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Joshua Eastaway

@masterj2001.bsky.social

Hard Surface 3D Modeller | Blender Tutorials ๐ŸŽฎ Halo Fan | ๐Ÿ‡ฆ๐Ÿ‡บ Aussie Content Creator Sharing free Blender modelling tips & tutorials ๐Ÿ‘‡ http://bit.ly/masterj2001_YT

60 Followers  |  85 Following  |  52 Posts  |  Joined: 29.10.2024  |  1.9798

Latest posts by masterj2001.bsky.social on Bluesky

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Never stop 3D modelling. Because if you stop, youโ€™ll never know how good youโ€™ll get. ๐Ÿ˜

If your passionate about it, stick with it and see it through, you might just surprise yourself with what youโ€™re capable of. ๐Ÿ˜

#Blender3D #BlenderModeling #HardSurfaceModeling #B3D

19.08.2025 00:56 โ€” ๐Ÿ‘ 22    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Spent a good portion of the day revising my texture setup in #QuixelMixer for the new tutorial. ๐Ÿ‘€

I've been iterating on this since 2022 with each new modelling project and this is the best the setup has ever looked! Can't wait to teach you all how to make it! ๐Ÿ˜„

#Blender3D

05.08.2025 13:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Want a free helmet modelling course in Blender?

In episode 1 of my modelling course, we model the top half of the Halo 3 Recon helmet, focusing on simple topology and blocking.

#Blender3D #BlenderModeling #HardSurfaceModeling #B3D

29.07.2025 13:29 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Problem topology. Two edge loops, one supporting the outside rim, the other the left inside rim. Needed an additional loop to support the right inside rim.

Problem topology. Two edge loops, one supporting the outside rim, the other the left inside rim. Needed an additional loop to support the right inside rim.

Solution topology. I repurposed the outside rim to also flow into left inside rim. Ngons allow for more than two poly flows, enabling a greater degree of control.

Solution topology. I repurposed the outside rim to also flow into left inside rim. Ngons allow for more than two poly flows, enabling a greater degree of control.

Smoothed (subdivided) result of solution topology.

Smoothed (subdivided) result of solution topology.

Here's something I did just now. I needed to make this corner sharper but didn't want to add another edge loop (would have meant more work), so what do I do? #ngon to the rescue, of course. It smooths *really* nicely too. Alt text for more info.

19.02.2025 03:17 โ€” ๐Ÿ‘ 76    ๐Ÿ” 10    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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๐ŸšจModelling Challenge!๐Ÿšจ

How would you go about modelling this rounded shape that has a trapezoid cut out of it? ๐Ÿค”

Can you do it without Booleans or Shrinkwraps? Share your solution with a repost or in the comments! ๐Ÿ‘‡

#Blender #B3D #3DModeling

16.02.2025 14:13 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I cant unfortunately post the vertical video here since itโ€™s over 60 seconds and even if I reduce it, itโ€™s over 50mb ๐Ÿ˜ญ

But anyhow, hereโ€™s two solutions to last weeks modelling challenge: youtu.be/j0eUxNKtEAQ?...

#Blender3D #B3D #3DModelling

10.02.2025 00:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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In the process of trying to figure out the follow-up tutorial for my #SpaceMarine helmet modelling tutorial series. ๐Ÿค”

This works for a base mesh, but Imma have to brush up on my sculpting skills to get more detail into it. ๐Ÿ˜…

#Blender3D #B3D #3DModelling

05.02.2025 11:09 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Hard Surface Modelling for Beginners | Model Door Lock in Blender
YouTube video by Masterj2001 Hard Surface Modelling for Beginners | Model Door Lock in Blender

Hard Surface Modelling for Beginners | Model Door Lock in Blender:

youtu.be/F_nKMiJ2EmQ?...

04.02.2025 23:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This Blender beginner modelling tutorial will focus on modelling a door lock with several curved surfaces that all merge and connect with one another.

Full tutorial in comments. ๐Ÿ‘‡

#Blender3D #BlenderModeling #HardSurfaceModeling #B3D

04.02.2025 23:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Solid attempt mate! Love the approach!

The topology could be refined, but overall you accomplished replicating the shape. ๐Ÿ˜„

Good stuff. ๐Ÿ’ช

03.02.2025 07:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah, nice work, looks great! ๐Ÿ˜„

03.02.2025 07:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

No, not hard at all, but looks a little infuriating at first glance.

For the cube solution, Iโ€™d personally do the subdivision first and then cut it (just so the edges donโ€™t get rounded - could always add holding edges, but then thereโ€™s more topo to worry about).

