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Ilia

@ilia-r.bsky.social

Building my dream game in Godot

141 Followers  |  27 Following  |  43 Posts  |  Joined: 03.12.2024  |  1.7811

Latest posts by ilia-r.bsky.social on Bluesky

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Save 20% on RAM: Random Access Mayhem on Steam The roguelike where you play as the enemies. Take control of your foes, turn them against each other in fast-paced combat, and leap to a new host before your current body breaks down.

Featured game: RAM: Random Access Mayhem

store.steampowered.com/app/2256450/...

30.09.2025 15:22 โ€” ๐Ÿ‘ 62    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

UI is looking fantastic!

01.10.2025 20:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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After a healthy break, I'm back to building my original Slay the Spire inspired game. This time, I decided to drop the classic branching tree and instead take inspiration from He Is Coming, with boss fights now on a timer based on steps taken. Do you like it? #heiscoming #slaythespire #indiegamedev

17.09.2025 18:11 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Astrology

hecatestars.pages.dev

solar system visualization with threejs

06.03.2025 23:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ahaha. Pure comedy.

10.01.2025 18:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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What a clown fiesto lol.

Now your starting party loads into the first fight. Baby steps.

#godot #godotengine #indiegamedev #buildinginpublic

10.01.2025 14:55 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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For my autobattler, I wanted to setup a basic game flow. You now choose from a starting band to initiate your run with. Then, you choose from a node path inspired by Slay the Spire.

#godot #godotengine #indiegamedev

08.01.2025 20:24 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The Oddish/Onion is beyond cute! Best one of the whole lot. And is that an Asparagus? ย Speargus?

08.01.2025 16:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Welcome! Playing Skyrim mods is an epic treat. To the point that it becomes an entirely new game.

07.01.2025 13:13 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

First make it work, then make it better!

07.01.2025 13:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Do you like Chain Lightning?!?

What a legendary spell concept. I built this by creating a SpellBase class, which can support Modifiers. Now my new spell has a chain modifier, opening the door for wild permutations.

#godot #godotengine #indiegamedev

07.01.2025 13:09 โ€” ๐Ÿ‘ 14    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

You look stunned!

06.01.2025 18:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'm in Canada! HBU?

06.01.2025 15:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Godspeed!

06.01.2025 15:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Aww haha, thats a huge compliment :D

06.01.2025 15:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Inspired by DotA, I added a "Basic Attack Modifier" class, and my first instance of this was the classic Cleave.

Fear the Chopfang!

#godot #godotengine #indiegamedev

06.01.2025 15:15 โ€” ๐Ÿ‘ 29    ๐Ÿ” 2    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Ahhh haha! You rock Elthen, keep up the beautiful work ๐Ÿฅณ๐Ÿซก

05.01.2025 18:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you for the support <3

05.01.2025 16:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you! I'm a patron of @elthen.bsky.social so it's a bit of a "let's see what we get" situation. He did a lot of frogs in December :D

05.01.2025 16:53 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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I discovered behaviour trees and dropped the state machines completely. Coding is an endless struggle of It's Good Enough vs Damn I Got a Badass New Idea

Now I can try to make advanced behaviours like:

- Can I buff my ally?
- Is there a closer enemy near me?

#godot #godotengine #indiegamedev

05.01.2025 16:14 โ€” ๐Ÿ‘ 21    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Just can't help myself and want to play with the Autobattler some more. I added a frogger pikeman, and a toadmage which shoots water projectiles. And a poise system, cuz #soulslike

#indiedev #godot #godotengine #indiegamedev

30.12.2024 18:50 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

No reason it can't go on PC too :D

I think this kind of game is perfect for mobile. You just manage the pre-battle phase and the post-battle phase, then just sit back and enjoy the chaos!

29.12.2024 20:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you! Godot is all platforms, so I would like to have it playable on my phone while I wait for random things, like the elevator.

29.12.2024 20:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I couldn't help but experiment with an autobattler concept. A roguelite where you build a band of warriors and overthrow a great tyrant. Something about the chaos of scripted warfare... #godotengine #godot #indiedev

29.12.2024 18:21 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I use Linear.app for my own project management. I find even as a solo dev, somewhere to prioritize my own thoughts is clutch.

#indiegamedev #solodev

20.12.2024 21:41 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you! <3

20.12.2024 18:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'm down! Making my dream game inspired by Slay the Spire.

20.12.2024 13:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Isn't it enough to just clean up the listener when the tower "dies"? Then it wouldn't need to handle game over, which would violate single responsibility principle.

20.12.2024 13:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Agreed! 0 coupling between components. Fascinating approach.

20.12.2024 12:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I had to double back and delete 50% of the code. It was getting buggy and I couldn't progress further. I realized I had a lot of fundamental issues and refactored everything to an EventBus pattern. Project is alive and well...2 steps forward, one step back. #godot #godotengine #indiegame #indiedev

20.12.2024 02:38 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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