As a game designer, I have opinions on crunch vs "flavor". If a game unifies too excessively, and all characters play EXACTLY the same, I don't consider it an interesting game. It might play fine, and make good stories (my own GOSS game is like that), but dedicated mechanics for subsystems is nice.
29.09.2025 11:43 โ ๐ 14 ๐ 2 ๐ฌ 1 ๐ 0
who is coming to #Graz #GameDevDays #GDDG25?
Iโm coming! @ramiismail.com when did we meet, was it 2023 or last year?
also, unrelated:
meanwhile I have my own flat, a well paid job and an amazing partner. just remembered the pain I went through back then. glad this is all in the past! yay.
29.09.2025 16:18 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
here's a quick sketch of a character sheet. the character sheet of games is their centerpiece. it is a vital piece of design, and should obviously have inspirations and references on it, to ease play. for this game, I'm use a "menu" approach. you can configure your loadout by filling dots on it
29.09.2025 13:34 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Some abilities need two slots to work or have requirements.
29.09.2025 12:09 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
For stats I think I'd use a similar system to what I like in PBTA or how D&D does its modifiers:
+3, +2, +1, +0, +0
and a free floating +1 you can place yourself
you can go for a +4, but you could also go for +3, +3... or improve your spread further.
Each +1 gives you a single slot
29.09.2025 12:09 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Maybe we can also give every character reasons to use stats that previously were deemed unhelpful. Wisdom on a Fighter?
Well!
Spot Opening is a Hunch for Instinct!
Anatomy is a Knack for Genius!
Evasion is a Move for Agility!
Daunt is a Gambit for Charm!
give you something to use!
29.09.2025 12:02 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I want my high Might low Genius character to play drastically differently from a high Genius, high Instinct "rogue".
29.09.2025 11:55 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Insight, Sixth Sense, Acute Hearing, Survival, See Spirits, Trap Sense = Hunches for Instinct
You get the idea. Mechanically so far, all sound similar, but the way characters play is widely different depending on the actual loadout you pick.
29.09.2025 11:54 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Sneak, Dash, Swim, Climb = Moves you need to "equip" using your Agility
Bluff, Disguise, Persuade, Intimidate = Gambits you can equip using your Charm
Heavy Armor, Heavy Weapons, etc = Equipment you use/carry according to your Might
Heal, Lockpicking, Arcana, ... = Knacks for Genius
29.09.2025 11:54 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Generally I like my games to have limited loadouts, because you have an easier time remembering your capabilities if it's not an overwhelming amount of them.
so Charm equips Gambits
and Genius equips Knacks
Might equips Load
Agility equips Moves
Instinct equips Hunches
29.09.2025 11:43 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Instinct gives you willpower, helps you resist temptation and manipulation, discover things and intentions, find clues (but not interpret them)
Charm helps with all social encounters and allows you to "equip" henchmen/sidekicks; you have a loadout that is based on your Charm
29.09.2025 11:43 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
High Might gives you more health, more carrying capacity, more damage, better endurance
Agility allows you to cross bigger distances, do more actions in combat, be swift
Genius covers all things spells normally do, but they can be mundane tricks like competencies
29.09.2025 11:43 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
my own system uses MAGIC
Might, Agility, Genius, Instinct, Charm
Might relates to health, inventory and combat
Agility with your movement and combat
Genius with effects (spells, knowhow, capabilities)
Instict with mental health, perception, insight
Charm with social encounters and sidekicks
29.09.2025 11:43 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
You know, we don't want hard to learn rules for every subsystem. But it makes sense for characters to *feel* differently, simply because they have different stats.
E.G. in systems that use typical stats, I like when each has its own value in the game, with core systems attached to them.
29.09.2025 11:43 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
As a game designer, I have opinions on crunch vs "flavor". If a game unifies too excessively, and all characters play EXACTLY the same, I don't consider it an interesting game. It might play fine, and make good stories (my own GOSS game is like that), but dedicated mechanics for subsystems is nice.
