Can't believe this #WWDC Vishnu and I's little clock app for #visionOS got sherlocked by Apple! /s
In all reality it was only a mater of time, it's exciting to see how widgets are expanding and I love the idea of more content persisting. Excited to download the beta!
09.06.2025 22:45 β π 1 π 0 π¬ 0 π 0
Huge thanks to everyone who tuned in to the Creature Feature on @ign.com yesterday!
We announced @laserdancegame.bsky.social is coming to Early Access in fall, and also showed off some new gameplay footage.
Here's a short behind the scenes for how we shot it! π₯
1/9 π§΅
20.05.2025 14:24 β π 19 π 7 π¬ 3 π 1
Laser Dance is coming to β¨Early Accessβ¨ later this fall!
More details to follow soon, but be sure to wishlist the game on Meta Quest in the meantime π
β‘οΈ bit.ly/3W0huQf
19.05.2025 16:07 β π 76 π 12 π¬ 3 π 0
What does this mean??? @antonhand.bsky.social finished a hotdog and then said "yeah" π
H3VR finally coming out of early access?! π₯²
#CreatureFeature
19.05.2025 16:41 β π 3 π 0 π¬ 1 π 0
he needs to be in Penguin Festival!
15.05.2025 16:04 β π 2 π 0 π¬ 1 π 0
looks super clean π€©, is the shadow from lighting or also part of the shader?
07.05.2025 16:29 β π 1 π 0 π¬ 1 π 0
Sometimes I forget hand tracking is part of #ARKit on #visionOS and thus requires an AR Session in Unity scene to work...spent way too long debugging that one...
11.04.2025 22:36 β π 2 π 0 π¬ 0 π 0
What's the total cost come to (I know I'm just being lazy)?
11.04.2025 02:01 β π 1 π 0 π¬ 0 π 0
I recently finished the @pikuma.com course on making a 2D game engine with C++, SDL, ImGui and Lua! 10/10 highly recommend it.
It was fun to get a deeper understanding on how all the pieces fit together and really explore ECS from an implementation side.
I made a tilemap level editor as a bonus!
01.04.2025 22:58 β π 26 π 2 π¬ 1 π 0
Did they decompile the source to see whatβs actually happened? So detailed and seems like an easy fix!
30.03.2025 16:09 β π 1 π 0 π¬ 1 π 0
If I buy the bundle can I still leave reviews for each individual tool?
27.03.2025 19:58 β π 0 π 0 π¬ 1 π 0
bsky.app/profile/anau...
27.03.2025 19:56 β π 1 π 0 π¬ 0 π 0
looks like a very happy pizza π
27.03.2025 19:56 β π 1 π 0 π¬ 0 π 0
Monday morning: Time for the quarterly slack channel purge
24.03.2025 16:24 β π 1 π 0 π¬ 0 π 0
I'm been watching him for a couple years now, he's big into soulsborne games. He has some really good playthroughs and says it like it is.
21.03.2025 18:20 β π 2 π 0 π¬ 1 π 0
You can limit which hands register the pinch gesture in settings. By default itβs set to βboth handsβ
16.03.2025 21:56 β π 1 π 0 π¬ 1 π 0
Did you know Anchors on #visionOS are persistent by default starting in 2.0+?
Persistent anchors are also supported on #MetaQuest and #AndroidXR
Learn about these features are more at @andybiar.bsky.social 's and I's Cross-platform Mixed Reality talk at #GDC25 happening next Tuesday!
13.03.2025 19:11 β π 11 π 5 π¬ 0 π 0
Kick this off and going to make a coffee βοΈ
13.03.2025 15:54 β π 2 π 0 π¬ 0 π 0
Looks amazing, so many fun and subtle interactions! Congratulations on the announcement. Big windwaker vibes π¬οΈ π
11.03.2025 22:57 β π 2 π 0 π¬ 1 π 0
Unity XR Developer Night @ GDC 2025
Moshi Blum
If you'll be at #GDC this year and are working in #XR be sure to come to the XR developer night hosted by Unity! It's Tuesday from 6pm-9pm.
More details and registration here: unityxrdevelopernightgdc2025.splashthat.com
I'll be there along with other colleagues!
