#indiegame #pixelart #gamedev #unity #ゲーム制作 #ゲーム開発 #gamedesign #IndieDev #GameDevBr #unityengine #ドット絵 #毎日ドット絵