Updated my post on creating a single apk across vendors:
- The Meta Quest Support feature has been finally updated (via OpenXR plugin v1.14.2) to use a Khronos OpenXR loader library (v1.1.45) - so you no longer have to uncheck all the feature groups to get a Khronos OpenXR Android loader in Unity
29.03.2025 02:53 — 👍 0 🔁 0 💬 0 📌 0
Unity and OpenXR and the Meta v74 update
new post on Cross Device Porting with Unity and OpenXR
medium.com/@dariony/cro...
With the new v74 SDK update Meta recommends removing the Oculus XR (OVR) plugin.
#OpenXR #Unity3d #XR
16.03.2025 06:18 — 👍 4 🔁 0 💬 2 📌 0
Have you ever wanted to put "stuff" in Mixed Reality?
I implemented the poisson disc sampling algorithm for AR Planes in #Unity. It's setup to customize how content appears, what content and which surfaces.
It's open source and supports #MetaQuest and #AppleVisionPro
github.com/DanMillerDev...
17.02.2025 14:30 — 👍 12 🔁 3 💬 0 📌 2
And this #MR template can also work for the #VisionPro (with some minor workarounds) medium.com/@dariony/cro...
06.02.2025 23:17 — 👍 9 🔁 1 💬 0 📌 0
Security researcher?
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Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
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