Iโve also been working on this oil painting to be my logo for Pay Artists Studios. Because I can and why not, right?
#gamedev #oilpainting #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
@rpanich.bsky.social
Solo dev Founder of Pay Artists Studios Roid Chimp-A fastpaced metroidvania, collect coins and punch CEOs I hate! Level-up and combine powerups to become unstoppable! Buy it today! http://store.steampowered.com/app/3271860/ https://rpanichart.com
Iโve also been working on this oil painting to be my logo for Pay Artists Studios. Because I can and why not, right?
#gamedev #oilpainting #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Thank you! :)
05.12.2025 14:57 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Common rings done! Added in stat bonuses, and debugged the numbers changing when swapping items in the stats menu, which I always enjoyed seeing happen.
Light and dark rings have weak damage, but pretty OP effects.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Diablo-like ARPG tower defence!
store.steampowered.com/app/3715010/...
Last two โuncommonโ rings left, then the stronger ones should be far easier to go through.
I added a shield break to the smoke effect, and the rock effect now โcarriesโ all the other effects for added synergy.
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Whatโre we all watching?
04.12.2025 01:05 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 06 of the rings working! Had to debug the inventory/ unequip system, but back on track!
Also adding more rewards to finishing those quests to balance the tower building aspect a bit better.
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System for the jewellery is set up, and the fire ring is tested and works! Rings add elementals effects to both melee and ranged attacks.
Also apparently an opportunity to debug each elemental skill one at a time.
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Thanks! Yeah, itโs a never ending battle haha
30.11.2025 21:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Made items automatically equip if the inventory slot is empty; With the added tower defence, itโll help new players in the beginning.
And fixed up some bugs that of course appear whenever you let someone new try the game.
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They remember how good 1994 was!
28.11.2025 04:33 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Thanksgiving is a great chance to finally play test the game. They all seem to get it!
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Itโs โsolve the problemโ vs โsolve the problem the way the creators wanted you toโ mentality; and I imagine the only reason the latter would be angry would be the same reason uncreative people seem to get mad at people for doing creative things that donโt affect them?
27.11.2025 19:58 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Heโs in! Super basic, essentially just a reskinned skeleton (but buggier) for now. Iโll fix him up and try to get the system set up properly.
Summons follow you around the map, mercenaries protect the town with the towers.
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Thanks! Thatโs the generation Iโm aiming for! :)
25.11.2025 17:52 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Walk animations! Need to clean up and do the cape and shield.
Might start coding it in for now, my hand is starting to hurt from drawing all these frames.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Just chopping things up to bits before putting them back together and cleaning it up.
Halfway through all the walk animations, and sorting out the mercenary system ui/ system in general!
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Finished all the light and heavy attacks! About 40 frames for each direction.
About half way; a little less, but thatโll be enough to get back into the code once itโs done.
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Ok I think I got my hear around it and fixed those proportion issues!
Getting the rough keyframes for the light/ heavy attacks in place! Those, and the run/ walks are the hardest to figure out.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Oh of course, games are so complicated, you can โputโ so much into them.
I think the โmechanicsโ of the game are important for the moment to moment engagement, but I find the โstoryโ elements are what tend to stay with me after I finish the game.
Both very useful tools!
Games are such a broad medium that I feel like it really depends on the genre:
Is the narrative that important in Pacman or Minecraft? Not so much, Iโd agree with you there
But take it out of a telltale game or the last of us?
I suppose itโs a matter of where the devs are focusing their attention
Ceci nโest pas une mossy rock.
All works of fiction are by definition โnot realโ, but thatโs never stopped me from empathising with any figure in a painting or character from a novel, tv show, or film.
Oh I can see it! I think I might make some separate animations later for some mimics :)
15.11.2025 17:23 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0:)
15.11.2025 16:50 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0A bandaid when what we need is surgery.
15.11.2025 16:32 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I really should be working on something more important, but procrastinating with animating some vegetation!
Itโs not like Iโm NOT going to end up using this, right? Itโs all productivity.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Working on a few things at once, hereโs how I poorly organise my sprite files!
Focusing on character animations, but working on rocks when I want a break from that.
Also working on in game quest UI and enemy designs as well.
#gamedev #pixelart #solodev #indiedev #indiegame #TheUniverseOfDeath
Thatโs the time period Iโm trying to hit! :)
13.11.2025 19:02 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Thank you! appreciate it! :)
13.11.2025 18:56 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0All directions!
I know itโs a weee bit wonky, but itโs more precise than the Ranger is, and that looks fine to my eyes in movement. Animation is a lot more forgiving than youโd think.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath