WIP of something a little new. Been wanting to do more animations involving the Director, she's kind of an important figure that I'd like to explore some more.
09.02.2026 07:40 — 👍 104 🔁 17 💬 2 📌 0@miraclebutt.bsky.social
Animator at KO_OP. 3D Animation and rigging with Blender || He/Him. || Art may be explicit from time to time. Rigs: https://miraclebutt.gumroad.com/
WIP of something a little new. Been wanting to do more animations involving the Director, she's kind of an important figure that I'd like to explore some more.
09.02.2026 07:40 — 👍 104 🔁 17 💬 2 📌 0I added important sound
05.02.2026 19:16 — 👍 241 🔁 78 💬 8 📌 1Some after hours VFX practice. Wish I could do the whole game like this.
05.02.2026 05:45 — 👍 122 🔁 11 💬 8 📌 0As promised: Faces! 😁 Here's a thread about some technical details for how stylized faces get made in Spirit Crossing. 🧵
The game is inspired by media like Ghibli and BotW, but our faces are unique. There was lots of early discussion about face style & we landed on dot-eyes early...
I've been trying to replicate something like this in Blender for my work on Young Suns, but for whatever reason custom properties don't export from Blender like they do in Maya. I'm so very jealous of this setup.
Fantastic thread, thank you for sharing!
[WIP] Aura🐯💘
02.02.2026 17:46 — 👍 228 🔁 25 💬 1 📌 0I turned three cans of Monster and a sleepless weekend into a tiny videogame for the Global Game Jam. It's about escaping a room full of procedurally generated masked weirdos, something I'm sure we all can relate too. Play it now on your Windows personal computer:
khorrorshow.itch.io/i-dont-know-...
cat vs cat
@smekbo.bsky.social
Could probably make one of my characters VRC compatible as a test, might be fun!
31.01.2026 05:43 — 👍 7 🔁 0 💬 1 📌 0half my day job is uploading vrchat avatars with fewer steps. how hard could it be
31.01.2026 05:28 — 👍 4 🔁 0 💬 0 📌 0friend of mine got 10k worth of vrchat avatar commissions in 24 hours i think making video games might actually be for suckers.
i need to learn how to make vrchat avatars oh my GOD.
Text reads: KO_OP is Hiring! Our studio mascot, a dark blue genderless humanoid named ini, is at the bottom right corner, holding their face and smiling with hearts floating around their head.
Text reads: Responsibilities - Working closely with our QA lead, design, tech, and production to understand project goals and build test plans collaboratively. - Writing and iterating on test cases for a game actively in development, with a live player base. - Paired testing with other members of the QA department, with a focus on networked multiplayer testing. Requirements - Due to our small team and a significant number of our employees being international, we require potential applicants to be able to speak English. - Applicants in Canada will be given priority, however applicants outside of Canada are welcome to submit their application should we be unable to fill the role locally. Preferred experience - Experience with JIRA, Slack, Notion and Unity. - Experience with network testing and working on Live Service titles. - Having worked on released titles for Steam and Xbox. - Experience with Xbox Cert for XBPC, Series XS and Xbox One.
Fonctions - Collaborer étroitement avec notre responsable de l’assurance qualité ainsi que l’équipe de conception, l’équipe technique et l’équipe de production pour comprendre les objectifs du projet et élaborer les plans de mise à l’essai. - Rédiger et exécuter des scénarios d’essai pour un jeu en cours de développement avec une base active de joueurs. - Réaliser des essais en collaboration avec d’autres membres du service de l’assurance qualité, notamment des essais de jeux multijoueurs en réseau. Exigences du poste - Connaissance de l’anglais (nous formons une petite équipe dont bon nombre des membres se trouvent à l’étranger). - Nous accorderons la priorité aux candidatures canadiennes. Cependant, les personnes qui résident ailleurs sont également invitées à soumettre la leur, au cas où nous n’arriverions pas à pourvoir le poste localement. Atouts - Connaissance de Jira, de Slack, de Notion et d’Unity. - Expérience avec les essais en réseau et le développement de jeux-services. - Expérience de travail sur des jeux publiés sur Steam et Xbox. - Obtention passée de la certification Xbox pour PC, Xbox Série X|S et Xbox One. Rémunération - 90 069 $ CA/année (1 732 $/semaine) - Télétravail uniquement (travail hybride ou au bureau à Montréal, si désiré) - Semaine de quatre jours et horaire flexible Il s'agit d'un poste contractuel de six mois. Lien dans la bio pour plus d'informations.