10.03.2025 18:52 β π 3 π 0 π¬ 2 π 0
When debugging on #visionOS it can be helpful to view the eye gaze cursor sometimes. You can enable it via accessibility settings under Interaction / Pointer Control
07.03.2025 17:16 β π 4 π 2 π¬ 0 π 0
Here is the first glimpse of Parabrain, our engine for designing and integrating AI agents into any application.
Get in touch if you have an idea we could help with π½ liquid.city
06.03.2025 16:30 β π 8 π 1 π¬ 0 π 0
that's not pizza
05.03.2025 16:58 β π 0 π 0 π¬ 1 π 0
Unity at Game Developers Conference (GDC) 2025 | Unity
Join Unity at GDC 2025, where we celebrate the Unity developer community and showcase the latest features for game developers, creator stories, and more.
I'm excited to share I'll be giving a talk at #GDC2025 this year with @andybiar.bsky.social on cross-platform Mixed Reality!
Going to be a bit more technical, talking about OpenXR, Meta Quest, AndroidXR and Apple Vision Pro
More info on @unity.com #GDC stuff here: unity.com/events/gdc
04.03.2025 22:04 β π 5 π 1 π¬ 0 π 1
where's the pizza?
03.03.2025 17:44 β π 0 π 0 π¬ 1 π 0
me looking at the last slice of pizza
27.02.2025 20:33 β π 1 π 0 π¬ 0 π 0
slack is down, a corporate snow day βοΈ
26.02.2025 17:13 β π 0 π 0 π¬ 0 π 0
W3C Immersive Web co-chair
https://www.youtube.com/@WebXR
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
π Turku, Finland
π https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Game dev working at Windup Minds and making a weird racing spaceship game in my free time. Sometimes I even feel like I understand unity
She / Her
Manchester, UK
your daily dose of bunnies βΈ(ο½‘Λ α΅ Λ )βΈβ‘
Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics
He/Him
πΎ Label Director at @creaturedotpage.bsky.social
π₯½ @vr-forever.com Festival Manager
π» Board of Directors Member at @babyghosts.fund
π§ Mentor at Game Production Guild
π« Former Executive Producer on Pistol Whip
Art & Code. Gardener. Maker of things. Creator of Vibescape for Apple Vision Pro, SageBrush, and Polychord. Ex - Design & Engineering @ Google.
I play Dr. Seuss instruments.
https://www.youtube.com/@BenElliottSound
Discord: benelliottsound
Senior Creative Technologist at Hovercraft Studio in Denver.
Specializing in spatial computing, ML, game dev, and web dev.
Currently building with React, Three.js, ATProto and Swift.
@aetheros.computer @beaconbits.app @skytube.video @nimbus.vision
XR at Qualcomm, author of http://stereokit.net, http://ferrlib.com, co-founder of Simbryo, ex: Microsoft MR, Zynga VR, Breach & Clear. he/him
Developer Advocate at Ready Player Me
Women in Games Ambassador
Prev Unity
Multimedia Engineer
Meme Influencer
XR all day everyday. Part of the duo making VR indie game THRASHER. Past: XR R&D at Harmonix, EA, Apple, Microsoft. (he/him)
Creator & Host of VR Games Showcase, formerly HTC Vive, Fast Travel Games, UploadVR. Supporter of the arts, adventures and fine libations.
Writer and Game Developer. Trying to find where the magic is. Making silly little things over at https://juanlam.com/
Founder @gnomecap.games
HUSBAND π
DOG PAPA πΆ
ACTOR π¬
INSTA https://www.instagram.com/brett.culbert?igsh=NTc4MTIwNjQ2YQ%3D%3D&utm_source=qr
Lift spirits π«
https://m.imdb.com/name/nm4028190/?ref_=ext_shr_lnk
Currently on
- π₯ Netflix-Rebel Moon
- π₯ ABC-General Hospital
Artist, Instructor, hobbit. He/him, Bi, California.
Game developer. Mars After Midnight, Return of the Obra Dinn, Papers Please, Republia Times, Helsing's Fire, Mightier, etc.
Video game designer / developer
Procedural generation artist, synthesizer nerd
Making Hematic, a roguelite arpg drawn (almost) entirely in ASCII characters
They / them
Game dev & artist from South Africa.
Making Fossil Quest π¦π¦΄
https://unsigneddoublecollective.itch.io/fossil-quest
https://store.steampowered.com/app/4105540/Fossil_Quest/
And Flibbius McDoogle π’πΈ
https://linktr.ee/romylatter