But this is spot on mate. ๐Ÿ’ช

02.02.2025 11:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Keen to see your attempt. ๐Ÿ˜„

02.02.2025 11:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿšจ Modelling Challenge! ๐Ÿšจ ๐ŸงŠ

How would you approach modelling this shape that strikes an odd resemblance to a #SpaceMarine shoulder? ๐Ÿค”

No wrong answersโ€”I am just curious to see your approach! Share your solution with a repost or in the comments! ๐Ÿ‘‡

#Blender #B3D #3DModeling

02.02.2025 10:33 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
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Once I start earning from YouTube, Iโ€™ll be donating 50% of my revenue back to the #BlenderFoundation to support the amazing software we all love.

Being a small channel, it wonโ€™t be much, but I want to give back to #Blender3D however I can. ๐Ÿ˜„

Thank you all for the support! ๐Ÿ™Œ

01.02.2025 01:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Hard Surface Modelling for Beginners | Model Deodorant Bottle in Blender
YouTube video by Masterj2001 Hard Surface Modelling for Beginners | Model Deodorant Bottle in Blender

Full modelling tutorial: www.youtube.com/watch?v=MEIR...

30.01.2025 14:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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In this Blender beginner tutorial, weโ€™ll tackle curved surfaces and use shrinkwrap modifiers to keep our shape & topology clean.

Itโ€™s a bit trickier since weโ€™re working with a curved inset on a cylinder, but youโ€™ll pick up some handy modelling tricks. ๐Ÿ’ช

#Blender3D #B3D

30.01.2025 14:33 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Spartan OC Holding a M73 LMG ( Halo Reach Concept Art LMG )

Spartan OC Holding a M73 LMG ( Halo Reach Concept Art LMG )

Work for @/UnscHelljumper on twt

#halo

30.01.2025 07:47 โ€” ๐Ÿ‘ 123    ๐Ÿ” 44    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Well I have another one in mind that I think will be good, so Iโ€™ll make sure to post it on here as well this time around! ๐Ÿ˜„

24.01.2025 23:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Didnโ€™t post it on Bluesky since I donโ€™t have enough of a following in here yet to get people engaged with it. ๐Ÿฅฒ

24.01.2025 20:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Took some inspo from @oddenough.art and made a little modelling challenge from the question I had last week.

Hereโ€™s *my* solution to the challenge I proposed last week.

Cheers to all that engaged, it was rather fun seeing different takes and attempts. ๐Ÿ˜„

#Blender3D #B3D #BlenderModeling

24.01.2025 15:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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In this Blender tutorial, we will finish up our Space Marine helmet model.

By the end of this tutorial, you will have completed your very own Space Marine helmet model within Blender. I hope you're proud of the final model you created. ๐Ÿ˜„

#Blender3D #SpaceMarine2

19.01.2025 12:01 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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In this Blender helmet modelling tutorial, we will continue with the Space Marine faceplate modelling and inset the vent details we blocked out in episode 8.

#Blender3D #3DModelling #SpaceMarine

18.01.2025 12:00 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This tutorial will focus on modelling the iconic and menacing Space Marine helmet faceplate.

This episode combines much of what we have done in the previous tutorials with shrinkwrap, vertex groups, and modelling details on curved surfaces.

#Blender #SpaceMarine

17.01.2025 12:04 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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For this Space Marine tutorial, we will focus on adding more topology to the top of the helmet by adding the rounded bevel to the frontmost part of the helmet's brow.

#Blender3D #SpaceMarine

16.01.2025 12:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This little exercise has certainly given me a bit to think about with my modelling style and using creases and bevels in a unified workflow as opposed to mutually exclusive workflows.

Thank you so much for your help with this! It's helped on a greater level than just this specific example. ๐Ÿ˜„

16.01.2025 10:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Ahh, yes, I got it. I was scratching my head at this this morning, but I realised I wasn't reading your method properly, as nowhere did you say you were using creases. ๐Ÿคฆโ€โ™‚๏ธ

I kept getting results as per the second image and couldn't figure out what I was doing wrong. ๐Ÿ˜‚

16.01.2025 10:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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In episode 6 of the Space Marine helmet modelling, we'll model circular details on curved surfaces. This will enable you to understand better how to redirect the flow of topology, how to create support loops, and where to place poles.

#Blender3D #SpaceMarine

15.01.2025 12:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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By using the relax method here and applying the subd, this is how the topology resolves (which makes sense), I just want to know the step that I'm missing. ๐Ÿ˜…

15.01.2025 10:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Sorry, I just realised I jumped the gun in my response. It makes sense, but how did you achieve the result here?

You are correct; those purple lines are creases, and I have a subdivision surface modifier at 4x. Did you make manual cuts here to get that topology around the edges or do a bevel?

15.01.2025 10:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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