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@mhoyle.bsky.social

Professional archaeological Illustrator, archaeologist, artist and teacher. I have worked in the field of archaeology and archaeological illustration for over 30 years. I also teach archaeological illustration workshops: BA(hons) PGCE MCIfA FSA Scot.

137 Followers  |  73 Following  |  69 Posts  |  Joined: 13.11.2024  |  2.0944

Latest posts by mhoyle.bsky.social on Bluesky

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WIP on another personal project. Created in blender. Again, focusing on the lighting rig. By using Chiaroscuro, an art term meaning "light-dark," to emphasise strong, dramatic contrasts between light and shadow to create a sense of volume and mood. #blender #Medieval

07.02.2026 19:16 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Finishing off some personal projects. Firstly this one. The focus was on utilising the camera f stop, and realistic β€œgod rays”. Created and rendered in #blender with some post production in #photoshop with a working title of The Hunt. #illustration #IronAge

01.02.2026 19:29 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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More Friday night Archaeological Illustration using #Procreate. Slowly adding some detail of the cancellous tissue in this #Roman bone object. #ArchaeologicalIllustration #Archaeology #Romans #DrawAnyWhere

30.01.2026 21:18 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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A bit of weekend illustration work on some lovely Bronze-Age sword mould fragments. I love the flexibility of procreate on the iPad #DrawAnywhere #Procreate #BronzeAge #ArchaeologicalIllustration #Archaeology

17.01.2026 18:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Some β€œwarm up” work to get 2026 underway… a scene from last year with additional assets added and fog volumetrics refined #blender #medieval

10.01.2026 19:20 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Final render of 2025 (promise)! I had some fun tweaking the weather FX sliders and lighting rig #blender #medieval #snowscene

29.12.2025 13:53 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Final β€œtweaks” to the seasonal reconstruction… updated focal length and height setting on the camera which (in my humble opinion) helps draw the viewer it to the scene more and makes it β€œless flat” to view. #blender #Medieval #Archaeology

19.12.2025 20:26 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Something a little more β€œseasonal” this little Medieval street scene was created in blender and utilising the powerful weather fx plug-in to create the environment. I used blenders β€œadd snow” to place snow on some of the assets⛄️… #Archaeology #Medieval #blender #Photoshop

18.12.2025 18:22 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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A WIP on a flint knapping scene created using Blender and Daz 3D. Nice to refresh some skills from DAZ 3d and use their Genesis 9 deformers for figure modifications. Also playing with Blender 5 Multiple Scattering sky model #Archaeology #Mesolithic # #Blender #Daz3D

16.12.2025 18:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Another brilliant Archaeological Illustration workshop today at Durham Uni. It’s lovely to see the students confidence and skills developing. #ArchaeologicalIllustration #LifeLongLearning #Archaeology #Illustration

06.12.2025 16:12 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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More #blender self improvement work, looking at scene construction and asset placement. Using small details to build a story. With some compositing post production work adding volumetrics #medieval #Archaeology #blender3d

28.11.2025 21:04 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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WIP on a quick scene with some 3d mud splatters to test the Multiple Scattering settings of the Nishita sky shader. Still trying to tweak the exposure setting. Also trying to work on the focal length settings to create movement. #blender #blender3d #medieval #Archaeology

23.11.2025 19:30 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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A bit of WIP to put together some assets and test blender 5.0. looking at some of the new array and sky shader updates… first impressions, a very good much needed update #blender #medieval #archaeology

22.11.2025 11:05 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Yet more β€œtweaking” on the water caustics and shaders from the previous render. These were to developed to give a calmer water surface. Created in Blender with some post production on Photoshop #blender #blenderartist #archaelogy #vikings

11.11.2025 19:28 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Further WIP on a recent reconstruction based on feedback. Some changes to the pitch of roof and construction of the roundhouse. By using a laser scanner of the reconstruction from Whithorn #blender #ironage

08.11.2025 18:22 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Some β€œtweaks” on a project to update some elements and textures. A re-imagined Viking settlement… for a bit of personal CPD. Created in blender and photoshop #blender #vikings #archaeology #photoshop

16.10.2025 18:37 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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WIP on a small diorama using some existing assets and some new ones recently created. I I wanted to test them out in a low light setting, and utilised a new sky rig node setup #blender #illustration #vikings #archaeology

10.10.2025 17:40 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 1
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A re-working of an old reconstruction following feedback… roof angle and smoke distribution altered… light rig adding some warmth from inside the house. Inspired by The Crannog centres rise from the ashes (literally!)…

#thescottishcrannogcentre #ironage #ironagebritain

www.justgiving.com/page/

16.09.2025 20:14 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Brilliant day at the unearthing futures event for The Council for British Archaeology at the Great North Musuem in Newcastle. Inspiring the next generation, teaching hands-on workshops in archaeological illustration #CBA #Archaeology #illustration #GreatNorthMuseum

13.09.2025 15:07 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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A recent diorama created using #blender and some post processing in #Photoshop. The aim of this image was take an existing scene (ground textures and vegetation) and re work to incorporate some new assets. #IronAge #Archaeology

03.09.2025 20:06 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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WIP on the internal shots for the Saxon house using focused lighting set up in blender and some glow planes added in photoshop #Anglo-Saxons #blender #archaeology

18.08.2025 17:18 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Recent reconstruction of an Anglo-Saxon farmstead created in #blender #Archaeology #HistoricalReconstruction

13.08.2025 16:12 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Some WIP using water/vegetation decals and underwater particle systems… #blender #PhysicalWaterFX

04.08.2025 17:17 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Trying out some new water caustic effects in blender 4.5 and photoshop on a little diorama #blender #photoshop

31.07.2025 20:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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More assets β€œtweaked” and added. A few adjustments to the lighting rig to a little diorama created in #blender
#Romans #AncientRome #blender3d

07.07.2025 21:48 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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WIP on a small diorama with the focus on character modelling and composition. created in #blender #romans

20.06.2025 19:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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WIP on a new scene focusing camera film exposure, focal length and asset building. Created in blender #blender3d #ancienthistory #archaeology

10.06.2025 18:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Some recent reconstructions #ironage #archaeology #ancienthistory

05.06.2025 20:57 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Quick digital sparrow sketch #procreate #birds #digitalart

05.06.2025 20:54 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Some recent work for fun (WIP) testing out some dynamic sky and fluid water settings in blender #blender #Romans #Archaeologicalillustration #Rome #archaeology #ancienthistory

14.05.2025 18:33 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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