I don't think #Godot physics engine is able to keep up with our initial idea for #PirateJam ๐
Limbs flying off all over the place! After a bunch of hours trying to stop it, we're going to pivot to a new concept entirely. #gamedev
18.01.2025 08:28 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0
Few things I love:
* Super simple to learn
* Really easy C interop
* Error handling
* Comp time
* Build system
I really like Rust, but Zig felt as safe as I needed while still giving me full control of memory allocation. I look forward to trying some bigger projects in Zig.
01.12.2024 14:16 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Advent of Code 2024
Does anyone else get unreasonably excited for Advent of Code each year?
Now, what language to learn this time...๐ค
I'm thinking either Odin or Go this time...
adventofcode.com
01.12.2024 09:34 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Loving the art style mate!
26.11.2024 08:56 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Decided to give #ziglang a go by using it to build a chip8 emulator. Absolutely love the language! I wonder if there are any decent zig bindings for #godot yet? ๐
21.11.2024 10:00 โ ๐ 11 ๐ 0 ๐ฌ 1 ๐ 0
Nice problem to have! The vibes on this platform are phenomenal, glad you're suffering from success.
20.11.2024 22:18 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I think this is the likely only solution with Godot currently. I'll look into it, cheers mate.
19.11.2024 21:41 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Yeah that's essentially how it works.
19.11.2024 14:47 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Smaller blocks help performance, but they create glaring seams between meshes when vertices don't fully align. The pixel shader does a really good job of highlighting them too ๐
19.11.2024 14:24 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
๐คฃ thanks for the idea mate, I'll give it a shot.
19.11.2024 10:38 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
Thanks for replying! The deformation is already being handled in a vertex shader, the issue is that the mesh has a lot of wasted vertices until the plow actually deforms them. I need some way to either reduce unplowed verticies, or only render the full vertices around the player.
19.11.2024 09:29 โ ๐ 0 ๐ 0 ๐ฌ 2 ๐ 0
Anyone have ideas on optimising snow deformation in #godot? The usual approach is Tessellation, which isn't currently possible in the engine. I've broken the snow into 100x100m chunks and use lower resolution meshes for the far away chunks but it's not really helping enough. #gamedev
19.11.2024 09:09 โ ๐ 35 ๐ 1 ๐ฌ 5 ๐ 0
That's awesome! Hope you like the vid.
09.01.2024 12:37 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Looks pretty cool on primitive shapes too!
08.01.2024 14:58 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Hello World! ๐
08.01.2024 14:34 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
Tips and tricks for learning Japanese language through novels, manga, anime, podcasts, etc.
(JLPT N1. Translator. Live in Osaka, Japan.)
Don't just study Japanese, use it!
ๅๅผทใ ใใงใชใๆฅๆฌ่ชใฏใไฝฟใใฐไฝฟใใปใฉไธๆใซใชใใใงใใ
๐ฏ๐ต jtalkonline.com
โ๏ธ https://ko-fi.com/G2G5AEBW
Passionate about game development, history, and culinary explorations.
Itchio: https://jakaplus.itch.io
Ko-fi: https://ko-fi.com/jakaplus
Your free, open-source game engine ๐ฎ๐ ๏ธ
Develop your 2D & 3D games, cross-platform projects, or even XR ideas!
๐ https://links.godotengine.org/
That guy from the internet and other such places! Father, gamer, web dev, hobbyist streamer, and photoshopping memer. Embracing positivity and spreading laughter amongst the chaos of life.
https://twitch.tv/blue_awning
CTO passionate about building teams & products ยท Software, AI, data, digitalization, IoT, cleantech, and innovation ๐ซ๐ท๐ธ๐ช๐ช๐บ๐
๐ฎ Community Builder | now @byterockers.games, prev. Godot Engine
๐ฌ Content Creator? twitch.tv/murderveggie
๐ณ๏ธโ๐ Obnoxiously queer
๐ฅจ Munich, Germany
๐ bio.link/murderveggie
๐ murderveggie@gmail.com
โ ๏ธ personal account, views are my own
Praising Jesusโ๏ธ Father. Software Developer. Game Developer. Content Creator. I should really focus on one but itโs hard bro - #gamedev #raylib #indiedev #fullstack #rails #javascript #cpp #java #springboot
CEO of Bluesky, steward of AT Protocol.
dec/acc ๐ฑ ๐ชด ๐ณ
| Managing Director @freerangedevs.bsky.social : Making ROVA |
| Solo Dev: making FEYGHT |
โจWishlist ROVA!โจ
https://store.steampowered.com/app/3147020/ROVA_Demo/
Current hyper focus: Yuka Morii Pokemon card collection ๐ซถ
Shop: mathildacrafts.Etsy.com
3D Artist and Game Designer
oscilloscopes, cycling, snow, big cities, wiki. I like speculating about found objects.
protocol engineer @bsky.app. formerly archive.org
elsewhere: bnewbold.net / @bnewbold@social.coop
Open indie game marketplace and DIY game jam host
Account support? Email support@itch.io
โ๐ข You can use your itchio URL as your Bluesky username, check here: https://itch.io/user/settings/bluesky
Technical advisor to @bluesky - first engineer at Protocol Labs. Wizard Utopian
dec/acc ๐ฑ ๐ชด ๐ณ
Iโve boldly gone into the clear blue yonder. Follow for more recipes and tips.
๐ฎ Ex-big-studio dev turned solo indie menace in Tokyo.
๐ฐ Happy Hotel is out now on PS5, Switch & Steam! If youโre down with creepy bunny dolls that want to kill you, check it out.
๐ Steam: s.team/a/3295230
๐ฌ Discord: discord.gg/TtFaW83waf
Game developer working on mining roguelike Dig Dig Boom. #indiedev Stein Makes Games - using #godot!
โญWishlist my game: s.team/a/2026040
๐ฅ"Game of the Year" 2023 at StartNTNU Norwegian Game Awards
๐Links: https://linktr.ee/steinmakesgames
Hi, hello! I'm D.M.G., I make lowpoly 3D and I write tabletop stuff!
#lowpoly #faunoid #badnikreviews
https://ko-fi.com/dmgthepoly3d