So I think only the diagonals tessellate so far, but itโs good to get the general art direction and underground tile set logic sorted out.
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@rpanich.bsky.social
Solo dev Founder of Pay Artists Studios Roid Chimp-A fastpaced metroidvania, collect coins and punch enemies. Level-up and combine elemental powerups to become unstoppable! Buy it today! http://store.steampowered.com/app/3271860/ https://rpanichart.com
So I think only the diagonals tessellate so far, but itโs good to get the general art direction and underground tile set logic sorted out.
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Finishing up a cleanup phase and moving back into an expansion phase:
Working on underground tile sets, and thinking of how to implement the socketed weapons/ gem system.
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โThe content of that image does not reflect the valuesโ
Literally the point of a flag.
The old aiming art was too subtle, so Iโve made it more noticeable.
I also coded in colour changes in the menus so you know whatโs changing in the inventory.
It also helped me find a whole buncha bugs hidden back there.
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Redone the ui! Shrunk the orbs, which seems simple, but in order to keep them pixel perfect, I had to spend the morning cleaning up the resized art.
Also greyed out the inventory/ skills menu to clarify what is selected.
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Thanks! :)
13.10.2025 16:52 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0First test went well, but some early instructions were necessary:
Iโve made this UI element to explain some early game mechanics as well as for later game quests.
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Recorded unique sound effects for each items pick up, and drew some
unique skeleton spawning animations for the zombies and ghosts!
Made the minion skellys brighter than the enemy ones.
And general balancing and bugs.
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Iโve finalised the inventory system and the roguelike system!
You unlock weapons and armour, and start with one each round, which you can also give to towers or (eventually) mercenaries.
Also balancing and squashing bugs
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Thanks!
Oh that just displays the Controls for like 15 seconds when each round starts!
Theyโre also in the pause menu, but I found players wonโt look, so I figured just putting it front and center at the start would help haha.
Thanks :)
08.10.2025 16:18 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Yup! :)
08.10.2025 11:40 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Thanks! Theyโre mostly hand done, and occasionally touching things up as particle effects or with code :)
07.10.2025 17:24 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Thank you! :)
07.10.2025 16:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Added static enemies that exist in the world, plus the ones that spawn and attack your town.
The loop is tower defence > build a strong enough city > explore the world Diablo style > return with loot to upgrade towers.
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Testing and debugging. Everything is looking happy for now!
Checklist to Demo is about 70% through!
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Added a corpse explosion to the tier 3 poison skill! Also coded in a system to keep track of/ limit the max number of skeletons.
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Reworking/ debugging some of the skills:
The rock elements now also trigger some of the other elements (plants here)
Spark bombs buffed, but randomised.
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Thank you! :)
02.10.2025 23:51 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Doing final pass of all the skill level ups: the fire swords tier 3 creates burning patches that grow as you level up the skill.
The fire damage still comes from the tier 1 skill, so all skills continue to have value.
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Finished up all the weapons and armour! Sorting out some UI inconsistencies today.
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Skelly variants!
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Alright! All the armour and this characters weapons in! I should probably just do the remaining weapons while Iโm here.
I also put up archery and melee targets! And drew some logs!
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Thanks! Iโm really trying to scratch that nostalgia itch :)
29.09.2025 13:03 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Thank you so much. Just keeping my nose to the grindstone haha
29.09.2025 13:02 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0A bit tired of coding actually, doing some drawing today instead.
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All swords, common and uncommon armour and bows done! Going to try and power through the rest today
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Alright! I adding these little item previews when you pick them up.
I think building the anticipation is a big part of the appeal, so adding a small step before you can just equip the item really helps.
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Ok Iโve sorted out the items into separate levels, so I can control the pacing of the drops more precisely.
I want to try to add a little item portrait preview when you pick them up before I expand this system.
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Happy to hear! Thank you :)
24.09.2025 22:32 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0