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Shawn Wang

@herecomesshawn.bsky.social

It’s still better than CaR dEsIgN.

9 Followers  |  8 Following  |  16 Posts  |  Joined: 17.12.2024  |  1.5909

Latest posts by herecomesshawn.bsky.social on Bluesky

*emissive

11.11.2025 02:42 — 👍 1    🔁 0    💬 0    📌 0
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Set dressing and figuring out how to animate messive. I love how UE the result turned out. Quick joke of the day: my friend looked at this and said ‘you should go to FS’. I said nah I ain’t doing farming simulator.

11.11.2025 02:41 — 👍 11    🔁 1    💬 1    📌 0
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Mad texturing. Took me two days and an hour to figure out how scattering works. I exported packed ue sss and it turned out I need to create material instance on opacity and brightness and color in it. I searched for cattering in ue and there’s meta human all over the place. I’m so tired.

11.11.2025 02:39 — 👍 3    🔁 0    💬 0    📌 0
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ZBrush sculpting and normal baking. Put em in blender to model the hard faces. They look worse in blender somehow. There 3 trillion faces on my 5080 and it crashes everytime. ZBrush and substance painter never improved even in 2026,not that im complaining,but.

11.11.2025 02:36 — 👍 1    🔁 0    💬 0    📌 0
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updating my previous spagettis. Flip flopped basically everything-I tried flow and “select from three options”but none had worked,it’s always flip flop. Flip flop till the world ends. Like-if you need 2,flip flop. 3?flip flop twice and make one empty. 4?flip flop twice .This is my Roman Empire.

11.11.2025 02:34 — 👍 0    🔁 0    💬 0    📌 0
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This is a bit late but here it is. In my defense it ran on a weak-ass laptop and I’ve given everything including my soul to keep this running(and yes I really spent a huge amount of time on sushiben

05.10.2025 18:14 — 👍 2    🔁 0    💬 0    📌 0

still figuring out why UE is eating my textures. Might have to redo the thing again.

05.10.2025 18:11 — 👍 1    🔁 0    💬 0    📌 0

finished burilding. Deleting everything not needed. no-third person needs to be set in every world settings on the right. Along with third person character etc.

30.09.2025 07:52 — 👍 1    🔁 0    💬 0    📌 0
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did the groom binding. Redid hair in blender using particle system and export as alembic. Bind the hair to the skeleton mesh. I would die before making animations.

16.09.2025 16:17 — 👍 1    🔁 0    💬 0    📌 0
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gotcha rigged

16.09.2025 05:19 — 👍 0    🔁 0    💬 0    📌 0
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Concept art, unlit blackouts but in unity(that’s why they look bad,not me

12.09.2025 01:20 — 👍 0    🔁 0    💬 0    📌 0
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Totally random assets building

12.09.2025 01:16 — 👍 0    🔁 0    💬 0    📌 0
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Some of the in-game assets and design sheets <3~

12.09.2025 01:12 — 👍 0    🔁 0    💬 0    📌 0
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This got us best visual arts of CiGa game jam!

12.09.2025 01:10 — 👍 0    🔁 0    💬 0    📌 0
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I’m so sorry this is unrelated but does this consider as a devlog. No? Okay fair

12.09.2025 01:07 — 👍 0    🔁 0    💬 0    📌 0

SIRRRRR

12.09.2025 01:05 — 👍 1    🔁 0    💬 0    📌 0

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