Looking for work in a PART TIME capacity at the moment, if anyone needs the help of a Level Designer or Unity Generalist get in touch!
5 years industry experience, most recent work was with Bithell Games on TRON: Catalyst
@jakebenbow.bsky.social
3D Artist @ Futurlab Prev • Bithell Games on Tron Catalyst • Artstation: https://artstation.com/jakebenbow Gumroad: https://jakebenbow.gumroad.com/
Looking for work in a PART TIME capacity at the moment, if anyone needs the help of a Level Designer or Unity Generalist get in touch!
5 years industry experience, most recent work was with Bithell Games on TRON: Catalyst
You've got to do it now, how hard can all this game development lark be
20.01.2026 12:45 — 👍 1 🔁 0 💬 1 📌 0A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.
I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:
www.pentadact.com/2026-01-08-1...
I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
Looking good dude! Is this the Jim Lahey no-knead recipe? I'm a big bread nerd, been making sourdough for a year now. Such an interesting and rewarding rabbit hole to venture down
22.12.2025 08:52 — 👍 2 🔁 0 💬 0 📌 0How doable is woodworking at home? I've never done it before but there's no workshops around or places to learn but I'm not sure how achievable it is to buy stuff yourself and self teach online?
07.10.2025 18:42 — 👍 1 🔁 0 💬 1 📌 0A screen capture of a food truck in the late stages of texturing. It's an old Citroen H van, colored in an ocean blue. The image displays two perspectives of the truck, both the front/left and the front/right.
Inching my way closer and closer to finishing this piece! I'm actually pleased with how it's turning out.
Also wanted to thank @jakebenbow.bsky.social! I've been using his painterly texture maps and they work so incredibly well! It's been an absolute joy to use.
#3d #gameart #gamedev
Take a look at some of the work I got to do on TRON: Catalyst!
(Check out the rest of the art teams posts too)
www.artstation.com/artwork/K3o9QX
Hello Hello 🍃
I am excited to share some art from my former Bithell team and me for TRON: Catalyst! ✨
We poured a lot of love into our version of The Grid -- check out our work ⬇️⬇️⬇️
#GameArt #EnvironmentArt #TRON #3DArt
www.artstation.com/artwork/EzWQzq
Exo character lineart holding identity disc ready to fight
Here is a little selection of my work on Tron: Catalyst. You can see more in replies, in-game, and also work from previous titles linked below
18.08.2025 18:17 — 👍 94 🔁 19 💬 4 📌 1Myself and the rest of the old Bithell art team have put together our own art blast for TRON: Catalyst!
A lot of love went into crafting our version of The Grid, so please go and show some love to all the very talented folks that made it happen.
www.artstation.com/artwork/oJeWGw
Yes Darbs! 😁
12.08.2025 10:28 — 👍 1 🔁 0 💬 0 📌 0Thanks Emma! 🙌
12.08.2025 10:28 — 👍 1 🔁 0 💬 0 📌 0Thanks Farleigh ❤️
12.08.2025 10:28 — 👍 0 🔁 0 💬 0 📌 0I’m incredibly excited to be starting a new position as a 3D Artist at @futurlab.co.uk this week! 🥳
It's another step in my journey and one I'm really looking forward to, with some fun projects on the horizon and a super friendly and welcoming team!
Its been an absolute pleasure to work with Mike and the team at Bithell Games for 3 fantastic years. Cant speak highly enough of the team, truly some of the best folks ive had the honour to work with! 🙌🙌👏👏
08.08.2025 23:16 — 👍 67 🔁 14 💬 2 📌 1Another certified Games Industry™ moment 🙃🫠
Gutted for the team, and everyone else involved. I've spent the last 3-and-a-bit years surrounded by the funniest, friendliest, and most talented people I've ever worked with.
Here's hoping everyone lands on their feet (they should, they're amazing)
✋ hiiii. i was affected by this
this is sad, and i'm sad, because this team was utterly stellar. i've learned SO much from these wonderful people, and i've never felt more able to be myself than at Bithell Games
because i'm me, i blogged about why Bithell Games means so much to me. see below!
In the wake of the announcement regarding redundancies at Bithell Games please go and follow these wonderful, talented people go.bsky.app/U1R3UmV
08.08.2025 16:18 — 👍 121 🔁 74 💬 2 📌 2My time at Bithell Games has been fantastic, but today it unfortunately comes to a close.
I've been fortunate enough to work alongside some great people. If you're hiring then I can't recommend them enough, they're awesome.
I'll have personal news to share next week.
My partner finished her first CGMA class and has started to post some of the work. Its super awesome seeing her progress and how far she has come. www.artstation.com/artwork/5WgkPP
07.08.2025 15:39 — 👍 15 🔁 4 💬 0 📌 0Thank you mate, glad you're enjoying it!
24.07.2025 13:25 — 👍 1 🔁 0 💬 0 📌 0👋
24.07.2025 13:23 — 👍 1 🔁 0 💬 1 📌 0Ok I need to sort my schedule out, this is my first in-person event in years so be kind. If you are:
- Going to Develop
- Want to talk state of the industry
- Want to talk production
- Want to scream into the void
Lets do a thing please, HMU 🖤
🟠 TRON: Catalyst is finally out in the wild! 🔵
Been a great ride making this, and a memorable first credit. I hope everyone enjoys exploring the Grid as much as we enjoyed putting it together!
Back on environment art, lemme tell you about @jakebenbow.bsky.social . This is Jake’s FIRST GAME, and yet he arrived guns blazing, and delivered so many of the most beautiful environments and vehicles in the game. He’s a superstar, and is respected across the team for being just..that..damn..good
16.06.2025 17:40 — 👍 67 🔁 6 💬 1 📌 0Process breakdown for the rocks in my current personal project. Sculpted in ZBrush, processed in Houdini, rendered in Unreal.
03.06.2025 16:48 — 👍 45 🔁 5 💬 1 📌 0Been learning a bit of speedtree for a personal project I'm working up. Very out of my wheelhouse but happy with the results, might revisit them again later to make a few tweaks.
Shoutout to @artofdape.bsky.social, would recommend his excellent vegetation course to anyone starting out with trees.
I cranked up the subdivision from 6 to 7 on one of my material spheres in Marmoset, took it to about 80m triangles and was using over 2gb of vram 😂 I always think those sorts of input fields should have a warning that asks "are you sure you wanna do this?" if you're about to put in a silly number
05.05.2025 09:48 — 👍 2 🔁 0 💬 1 📌 0#01 - Overgrown
Would it even be a monthly challenge if I didn't immediately fall behind schedule...
Definitely need to improve my speed and try to not get bogged down in the weeds, but I do think this turned out really nice!
#Mayterials2025 #Mayterials @theclubdiscord.bsky.social
friends are calling this unhinged but I am calling it honest 💜
follow Crescent County on Kickstarter today!!
www.kickstarter.com/projects/ann...