29.09.2025 11:43 โ ๐ 14 ๐ 2 ๐ฌ 1 ๐ 0
YouTube video by Zev Mir
How to make a Vampire the Masquerade style Map of an existing City using Google Maps & Photoshop
Since I mentioned it in German
If you want to learn how to make a Vampire the Masquerade type Map for your own online games, I made a tutorial on my youtube; it's basically my only good video
www.youtube.com/watch?v=ZirS...
Nowadays I use Affinity Photo instead of Adobe tools.
29.09.2025 11:26 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
hereโs a German video of me showing my playset, and yes, for my home game Iโm using AI for the scene art.
if I were to sell such a set online, Iโd not use that, but it genuinely improves my game and makes running games easier for me.
I do think with a dedicated artist we could create it acceptably
29.09.2025 11:18 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
The fun thing is also that we can technically play remotely if someone wasn't available in Graz, so they could log in via Foundry and still participate, while the rest of the group shares snacks and we all play together.
It's a great experience.
I recently recruited my fiance and he loves it!
29.09.2025 11:12 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Foundry is such an amazing engine/VTT, I can really recommend it, although I use it in conjunction with Forge VTT because that improves my "runability" of my games drastically. Now I can work on my games from any computer with a working internet connection and my players can edit their PCs from home
29.09.2025 11:11 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
I have a Vampire the Masquerade 5th Edition home game that uses my Scene Based design, where I will build a playset to reuse over and over, and slowly expand from week to week.
It is a low maintenance design that really enables me to run dramatic engaging games.
We play in person, but w Foundry
29.09.2025 11:10 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0
*Gear Slot System
Sorry, should be specific. Michtims can swap active Callings (up to three can be attuned at a time) and there's a Tool, a Cloak and an Accessory slot on your character sheet, and they all work differently.
29.09.2025 11:08 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
And you start at level 5 distributed among two to three classes. It is a very nice system. I have so much fondness for JRPG design language; which you probably know if you played Michtim. My Slot System and Job System are basically JRPG inspired too!
29.09.2025 11:07 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I really really love Legend in the Mist / City of Mist, but every character works really similarly and I want my players to be able to toy with their mechanics a bit more, while not being locked into high complexity and leveling systems like in D&D.
FU unlocks perks with each levelup.
29.09.2025 11:07 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
For that endeavor I asked:
Games that allow flexible multiclassing, allow me to virtually play any ancestry I want, have easy to learn resolution mechanics. Each player should be able to contribute something useful. Mechanically interesting enough not to be too homogenous. Bonus points for German.
29.09.2025 11:04 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I really adore #FabulaUltima, and you wanna know how I got to that game? By describing my #TTRPG kinks to #ChatGPT and letting it recommend me games. That works surprisingly well. If you already know what kind of game mechanics or concepts you're into. Anyway. Fabula Ultima is even available in DE.
29.09.2025 11:02 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
Please give me an unironic list of things that have gotten better over the last ten years because Iโm spiraling.
Iโll start: you can buy an enormous TV from Costco for like $100 bucks now.
11.09.2025 17:38 โ ๐ 4322 ๐ 509 ๐ฌ 1370 ๐ 924
We could be 5 to 10 years from toothpaste that can regrow tooth enamel.
The scales are beginning to tip in favor of Mars once sustaining life. Weโll potentially know for sure by 2040.
The blue macaw is up to 160 individuals from an all-time low of 7, and confirmed to be breeding in the wild.
15.09.2025 04:17 โ ๐ 5623 ๐ 1340 ๐ฌ 2 ๐ 1
yeah, I went into a psychiatric hospital to not end up on the street
15.09.2025 04:26 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
tw trauma
after the homelessness, cranial hemorrhage, extended job loss and attempts, Iโm finally happy. got a new flat, a new partner and a new job.
it was honestly harrowing at times
15.09.2025 03:33 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Are there some non-US social media of this kind?
If this keeps continuing, there wonโt be any left soon.
