Checkout my buddy’s NDC talk on how to make JavaScript performant!
This is what powers ExcaliburJS as a game engine.
#gamedev #indiedev
youtu.be/xCB9cB9YZL8?...
@excaliburjs.com.bsky.social
Your friendly TypeScript 2D game engine for the web! ⚔️ https://excaliburjs.com
Checkout my buddy’s NDC talk on how to make JavaScript performant!
This is what powers ExcaliburJS as a game engine.
#gamedev #indiedev
youtu.be/xCB9cB9YZL8?...
My NDC Oslo talk is live!!! Let's Make JavaScript BLAZINGLY FAST! Lessons from a Game Engine @excaliburjs.com
www.youtube.com/watch?v=xCB9...
#gamedev #javascript #excaliburjs
Fooled around and made a ExcaliburJS level design tool that uses Excel or Google Sheets to design the level, parses it, and automagically creates your tilemap and entities for you in Excalibur!!!!
#gamedev #indiedev
@excaliburjs.com
stylized night sky shader i've been poking at...might be cooking up an actual game project who knows 🙈🫣 #godot #gamedev #indiedev
08.07.2025 06:29 — 👍 60 🔁 10 💬 1 📌 0Code Snippet ```typescript import { Graph } from 'excalibur'; // Create an empty graph of strings const graph = new Graph<string>(); // Add a few nodes with string data const nodeA = graph.addNode("A"); const nodeB = graph.addNode("B"); const nodeC = graph.addNode("C"); // Connect nodes with bidirectional edges (default) graph.addEdge(nodeA, nodeB); graph.addEdge(nodeB, nodeC); graph.addEdge(nodeC, nodeD); graph.addEdge(nodeD, nodeE); // Check if nodes are connected const connected = graph.areNodesConnected(nodeA, nodeB); // true // Get neighbors of a node const neighbors = graph.getNeighbors(nodeA); // [nodeB] // Find shortest path from A to C const { path, distance } = graph.shortestPathDijkstra(nodeA, nodeC); const aStarResults = graph.astar(nodeA, nodeB); ```
🗺️ New Graph module to do graph data structures and algorithms with built in path finding! Thanks @mookie4242.bsky.social!
Features:
- Nodes with custom data
- Weighted, directed or undirected edges
- Position nodes in 2D space for spatial algorithms
- Built in BFS and DFS
- Path finding!
Code Snippet: ```typescript const query = new Query({ // all fields are optional components: { all: [ComponentA, ComponentB] as const, // important for type safety! any: [ComponentC, ComponentD] as const, // important for type safety! not: [ComponentE] }, tags: { all: ['tagA', 'tagB'], any: ['tagC', 'tagD'], not: ['tagE'] } }) ```
🧩 New ECS feature to improve Query options just landed in main Excalibur thanks to @mattjennin.gs!
Latest alpha `npm install excalibur@next`
Queries can now take additional options to filter in/out by components or tags! This is huge for our ECS fans out there and a long requested feature!
Another TV is possible.
@blippo.plus is out now on Playdate. Coming this fall to Nintendo Switch & Steam.
blippo.plus
A LEAP OF FAITH — Your Electronic Program Guide summary of what’s on this week, only on Blippo+
20.06.2025 23:42 — 👍 72 🔁 7 💬 1 📌 2We have some friends working on this! Trust me YOU MUST GET Blippo+
www.youtube.com/watch?v=aKTX...
#switch #nintendo
IIFE deserves more love! #javascript #typescript
youtu.be/ZyxOt09-LXE
Big thanks to!
* @adamduehansen.bsky.social
* @scottwestover.dev
Futurama character, Professor Farnsworth saying "Good news, Everyone!"
Good News everyone! A new version Excalibur Dev Tools Extension had been deployed to the Chrome/FF web stores!!!
Release: github.com/excaliburjs/...
Chrome: chromewebstore.google.com/detail/excal...
FF: addons.mozilla.org/en-US/firefo...
Spent a lot of time challenging myself this weekend with some good 'ole procedural generation.
