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pipe

@pipe777.bsky.social

I usually making game(s). eng, kor itch: https://pipe777x.itch.io/

34 Followers  |  533 Following  |  25 Posts  |  Joined: 17.10.2024  |  1.7914

Latest posts by pipe777.bsky.social on Bluesky

MacOS version Krita👍

03.02.2026 15:51 — 👍 0    🔁 0    💬 0    📌 0
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oh

this seems bad

gigantic fyi for anyone using notepad++

notepad-plus-plus.org/news/hijacke...

02.02.2026 18:43 — 👍 86    🔁 95    💬 7    📌 7

😀👍

02.02.2026 13:48 — 👍 0    🔁 0    💬 0    📌 0
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Google、ChromeのAI機能の大幅な強化を発表 ―Nano Bananaを統合、Geminiサイドパネル、アプリ連携、エージェントのような自動ブラウズも Googleは2026年1月28日、Chromeの最新アップデートでGeminiによるAI機能を大幅に拡張することを発表した。

>画像生成・変換AIであるNano BananaがChromeに直接統合された。画像をダウンロード→加工→再アップロードといった作業や、別のタブで加工するといった手間を省き、現在ブラウザウィンドウ内で開いている画像を、サイドパネルに説明を入力するだけで即座に加工できるようになる gihyo.jp/article/2026/01/ge...

ふむふむ。つまり X が Grok を使ってやってるようなことを Web 全体でできるわけか。ホンマ、蓋を開けてしまったねぇ

29.01.2026 03:45 — 👍 205    🔁 380    💬 2    📌 6

볼 때마다 도트 이쁘게 잘 찍으시는듯.. 부럽습니다

29.01.2026 09:10 — 👍 1    🔁 0    💬 0    📌 0

This engine keeps growing.
Maybe Godot can replace Unity in the future?

#Godot

27.01.2026 08:07 — 👍 1    🔁 0    💬 1    📌 0

OK!

27.01.2026 07:26 — 👍 0    🔁 0    💬 0    📌 0

These days, I'm writing in-game editor for my puzzle game.

20.01.2026 10:00 — 👍 1    🔁 0    💬 0    📌 0

Awesome!

17.01.2026 15:31 — 👍 1    🔁 0    💬 0    📌 0
Post image Post image Post image 10.01.2026 07:17 — 👍 0    🔁 0    💬 0    📌 0

I just downloading this game demo now.

09.01.2026 15:14 — 👍 1    🔁 0    💬 1    📌 0

Added to wishlist!

09.01.2026 14:57 — 👍 2    🔁 0    💬 1    📌 0
Simplistic cat girl art.

Simplistic cat girl art.

#art

07.01.2026 10:06 — 👍 3    🔁 0    💬 0    📌 0

Soju👍

01.01.2026 03:06 — 👍 1    🔁 0    💬 0    📌 0
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Yeah

#gamedev #customengine

29.12.2025 07:40 — 👍 6    🔁 2    💬 0    📌 0
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Enemies no longer spawn randomly.
And they spawn smoothly!

#gamedev #indiedev #indiegame

26.12.2025 15:32 — 👍 10    🔁 3    💬 0    📌 0
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I Drew this art a few months ago.
Thanks.

IMPORTANT: I'm not a Furry
#art #draw

22.12.2025 13:04 — 👍 2    🔁 0    💬 0    📌 0
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Now, the enemy can shoot bullets.

#gamedev #devlog

20.12.2025 04:19 — 👍 1    🔁 2    💬 0    📌 0
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Health Point UI added.

#GameDev #gamedev #devlog

08.12.2025 05:52 — 👍 4    🔁 1    💬 0    📌 0
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Recent work.
#GameDev

29.11.2025 09:12 — 👍 4    🔁 1    💬 0    📌 0
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I upgraded the editing code for my project.
#gamedevelopment

30.09.2025 05:01 — 👍 0    🔁 0    💬 0    📌 0
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My ray collision code working!
#GameDev

04.09.2025 12:21 — 👍 6    🔁 2    💬 0    📌 0
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25/6/14 doodle

24.06.2025 11:50 — 👍 0    🔁 0    💬 0    📌 0
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Import a model.

14.05.2025 02:53 — 👍 0    🔁 0    💬 0    📌 0
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My game update:
- NEW colorful circles added!
#Coding #GameDev

14.04.2025 10:11 — 👍 9    🔁 2    💬 0    📌 0
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akita neru

04.02.2025 08:13 — 👍 1    🔁 0    💬 0    📌 0
A cinematic look at a stage from The Big Catch Tacklebox

A cinematic look at a stage from The Big Catch Tacklebox

A crude pen drawing showing the shapes of the level from the side, with arrows drawn to illustrate the way the player beats the level.

A crude pen drawing showing the shapes of the level from the side, with arrows drawn to illustrate the way the player beats the level.

A screenshot of the level from the same perspective as the previous pen drawing, to show how the previous pen drawing translated into the final level.

A screenshot of the level from the same perspective as the previous pen drawing, to show how the previous pen drawing translated into the final level.

If you're struggling with level design I personally use 2 methods to get the ball rolling.

Start with a place that's visually interesting, and actually write down everything that happens.

For Big Catch I conceived a simple 2 cylinders and connecting geo, and drew up simple progression.

04.11.2024 19:27 — 👍 107    🔁 23    💬 5    📌 0
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Game Update:

Finally, I can draw multiple blocks in my game.
The next goal is to make collisions real and stable.

#gamedev #Indiegame

17.10.2024 08:49 — 👍 1    🔁 0    💬 0    📌 0

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