Texedo - Developing Nova Catalyst's Avatar

Texedo - Developing Nova Catalyst

@texedo.bsky.social

Solo dev doing the full workflow, but down for some collaboration. Mainly showcasing Nova Catalyst, my 2D MOBA with a scrappy, fighting game feel.

14 Followers  |  20 Following  |  19 Posts  |  Joined: 08.06.2025  |  2.2541

Latest posts by texedo.bsky.social on Bluesky

In hindsight it does kinda give a cave vibe which isn't what I'm going for, but whatever. It'll do for now.

30.06.2025 04:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Trying to stay away from one rabbit hole and I've fallen into another. I'm so grateful these kind of tools exist. Despite being clueless what I'm doing, this actually sounds really good.

#indiedev #novacatalystgame #gameost

30.06.2025 04:20 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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a crab is crawling on a sandy beach with trees in the background Alt: a crab is crawling on a sandy beach with trees in the background
26.06.2025 16:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A goblin-character with a cage-thing over her head. A simple idle pose.

A goblin-character with a cage-thing over her head. A simple idle pose.

Multiple frames of the same character, posed in a different direction, with a letter for the action and a circle progress bar for the animation and direction.

Multiple frames of the same character, posed in a different direction, with a letter for the action and a circle progress bar for the animation and direction.

And here's a look at one way I found to prototype animations. Before blockouts, I'll rush animations with some sort of indicator for the animation and a text descriptor for the action. Not a minimum viable product but fit for making something that feels like a game

#indiedev #pixelart #animation

20.06.2025 16:39 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The hairless cyborg look it pretty good honestly, but not what I was going for. The last version still isn't quite what I was going for either, but perfect is the enemy of done. I've also done some rushed animations, and I see how this can be time-consuming. But I knew what I was getting myself into

20.06.2025 16:31 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A pale, menacing looking version of the character ( not what I was going for )

A pale, menacing looking version of the character ( not what I was going for )

A gray, friendlier version of the character, but with "wide-eyed robot" look ( also not what I was looking for )

A gray, friendlier version of the character, but with "wide-eyed robot" look ( also not what I was looking for )

The previous version, but with hair and a bored/annoyed expression. ( Still not quite it, but good enough for now )

The previous version, but with hair and a bored/annoyed expression. ( Still not quite it, but good enough for now )

A frame from the character's down-right attack animation

A frame from the character's down-right attack animation

I'm trying to stick only to animating in my downtime since I'm supposed to be doing other things IRL, but I see I have no self restraint ๐Ÿ˜…. Anyway here's an offworlder to the setting's otherwise fantasy setting in Nova Catalyst. A cyborg take on the tomboy mechanic archetype.

#indiedev #pixelart

20.06.2025 16:28 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

In the future, I have my work cut out for me. I've been drawing an assassin character's animations. I'll replace the tiles with full terrain sprites. Implement the level's unit and structure spawning logic. I was hoping to have a minimum viable project, but I also wanted a name for friends to lookup

16.06.2025 16:39 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Not sure if it's a good time to name drop yet, but I'm calling the project Nova Catalyst; I like the sound of NoCa. Sadly, I need to stop working on the project for personal goals. I'll be to it soon. Hard to work around moving and a 9-5.

#indiedev #godot #solodev

16.06.2025 16:35 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I got a similar affect when trying to max out my altitude. Can I DM you the error message?

12.06.2025 04:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

No but seriously, please send help. I can't go a day without doing something for my game. Like, I have stuff to do IRL, but I'm addicted to adding features.

12.06.2025 03:43 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
The player character stands at the entrance to a space, reminiscent of a start area in adventure games.

The player character stands at the entrance to a space, reminiscent of a start area in adventure games.

I increased the prototype character's sprite size and collider size, and now I can't get back to my first experimental spawn area. Oh my God, it's just like Sword A-- It's just like that trope of the hero outgrowing their home. Also usernames and titles.

#gamedev #godot #indiedev #solodev

12.06.2025 03:41 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This is like Silksong for me. I bet it releases first too.

11.06.2025 15:31 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That looks pretty cool but I hope you know the name Surf's Up is already an established IP.

11.06.2025 15:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Oh and they could have special beacons/lights for aircraft telemetry and safety, like little radio towers. Kinda like those bright markers on power lines that cross over valleys.

08.06.2025 16:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Maybe the underside buildings wouldn't be shaped the same and wouldn't have so many lit windows. They could taper down to a point, suggesting that would be sturdier if damaged in combat. Then more industrial complexes on the underside. And a grid of structural strips from roof to roof.

08.06.2025 16:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Last I visited the project, I was trying my hand at multiplication and bitshifting, wanting to actually program some arrays by integer index, instead of just incrementing over addresses.

08.06.2025 04:22 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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And here's another of my niche projects: a logic gate circuit board in Virtual Circuit Board on Steam. A screenshot of it actually running a program, albeit with only 4 working instructions. And I'm not even sure the whole execution loop is normal. It's just something I made up on the spot.

08.06.2025 04:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I feel like I'm rising over that curve in the 80/20 rule and honestly I'm anxious about moving on to every next goal. It's ok tho. Every time I implement something new, I get to slow things down and fix whatever it breaks. BSky devs, care to share some of your #gamedevblunders ?

08.06.2025 04:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#GodotEngine #indiedev new here and apparently just in time for #screenshotsaturday. I'll mostly be logging progress updates for my MOBA project. Here's my most recent milestone of bare minimum multiplayer mechanics. Pardon the boring sprites. It's just how I prototype. Follow for rambling and more.

08.06.2025 03:54 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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