A mi me consuela saber que el 90% estamos igual ๐คฃ
26.02.2026 22:37 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@nythen.bsky.social
Technical Producer @ Hungry Pixel
A mi me consuela saber que el 90% estamos igual ๐คฃ
26.02.2026 22:37 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0โจThis months newsletter is out!โจ
HOW TO GET GIGS AS A FREELANCER!? ๐ฅ๐ฆ
This was cathartic to write and hope it's relatable and helpfulโค๏ธ
www.nehapatelaudio.com/blog-3-1/blo...
THIS!
This is something I'm tired of telling people.
In videogames, there's this notion of working always on crunch even if it's not needed.
From the production side it is really hard to make people understand that they are underperforming doing that.
Rest, have a life, and you'll work better!
Y los devs son majissimos, lo que le sube el stat de carisma al juego.
Con ganas de jugarlo hoy!
Muy buen video!
22.01.2026 21:33 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.
I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:
www.pentadact.com/2026-01-08-1...
I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
๐ต MONEY for GAME? In 2026??? ๐ต
There have been more and more successful-game-devs-turned-game-funders popping up, so here's a lil' thread of some of the more recent ones I've seen.
Hopefully this helps you get some $$$! ๐ฝ
๐ขNuevo vรญdeo: hablemos de la uniรณn de sindicatos del sector del videojuego en Europa Occidental. @csvi-cgt.bsky.social
๐Vรญdeo completo: www.instagram.com/p/DSncyQwD3BS/
๐Puedes apoyarme a travรฉs de Patreon: www.patreon.com/c/blissy_
Valve HQ:
"AAA game about murdering a lot of Muslims and destroying their homes" "ship it"
"solo game in which you fight the IDF" "ban the savages"
"indie game that criticizes Western power dynamics with a horse metaphor" "unacceptable"
"This review hates Muslims" "ahh smell that thats freedom"
We sellin' ๐
28.11.2025 15:12 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 02 months after our release, we finally have a Steam verdict about #NetherWorld 18+ content subcategories.
๐คShould a 0.51% of game content be considered 'Frequent'/'Primarily' content?
Let's talk about it! ๐๐
store.steampowered.com/news/app/672...
#indiegame #gamedev
Introducing the nominees for The Indie Game Awards 2025, airing on December 18th at 3:30 PM PT / 6:30 PM ET on @ign.com, @gamespot.com, and @sixoneindie.com's YouTube and Twitch channels.
Visit indiegameawards.gg for the full list of nominees, presenters, and judges.
Sat down for a lovely chat with @clert.bsky.social over @eurogamer.bsky.social To talk about my games and how I'd like to keep making and improving them sustainably. To step away from the launch, meme and hype driven madness that has taken root in games.
www.eurogamer.net/as-viral-hit...
๐ขNuevo vรญdeo: repasemos algunos datos del estado de la industria segรบn InGameJob y pongamos tambiรฉn en duda algunas cositas sobre IAGen.
๐Vรญdeo completo: www.instagram.com/p/DQuNH5Cj3mo/
๐Patreon: www.patreon.com/c/blissy_
Entrevista a Hungry Pixel (@hungrypixelgames.bsky.social, con @aserraleiva.bsky.social y Xavi Farrรฉ)
gameno.es/entrevista-a...
Lua found her tail
#dog
Lua found her tail
#dog
What's your number one personal game design principle? And even better - does it have a cool name?
21.10.2025 13:59 โ ๐ 172 ๐ 19 ๐ฌ 45 ๐ 212I think it should remain possible to work professionally on video games without having to move
15.10.2025 20:08 โ ๐ 1406 ๐ 305 ๐ฌ 14 ๐ 20It's time to Panik!
29.09.2025 13:06 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0It's been great to have time to work on portfolio and personal projects tho ๐คฃ
25.09.2025 13:59 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I got a call from a recruiter to apply to an opportunity "because I am the perfect fit".
And got rejected by an automated email the next day.
I'm starting to think that there's a scam going on and there's really no jobs in the game's industry ๐คก
Hi, Bluesky!
After 9 years of development, from a solodev project to a 3-6 crazy dev team weโre glad to announce thatโฆ
๐๐ #NetherWorld, our action-adventure narrative experience is FINALLY OUT on #Steam and #NintendoSwitch!!! ๐๐
Super orgulloso de haber compartido casi 2 aรฑos con los devs locos
18.09.2025 16:05 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Empezando como un proyecto solodev en 2016
+ 9 aรฑos de desarrollo (7 desde el Kickstarter)
+ Entre 3 y 6 devs locos
Estamos super orgullosos de anunciar queโฆ
๐#NetherWorld YA ESTร DISPONIBLE en Steam y Nintendo Switch!! ๐
youtu.be/CKshQlnMb3U
I was going to do an update of how my process of looking for a job is going.
But this sums it up:
Congrats!! ๐๐ I will save the date!
09.09.2025 10:41 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Thinking about Silksong. There is a Law of the Sea that states when two ships intersect, the larger ship has the right of way. Due to mass, momentum, maneuverability, it's the responsibility of smaller ships to get out the way. Being a ship that big, I think it's important to broadcast your intent.
26.08.2025 21:37 โ ๐ 64 ๐ 9 ๐ฌ 4 ๐ 1Me and Albert from Hungry Pixel at the entrance of Gamescom
Me and Albert in front of the big head of the sheep protagonist from Cult of the Lamb. I might be threatening him with a prop sword, and he looks scared.
Us in front of the NetherWorld poster on the last day of Gamescom
Weeell, Gamescom has ended....sadly.
It was my first and it was a blast! The event is sooOoo BIG. The only thing I regret is not talking to even more devs.
I've met incredible people, and it's always great to see the reaction to NetherWorld. I hope I can be there next year too!
My cat, belly up, on my backpack
Packed everything I will need for Gamescom
#GameDev #cat