13.09.2025 19:03 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0
๐บ MOCHI CONQUEST | A unique Turn-Based Roguelike JRPG Dungeon Crawler
โฉ๏ธ Wishlist Now on Steam! Demo coming soon ๐ฅ
โถ๏ธ https://store.steampowered.com/app/3518510/Mochi_Conquest?utm_source=bsk
๐ฎ JRPG at Heart, Roguelike in Spirit
Streamer, webcomic writer for Trinity Saga, and someone who talks a lot about video games. Married to @melonparfait.bsky.social โค๏ธ
Twitch: https://www.twitch.tv/thatchner
Webcomic: https://trinitysaga.carrd.co/
Journalist and author. My newsletter, the Long Game, is about baseball, creativity, and mental health. You can find it here: https://mollyknight.substack.com. My dog is named Canelo.
Definitely a psyop
McRib enthusiast
Kitten distribution system champion
Punctuation optional
I write โ and write about โ roleplaying games.
Global Healthcare Services Manager @ Hyland | Passionate about healthcare, digital health, AI & cloud | BSc, PRINCE2, MSP, L6ฯ Green Belt | Opinions are my own | https://linktr.ee/paulcochrane
Trans lesbian TTRPG designer, writer, consultant, editor and general spinner of plates from Argentina. I love my girlfriend.
Communist, sudaca and a bitch all in one.
#UEFAMafia #FuckUEFA
#cpfc #RejoinEU. #FuckTrump.
No extremists (either left or right), bigots, hate speech, morons, timewasters or personal attacks.
Anti-theists, Scottish Independence cultists and Notts Forest fans will be blocked on sight.
Reallife Jedi-Ritter ๐ช, gay ๐ณ๏ธโ๐, Katzenpapa ๐, Gamer ๐น๏ธ, โmittelgroรerโ Nerd ๐ค, Fantasy-Fan ๐ง๐ปโโ๏ธ, Schreiberling โ๐ป und Spieleentwickler โ๏ธ๐ฒ, Neu-Wiener ๐ฆ๐น, learning with Duolingo ๐บ๐ธ/๐ฌ๐ง and ๐ฏ๐ต
Partner: @maxvonl.bsky.social ๐
Austrian Gay Bear Top |ย 32yo
NSFW - No Minors
โฅ @saftpruegel.bsky.social
#gaybear #gay #bear #nsfw (de)
German Gaymer Bear Lv. 36 ๐ belongs to @gaydankenchaos.bsky.social ๐ฅฐ Zelda-Fan, Souls-Player and Pokรฉmon-Trainer.
Switch freundes Code:
SW-3386-7938-6192
German Chubby Gaymer Lv. 33 ๐ณ๏ธโ๐ in love with @regenwolf89.bsky.social
Zelda-Fan, Drag Race Addict and Pokรฉmon Trainer โฃ๏ธ Always open for a chat! :) Love my Bskies! Blank profiles not welcome! PSN: WolfMoonChild
Switch: SW-3482-8029-9704
The Cool Shenanigans of Tech Nerds
She/Her ๐
Clownery is the best medicine
Bluesky is where I post my nonsenseโจ
Author of โCurse: The City of One Thousand Martyrs,โ โThe Doom of Blackwinter,โ and โSong of the River Princeโ
He/Him
https://linktr.ee/markmeredith
Cranky lioness. You know me from Twitter. Cats, game design, Judaism, and very long threads. (She/her)
Artist at misconception.de
Researcher about post-porn at @postporn.org and Academy of fine Arts Vienna
Activist
Software developer
They/Them/None
Advocating through science based education, validation, and empathy
Nicolefilipponeauthor.com/my-links
๐ฉ๐ช Der KuLste Raum in Bern fรผr Tischrollenspiele und Brettspiele. Wir veranstalten regelmรคssig รถffentliche Spielrunden - oder du kannst unseren Raum fรผr deine Sessions mieten.
๐ฌ๐ง The KuLest room in Bern for tabletop role-playing games and board games.
Mental health meets magick.
Harnessing spirituality for personal growth, to help recover from burnout, tend old trauma wounds, and manage ADHD symptoms.
๐ณ๏ธโ๐ /|\ ๐ชท
Multiple
He/They
๐ฉถ๐ฉต๐ค๐ฉต๐๐ฉท
Caution: Loki hangs around me