new family of cellular automata! this is literally the first time i've ever seen them running. they look lively.
i'm using count of ortho neighbors as 1 axis and count of diagonal neighbors as the second axis. rule lookup is 5x5.
@subtilicus.bsky.social
Technical Art Director, Stealth Mode 23 years in games. Dane, living in Sweden. Formerly Unity Technologies : FPS Sample, Megacity & DOTS. Io Interactive: Lead Artist and Tech. Art Director on Hitman & the Glacier Engine.
new family of cellular automata! this is literally the first time i've ever seen them running. they look lively.
i'm using count of ortho neighbors as 1 axis and count of diagonal neighbors as the second axis. rule lookup is 5x5.
For the love of our eyeballs, do not align your ember particles to velocity!
Donโt give them that comet texture either, ugh.
Letโs make
โจphysically based flying embersโจ
A Unity vfx graph implementation and explanation below. ๐งต
Very neat novel dithering approach by former colleague Rune Skovbo, Iโm sure it will find cool uses beyond simple shape shading.
youtu.be/HPqGaIMVuLs
itโs called a laptop!
17.12.2024 07:55 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The inflation adjusted price for photoshop in 1990 ($895) would be $2200 today, Quite the barrier of entry.
08.12.2024 18:23 โ ๐ 7 ๐ 0 ๐ฌ 1 ๐ 0Because they donโt actually live there. Most super rich are just nomads so all their โhomesโ are just fancy hotel rooms.
08.12.2024 14:33 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Cthulhu or tree?
08.12.2024 12:19 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0depends on this size / complexity of the object, left will be come unmanageable fast on more complex structures, eventually you have to find a way to terminate the loops.
07.12.2024 15:31 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Gorgeous!
07.12.2024 15:20 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0We're hiring a senior content designer on the WoW Housing team! Come work with me!
careers.blizzard.com/global/en/jo...
i think that is just a curb side, not a finger.
06.12.2024 21:28 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0My first steps into game art was painting new on top of your Q3A character textures :)
06.12.2024 18:58 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Not to make this a Godot vs Unity thing (i love all game engines) but Unity has a script function to physics step in edit mode, which allows for object placement tools like this, could make for a good feature request for godot.
youtu.be/3lYot7QdD_w
you would usually want to weld verts across the mirror seam, for mesh smoothing reasons.
06.12.2024 09:58 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0might have missed it on your feature plan but mirroring functionality / a realtime symmetry modifier seems like tablestakes in a modeller to me.
06.12.2024 09:43 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0well they are also not of an ignorable size, some games have a gigabyte or more of shader variants. So it could be a huge download to cover all bases.
06.12.2024 08:24 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Wish i could English better, long day ๐
05.12.2024 21:50 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The 1987 Danish โEllertโ ๐
05.12.2024 21:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0This feels is so charming and โtouchableโ , animations, assets, lighting and rendering all amplify each other. Excellent work.
05.12.2024 20:59 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0bring me more Cฬทฬอฬฬฬฬอ
อฬฏอฬฅฬนฬฬUฬดฬอฬฬฝฬชฬฬขฬฒฬฎอBฬตฬ
อฬฬณอฬกออฬฃฬขฬEฬถออฬฬฬจฬฑฬฐฬฏฬฐอSฬตอฬฬชฬนอฬฒฬฬฬงฬซฬฃฬน
#gameart #gamedev
๐ข EEEP!!! MYTHWRECKED is OUT NOW
After *3 years* my next indie game (following Rรถki) is OUT NOW on Steam, Xbox and Nintendo Switch...
๐๏ธ Explore a secret island
โก๏ธ Meet the gods of legend
๐ Uncover the truth, behind the myth
The Graphics Programming Conference released a bunch of great talks on Youtube yesterday. Really enjoying the Tiny Glades talk! ๐คฉ
www.youtube.com/@GraphicsPro...
Excellent talk by @frguthmann.bsky.social on GPU Occupancy.
youtu.be/sHFb5Xfwl9M?...
Assetpack WIP:
04.12.2024 15:57 โ ๐ 50 ๐ 5 ๐ฌ 1 ๐ 2The curvature maps are not really mathematically correct, but so much easier to tweak to what you need for aesthetic purposes than substanceโs.
04.12.2024 17:17 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0What's up? Rolling ball, ThAt'S wHat'S uP!
04.12.2024 09:28 โ ๐ 9 ๐ 1 ๐ฌ 0 ๐ 0Testing the new collision's features in VFX Graph, I made this cheap Katamary sample. Meshes are GPU particles, that stick and orient to the sphere. The Collider radius is driven by the sticky particle count stored in a tiny buffer. Thanks @shadi3st.bsky.social for the help on particle's orient.๐
25.11.2024 17:17 โ ๐ 21 ๐ 6 ๐ฌ 1 ๐ 0Sure, in 5 months. #scandinavia
03.12.2024 19:18 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0