The work from @kenney.nl is truly an inspiration!
www.kenney.nl
His creature and avatar generator tools inspired me to try and see if I can mimic it in ExcaliburJS. @excaliburjs.com
#gamedev #indiedev
In this week's deep dive, we cover everything TypeScript developers need to know about the latest Node 24 release, including examples of each new language feature. We've even put together a code snippet repo you can check out!
#node #typescript #javascript
Results have been released for GameDevJS2025 Game Jam! We finished #68 out of 417 Entries!
Super proud of the game we put forward, and we had a blast doing it! Try it out!
mookie4242.itch.io/gamedevjsjam...
#gamedev #indiedev #gamejam
Thanks to @excaliburjs.com for a great dev experience!
💌 The Web Game Dev Newsletter Issue 026 is out! Read it online here: webgamedev.com/newsletter/026, and subscribe to get the next ones delivered right to your inbox! 🚀 #threejs #r3f #gamedev
07.05.2025 15:59 — 👍 17 🔁 8 💬 1 📌 0Be sure to check out the Web Game Dev newsletter! We have a lot of stuff on there!
* Let's Learn Shaders www.youtube.com/watch?v=G2tv...
* Building Games in TypeScript typescript.fm/bonus15
* Happy New Year Excalibur excaliburjs.com/blog/happy-n...
Castle with the text Excalibur, a friendly open-source TypeScript game engine for the web.
Today on the pod, @erikonarheim.com shares how you can build games for the web with TypeScript and the Excalibur.js game engine. What's involved? And how do your webdev skills translate? All this and more in today's deep dive episode!
typescript.fm/bonus15
#typescript
Just got our submission in for GameDevJS2025 GameJam
We're pretty stoked with how it turned out!
Lemme know your thoughts! Any/all comments left are much appreciated!
@excaliburjs.com
#indiedev #gamedev #gamejam
mookie4242.itch.io/gamedevjsjam...
#screenshotsaturday
Just submitted Axe and Arrow for the GameDevJS2025 Jam!
@excaliburjs.com
Feel free to check it out: mookie4242.itch.io/gamedevjsjam...
This week on the pod! @erikonarheim.com and @kamranicus.com have a candid discussion about how the podcast started, how it went, and what the plans are for the future. Get a peek behind the curtain with this
typescript.fm/bonus14
#typescript
This week we are trying something new! Releasing episodes on days that start with "T", splitting things into 2!
🎉 News on Tuesdays
🔮 Deep Dives on Thursdays
Check out our first news show
typescript.fm/14
#typescript
Chickensoft administrator @mrkwlsn.bsky.social will be speaking at #GodotCon 2025 on Enjoyable Game Architecture with #godot and #csharp! If you're also attending, stop by and say hi!
#godot #indiedev #gamedev
Words "TypeScript Types" over the original DOOM video game cover
This week on the pod, we talk to Dimitri Mitropoulos (of @michigantypescript.com) about building DOOM in the TypeScript type system. We walk through all the nitty gritty and explore this truly amazing engineering feat! You'll be surprised!
typescript.fm/13
#doom #typescript
If you're in Minneapolis, @kamranicus.com, @erikonarheim.com, and other Excalibur.js team members will be at VGM Con today through Sunday! We've got a booth so come say hi and play some TypeScript games! 🎮
We'll be live game coding throughout the weekend at our booth!
vgmcon.org
#VGMCon
a small scene of a little person standing outside a castle, and with a debug log being printed over the scene
Spent some time playing with touch gesture recognition to have that library under my belt for a game jam coming up!
#gamedev #indiedev
@excaliburjs.com
Got my system recognizing single tap, double taps, tap and hold, touch joystick, and swipe recognition.
If you're in Minneapolis, @erikonarheim.com and I and other @excaliburjs.com team members will be at VGM Con today through Sunday! We've got a booth so come say hi and play some TypeScript games! 🎮
vgmcon.org
Have you ever wanted to learn how to program shaders???
Let's Learn Shaders!
youtu.be/G2tvnmSyP2M
#glsl #shader #gpu #gamedev
Messed around today and ported a shockwave post processing shader over to @excaliburjs.com !
#gamedev #indiedev
Special thanks to:
www.youtube.com/@BarneyCodes
for the guidance, great programming tutorials on his site!
Please send us your feedback for the show! We'd like to talk about it on our retro episode!
feedback@typescript.fm
#typescript