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Charles Palmer

@meheleventyone.bsky.social

game designer | trying to make better games better

295 Followers  |  302 Following  |  44 Posts  |  Joined: 06.02.2024  |  2.1603

Latest posts by meheleventyone.bsky.social on Bluesky

Preview
Save 10% on Q-UP on Steam Sick of long queues, unfair matchups, and arbitrary reflex tests? Try Q-UP, the coin flipping eSport. It's one part clicker, one part multiplayer strategy game, one part demented capitalism simulator,...

Q-UP is out NOW on Steam!

1. flip a coin on the internet
2. 50% heads, 50% tails
3. flip another coin

it's $8.99
... but more importantly it's $7.99 if you already own Unfair Flips

s.team/a/3730790

05.11.2025 18:19 โ€” ๐Ÿ‘ 102    ๐Ÿ” 63    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 9
Preview
Outerloop Alumni - PUBLIC Contact Info

While we're finishing up Dosa Divas, we're still shopping around two smaller new projects. We wanted to let folks know with enough time and severance. Here's a spreadsheet with info on each person and I'm happy to provide any recommendations for any of them. docs.google.com/spreadsheets...

21.10.2025 23:21 โ€” ๐Ÿ‘ 74    ๐Ÿ” 45    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
An image of a REPL showing the output of a hash function equal to its input.

An image of a REPL showing the output of a hash function equal to its input.

Today in keyboard mashing surprise results.

16.10.2025 11:07 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Eslee / Portfolio

hi, looking for game programming or related work. primarily experienced in unity dev and c++. been looking for work for two years now even outside games/tech and wonโ€™t have a place to stay soon. iโ€™m in los angeles / US
my portfolio eslee.dev/portfolio/ | her@eslee.dev

15.10.2025 19:11 โ€” ๐Ÿ‘ 14    ๐Ÿ” 23    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1

And standing on one leg!

15.10.2025 17:59 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

But ultimately hamstrung by ideological purity.

03.10.2025 19:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Super on brand though. Building something almost useful.

03.10.2025 18:58 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿ˜‡ play this please!

i worked hard on it

26.09.2025 22:17 โ€” ๐Ÿ‘ 58    ๐Ÿ” 14    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
Roguelike Celebration - Event 2025

omg the talk/speaker lineup for Roguelike Celebration (@roguelike.club) 2025 looks sooo good:
www.roguelike.club/event2025.html

So obviously one of the most vital events in videogames right now, I really hope I can make the time to attend this year.

23.09.2025 03:54 โ€” ๐Ÿ‘ 128    ๐Ÿ” 44    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 1

I feel youโ€™ve made it more penis shaped looking at the after. ๐Ÿค”

20.09.2025 09:39 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Also theyโ€™re worth more money than makes sense but not making a mobile slop game for the dolls was a mistake. What even!?

05.09.2025 11:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Noob!

01.09.2025 19:10 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Jesus John thatโ€™s a good start.

01.09.2025 19:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Strong Abzu vibes.

20.08.2025 08:09 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Intro to Puzzle Design โ€“ Ludipe

I wrote an Intro to Puzzle Design article๐Ÿงฉ

This covers the usual points I discuss with people who are working on their first puzzle game. Given how some concepts can be quite abstract, I think a written piece allows everyone to digest it at their own pace.
www.ludipe.com/2025/08/18/i...

19.08.2025 13:55 โ€” ๐Ÿ‘ 185    ๐Ÿ” 66    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 5

It gets really good when non-programmers end up jamming functionality together into something completely unexpected.

16.08.2025 15:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Low coupling, high coherence and composable. Not sure there is a collective noun but theyโ€™re all great principles for gameplay code (and design) that results in emergent results easily.

16.08.2025 15:18 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

"ร–oo" the bomb caterpillar exploration puzzle platformer, is out now! ๐ŸŽ‰

Dive into an adventure packed with discovery and clever puzzles, we hope you enjoy it!

๐Ÿ‘‡
store.steampowered.com/app/2721890/...

07.08.2025 14:59 โ€” ๐Ÿ‘ 1113    ๐Ÿ” 399    ๐Ÿ’ฌ 46    ๐Ÿ“Œ 91

Definitely I think the main advantage of physical toys is itโ€™s much easier to recontextualise them. Lego minifigs can interact with Playmo characters whilst playing with them as Fortnite. But you canโ€™t take the symbolic elements out of Fortnite the digital game without a new representative thing.

24.07.2025 07:41 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I disagree here. Physical toys do have an advantage because they are necessarily embodied but the power here is in imagination. Digital games exist outside of their computational confines.

23.07.2025 23:06 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I think thatโ€™s a great sentiment including outside of the context of games.

23.07.2025 13:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I think thereโ€™s little introspection sometimes or rather design isnโ€™t often learnt from first principles but from an attempt to improve on an existing form. Which isnโ€™t bad necessarily but is self limiting.

23.07.2025 13:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I often watch my youngest playing by herself lost in her own head. Iโ€™m not sure I could author that or even if itโ€™s something anyone other than her could author. Structure entirely in sync with the player.

23.07.2025 13:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yeah players are always inside the structure and verbs the game provides and by necessity the level of self expression possible is dictated by that structure. Maybe thatโ€™s stating the obvious though. Tyrannically focused games like Tetris vs hands off โ€˜worldsโ€™ like Minecraft.

23.07.2025 12:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I see scores, deaths and other associated friends as goal setting rather than trying to dictate actions to the player.

23.07.2025 11:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

One thing Iโ€™ve always liked about the Zachtronics games is that they provide one linear set of goals to get through the puzzles but then multiple different scores you can choose to optimise towards or not.

23.07.2025 11:18 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I think the latter because largely the game is not individualised to each player and as such cannot reasonably accommodate everyone. With a few genres I quite often get the feeling Iโ€™m playing the game โ€˜wrongโ€™ but have a good time anyway.

23.07.2025 11:15 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Twitter post by @JoshMLabelle

We've assembled 100 people with ADHD and 5 people with no soft skills to manage them, and given them a simple goal: make an impossible amount of money. We call it the games industry, and we think it's going to work great.

10:06 AM 
17 Feb 22

Twitter post by @JoshMLabelle We've assembled 100 people with ADHD and 5 people with no soft skills to manage them, and given them a simple goal: make an impossible amount of money. We call it the games industry, and we think it's going to work great. 10:06 AM 17 Feb 22

17.07.2025 16:39 โ€” ๐Ÿ‘ 481    ๐Ÿ” 108    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 1

Having made the mistake of engaging some enthusiastic supporters itโ€™s also clear that no one will end up satisfied with the result. The petition is so open there are 1001 individual interpretations.

07.07.2025 17:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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