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Crigz

@crigz.bsky.social

Professional Software developer. Amateur game developer. Working on various projects I find fun, might actually release something someday, who knows! Check out my YouTube channel! https://www.youtube.com/@crigz

202 Followers  |  33 Following  |  16 Posts  |  Joined: 08.01.2024  |  1.7241

Latest posts by crigz.bsky.social on Bluesky

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I don't think #Godot physics engine is able to keep up with our initial idea for #PirateJam ๐Ÿ˜… Limbs flying off all over the place! After a bunch of hours trying to stop it, we're going to pivot to a new concept entirely. #gamedev

18.01.2025 08:28 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Few things I love:
* Super simple to learn
* Really easy C interop
* Error handling
* Comp time
* Build system

I really like Rust, but Zig felt as safe as I needed while still giving me full control of memory allocation. I look forward to trying some bigger projects in Zig.

01.12.2024 14:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Advent of Code 2024

Does anyone else get unreasonably excited for Advent of Code each year?

Now, what language to learn this time...๐Ÿค”

I'm thinking either Odin or Go this time...

adventofcode.com

01.12.2024 09:34 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Loving the art style mate!

26.11.2024 08:56 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Decided to give #ziglang a go by using it to build a chip8 emulator. Absolutely love the language! I wonder if there are any decent zig bindings for #godot yet? ๐Ÿ‘€

21.11.2024 10:00 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Nice problem to have! The vibes on this platform are phenomenal, glad you're suffering from success.

20.11.2024 22:18 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I think this is the likely only solution with Godot currently. I'll look into it, cheers mate.

19.11.2024 21:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah that's essentially how it works.

19.11.2024 14:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Smaller blocks help performance, but they create glaring seams between meshes when vertices don't fully align. The pixel shader does a really good job of highlighting them too ๐Ÿ˜…

19.11.2024 14:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿคฃ thanks for the idea mate, I'll give it a shot.

19.11.2024 10:38 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks for replying! The deformation is already being handled in a vertex shader, the issue is that the mesh has a lot of wasted vertices until the plow actually deforms them. I need some way to either reduce unplowed verticies, or only render the full vertices around the player.

19.11.2024 09:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Anyone have ideas on optimising snow deformation in #godot? The usual approach is Tessellation, which isn't currently possible in the engine. I've broken the snow into 100x100m chunks and use lower resolution meshes for the far away chunks but it's not really helping enough. #gamedev

19.11.2024 09:09 โ€” ๐Ÿ‘ 35    ๐Ÿ” 1    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0

That's awesome! Hope you like the vid.

09.01.2024 12:37 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Looks pretty cool on primitive shapes too!

08.01.2024 14:58 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Godot 4 Post Processing: 3D Pixel Art Shader A tutorial on how to use custom post processing shaders in Godot 4.0 to create a 3d pixel art shader.Link to GitHub repo:https://github.com/CBerry22/3d-Pixel...

Hey all! The tutorial for this #Godot 3D Pixel Art shader is now up on YouTube!

Check it out! t.co/NGSltmgD9E

#gamedev

08.01.2024 14:55 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Hello World! ๐Ÿ‘€

08.01.2024 14:34 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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