Robert Panichpakdee ๐Ÿฆง's Avatar

Robert Panichpakdee ๐Ÿฆง

@rpanich.bsky.social

Solo dev Founder of Pay Artists Studios Roid Chimp-A fastpaced metroidvania, collect coins and punch enemies. Level-up and combine elemental powerups to become unstoppable! Buy it today! http://store.steampowered.com/app/3271860/ https://rpanichart.com

452 Followers  |  142 Following  |  502 Posts  |  Joined: 01.01.2025  |  1.6891

Latest posts by rpanich.bsky.social on Bluesky

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So I think only the diagonals tessellate so far, but itโ€™s good to get the general art direction and underground tile set logic sorted out.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

16.10.2025 21:55 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Finishing up a cleanup phase and moving back into an expansion phase:

Working on underground tile sets, and thinking of how to implement the socketed weapons/ gem system.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

16.10.2025 13:36 โ€” ๐Ÿ‘ 17    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

โ€œThe content of that image does not reflect the valuesโ€

Literally the point of a flag.

16.10.2025 02:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The old aiming art was too subtle, so Iโ€™ve made it more noticeable.

I also coded in colour changes in the menus so you know whatโ€™s changing in the inventory.

It also helped me find a whole buncha bugs hidden back there.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

15.10.2025 16:07 โ€” ๐Ÿ‘ 22    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Redone the ui! Shrunk the orbs, which seems simple, but in order to keep them pixel perfect, I had to spend the morning cleaning up the resized art.

Also greyed out the inventory/ skills menu to clarify what is selected.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

14.10.2025 17:18 โ€” ๐Ÿ‘ 13    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks! :)

13.10.2025 16:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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First test went well, but some early instructions were necessary:

Iโ€™ve made this UI element to explain some early game mechanics as well as for later game quests.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

13.10.2025 13:58 โ€” ๐Ÿ‘ 22    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Recorded unique sound effects for each items pick up, and drew some
unique skeleton spawning animations for the zombies and ghosts!

Made the minion skellys brighter than the enemy ones.

And general balancing and bugs.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

11.10.2025 13:10 โ€” ๐Ÿ‘ 34    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Iโ€™ve finalised the inventory system and the roguelike system!

You unlock weapons and armour, and start with one each round, which you can also give to towers or (eventually) mercenaries.

Also balancing and squashing bugs

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

09.10.2025 17:30 โ€” ๐Ÿ‘ 19    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks!

Oh that just displays the Controls for like 15 seconds when each round starts!

Theyโ€™re also in the pause menu, but I found players wonโ€™t look, so I figured just putting it front and center at the start would help haha.

08.10.2025 22:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks :)

08.10.2025 16:18 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yup! :)

08.10.2025 11:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks! Theyโ€™re mostly hand done, and occasionally touching things up as particle effects or with code :)

07.10.2025 17:24 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you! :)

07.10.2025 16:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added static enemies that exist in the world, plus the ones that spawn and attack your town.

The loop is tower defence > build a strong enough city > explore the world Diablo style > return with loot to upgrade towers.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

07.10.2025 14:32 โ€” ๐Ÿ‘ 67    ๐Ÿ” 6    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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Testing and debugging. Everything is looking happy for now!

Checklist to Demo is about 70% through!

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

06.10.2025 14:32 โ€” ๐Ÿ‘ 20    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added a corpse explosion to the tier 3 poison skill! Also coded in a system to keep track of/ limit the max number of skeletons.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

04.10.2025 21:10 โ€” ๐Ÿ‘ 22    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Reworking/ debugging some of the skills:

The rock elements now also trigger some of the other elements (plants here)

Spark bombs buffed, but randomised.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

03.10.2025 21:42 โ€” ๐Ÿ‘ 31    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you! :)

02.10.2025 23:51 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Doing final pass of all the skill level ups: the fire swords tier 3 creates burning patches that grow as you level up the skill.

The fire damage still comes from the tier 1 skill, so all skills continue to have value.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

02.10.2025 22:26 โ€” ๐Ÿ‘ 18    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Finished up all the weapons and armour! Sorting out some UI inconsistencies today.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

01.10.2025 11:43 โ€” ๐Ÿ‘ 33    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Skelly variants!

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

30.09.2025 13:50 โ€” ๐Ÿ‘ 30    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Alright! All the armour and this characters weapons in! I should probably just do the remaining weapons while Iโ€™m here.

I also put up archery and melee targets! And drew some logs!

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

29.09.2025 18:14 โ€” ๐Ÿ‘ 22    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks! Iโ€™m really trying to scratch that nostalgia itch :)

29.09.2025 13:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you so much. Just keeping my nose to the grindstone haha

29.09.2025 13:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A bit tired of coding actually, doing some drawing today instead.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

28.09.2025 15:26 โ€” ๐Ÿ‘ 46    ๐Ÿ” 7    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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All swords, common and uncommon armour and bows done! Going to try and power through the rest today

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

28.09.2025 12:55 โ€” ๐Ÿ‘ 30    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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Alright! I adding these little item previews when you pick them up.

I think building the anticipation is a big part of the appeal, so adding a small step before you can just equip the item really helps.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

27.09.2025 14:45 โ€” ๐Ÿ‘ 32    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Ok Iโ€™ve sorted out the items into separate levels, so I can control the pacing of the drops more precisely.

I want to try to add a little item portrait preview when you pick them up before I expand this system.

#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

26.09.2025 22:19 โ€” ๐Ÿ‘ 33    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Happy to hear! Thank you :)

24.09.2025 22:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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