We’re hiring a QA Analyst! $90,069 CAD/year, remote 6-month contract, 4-day work weeks with flexible hours! 🫶
Apply now: www.workwithindies.com/careers/ko-o... ✨
Another, for anticipation and Keep Alives.
Anticipation often starts with the eyes. Viewers can be "primed" to look somewhere by following a character's gaze.
Keep Alives are fidgeting, blinking, breathing, etc. when a character's not the focus of a scene, e.g. listening to a conversation.
Was asked to provide feedback for a specific type of movement, did an example.
Normally, voluntary movement starts in the face and travels down the body. Eyes move first, then head, neck, chest, hips, etc.
The head also tends to lead the body, then lags behind when the movement ends.
I grimace a bit every time someone calls a remake the "intended experience". wrong! play the original!
30.01.2026 06:16 — 👍 5 🔁 0 💬 1 📌 0It's inspirational! I loved it and I'm still looking through frame by frame on how you did everything.
30.01.2026 05:50 — 👍 1 🔁 0 💬 0 📌 0No Love 1/2 is out now! A cocktail mix of yuri with neo-noir and girls with guns. Check the link in my bio for the full animation!!
29.01.2026 02:30 — 👍 1548 🔁 561 💬 28 📌 41character with short hair wearing a frog embroidered beanie and tactical gear is sitting on a floor-- casting a shadow. Also has a frog on her lap.
Coyle #YoungSuns
27.01.2026 20:17 — 👍 130 🔁 25 💬 6 📌 1Wouldn't be overly difficult to do I think, and I've been wanting to make some digi legs for a while so this might be a proper impetus to give that a shot.
27.01.2026 18:01 — 👍 1 🔁 0 💬 0 📌 0she's got a soft spot for him but he's a horrid little creature who's only barely tolerated by people within smelling distance.
27.01.2026 16:55 — 👍 1 🔁 0 💬 1 📌 0Look at it as a practice opportunity. Keep the original obviously, but make tweaks and improvements incrementally, and you'll be surprised how much better they look and how much you improve over time.
27.01.2026 16:53 — 👍 1 🔁 0 💬 0 📌 0Yeah these are all good points. Her body shape needs to be tweaked, but there's a little flex there because well-fitted clothes will modify and emphasize a person's shape, e.g. a bra lifts and stabilizes breasts to make them seem larger and rounder (but yes Olivia has big boobs).
27.01.2026 16:48 — 👍 1 🔁 1 💬 1 📌 0Some aesthetic and technical issues. Her arms are a bit short, her neck is a bit long, and her belly fur doesn't follow her body shape. Technical stuff are the improved controls, rigging, and especially topology compared to Lilly. She's fine, but I still see improvement areas.
27.01.2026 16:36 — 👍 1 🔁 0 💬 1 📌 0Yeah, she's nothing like her brother.
27.01.2026 08:01 — 👍 2 🔁 0 💬 1 📌 0Not overly fond with what I've got here. Proportions are off and there's some outdated issues with her geometry that I've already solved elsewhere. Will probably scrap this and use Lilly's mesh as a base instead of building one from the ground up.
27.01.2026 07:58 — 👍 252 🔁 25 💬 15 📌 0No Love 1/2 at
28 January 18:30 PM PST / 29 January 09:30 GMT +7
Check the channel for the premiere link!
I ported Super Monkey Ball to a website.
You can access it in the replies.
(or just type what you see in the video, I'm not your boss.)
practice practice practice
26.01.2026 02:47 — 👍 148 🔁 14 💬 4 📌 0ok i'm so jealous now
26.01.2026 01:29 — 👍 3 🔁 0 💬 0 📌 0Welcome to the 27 club!
26.01.2026 00:21 — 👍 1 🔁 0 💬 0 📌 0