Featured game: RAM: Random Access Mayhem
store.steampowered.com/app/2256450/...
@ilia-r.bsky.social
Building my dream game in Godot
Featured game: RAM: Random Access Mayhem
store.steampowered.com/app/2256450/...
UI is looking fantastic!
01.10.2025 20:39 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0After a healthy break, I'm back to building my original Slay the Spire inspired game. This time, I decided to drop the classic branching tree and instead take inspiration from He Is Coming, with boss fights now on a timer based on steps taken. Do you like it? #heiscoming #slaythespire #indiegamedev
17.09.2025 18:11 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0hecatestars.pages.dev
solar system visualization with threejs
Ahaha. Pure comedy.
10.01.2025 18:19 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0What a clown fiesto lol.
Now your starting party loads into the first fight. Baby steps.
#godot #godotengine #indiegamedev #buildinginpublic
For my autobattler, I wanted to setup a basic game flow. You now choose from a starting band to initiate your run with. Then, you choose from a node path inspired by Slay the Spire.
#godot #godotengine #indiegamedev
The Oddish/Onion is beyond cute! Best one of the whole lot. And is that an Asparagus? ย Speargus?
08.01.2025 16:13 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0Welcome! Playing Skyrim mods is an epic treat. To the point that it becomes an entirely new game.
07.01.2025 13:13 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0First make it work, then make it better!
07.01.2025 13:10 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Do you like Chain Lightning?!?
What a legendary spell concept. I built this by creating a SpellBase class, which can support Modifiers. Now my new spell has a chain modifier, opening the door for wild permutations.
#godot #godotengine #indiegamedev
You look stunned!
06.01.2025 18:23 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I'm in Canada! HBU?
06.01.2025 15:30 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Godspeed!
06.01.2025 15:29 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Aww haha, thats a huge compliment :D
06.01.2025 15:28 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Inspired by DotA, I added a "Basic Attack Modifier" class, and my first instance of this was the classic Cleave.
Fear the Chopfang!
#godot #godotengine #indiegamedev
Ahhh haha! You rock Elthen, keep up the beautiful work ๐ฅณ๐ซก
05.01.2025 18:36 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Thank you for the support <3
05.01.2025 16:56 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Thank you! I'm a patron of @elthen.bsky.social so it's a bit of a "let's see what we get" situation. He did a lot of frogs in December :D
05.01.2025 16:53 โ ๐ 2 ๐ 0 ๐ฌ 2 ๐ 0I discovered behaviour trees and dropped the state machines completely. Coding is an endless struggle of It's Good Enough vs Damn I Got a Badass New Idea
Now I can try to make advanced behaviours like:
- Can I buff my ally?
- Is there a closer enemy near me?
#godot #godotengine #indiegamedev
Just can't help myself and want to play with the Autobattler some more. I added a frogger pikeman, and a toadmage which shoots water projectiles. And a poise system, cuz #soulslike
#indiedev #godot #godotengine #indiegamedev
No reason it can't go on PC too :D
I think this kind of game is perfect for mobile. You just manage the pre-battle phase and the post-battle phase, then just sit back and enjoy the chaos!
Thank you! Godot is all platforms, so I would like to have it playable on my phone while I wait for random things, like the elevator.
29.12.2024 20:14 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I couldn't help but experiment with an autobattler concept. A roguelite where you build a band of warriors and overthrow a great tyrant. Something about the chaos of scripted warfare... #godotengine #godot #indiedev
29.12.2024 18:21 โ ๐ 8 ๐ 0 ๐ฌ 1 ๐ 0I use Linear.app for my own project management. I find even as a solo dev, somewhere to prioritize my own thoughts is clutch.
#indiegamedev #solodev
Thank you! <3
20.12.2024 18:18 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I'm down! Making my dream game inspired by Slay the Spire.
20.12.2024 13:04 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Isn't it enough to just clean up the listener when the tower "dies"? Then it wouldn't need to handle game over, which would violate single responsibility principle.
20.12.2024 13:03 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Agreed! 0 coupling between components. Fascinating approach.
20.12.2024 12:17 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I had to double back and delete 50% of the code. It was getting buggy and I couldn't progress further. I realized I had a lot of fundamental issues and refactored everything to an EventBus pattern. Project is alive and well...2 steps forward, one step back. #godot #godotengine #indiegame #indiedev
20.12.2024 02:38 โ ๐ 7 ๐ 1 ๐ฌ 1 ๐ 0