Solving the toughest problems in game design. Mostly a yearly weekend retreat for professional game designers. https://polarisgamedesign.com/
Toronto-based solo-ish game dev of The Crimson Diamond: https://store.steampowered.com/app/1098770/The_Crimson_Diamond/
Also Strange Scaffold artist https://www.juliaminamata.com / Latest game: Chance's Lucky Escape (w/ Goloso Games), Playdate Season 2
Captain of Kitfox Games (Streets of Fortuna, Boyfriend Dungeon, Dwarf Fortress, Caves of Qud). Co-director of Pixelles & Polaris. She/her. Be full of love. Put in the effort.
A multi-award winning game developer. Game Changer, SPG100, BAFTA, Next Gen Leader, Future Class. She/they. I hope you like ferrets.
Game developer since 1991. Into interactive storytelling, procedural content generation, game AI. Dutch immigrant in Toronto. Ex-demo scene.
Game designer at Blizzard. He/him. Fan of: comics, music, archery, my cats. Personal account, all opinions are just mine.
formerly @jeffahamilton on Twitter
https://jhamilton.bearblog.dev/blog/ for blog-shaped thoughts
Raids and Dungeons Test Engineer at Bungie
Views and opinions are my own
少し日本語OK
she/they
Banner @Rotaniah
Gameplay Designer @Bungie | She/Her
Sr. Technical Community Manager @Bungie. Prev: lead for the award-winning @DestinyTheGame Player Support Team; lead for the Accessibility@Bungie ID&E Association
✨ Sr Sandbox Designer @ Bungie.
🎨 Art degree gremlin.
🏳️⚧️ Trans rights babeyyy!!
🔷 She/Her
🔞 Posts may be nsfw. If I become too professional I'll wither and die.
💀 Not dead yet. This world cannot kill me.
I've made some of the internet. Now I'm a Technical UX Designer at Bungie. Opinions are all my own. Pronouns: they/them
Still masking everywhere 😷
neon.voyage
QA Engineer II for 2XKO @ Riot Games, and doin' other actions of tomfoolery and the like. Prev. Loot & Economy Test Lead on Marathon, Raids and Dungeons Test Lead on Destiny 2 (He/him)
official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app