I could add that as an option later, that wouldn't be a bad idea! Right now it's tricky cause the resources assume they are being viewed from the front.
08.06.2025 17:54 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0@luizzakky.bsky.social
Brazilian programmer, pixel artist, game player, in general chill guy. You can play my games and prototypes over at: https://luizzak.itch.io/
I could add that as an option later, that wouldn't be a bad idea! Right now it's tricky cause the resources assume they are being viewed from the front.
08.06.2025 17:54 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0So I was messing around with my custom racing overlay, when I found out that the racing game I play can share car information such as rotation and velocity via a UDP socket, allowing me to do such things as roll the overlay with the in-game car... #gamedev #godot #streaming #simracing
08.06.2025 16:58 โ ๐ 18 ๐ 0 ๐ฌ 1 ๐ 0Chill Beats To Exorcise To is the next upcoming genre I feel it
06.06.2025 14:35 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Gh-gh-ghosts?!
02.06.2025 15:04 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0(Goose avatar not included)
01.06.2025 15:47 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I made a racing overlay for when I'm streaming racing games, it reacts in real-time to the steering wheel/pedals/shifter inputs, and you can also download and use it for free: luizzak.itch.io/racing-overlay
#godot #streaming #overlay #simracing
Chicken v2, this time with little chicks! #pixelart
18.04.2025 22:02 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0A chicken, to sharpen my creature drawing skills #pixelart
15.04.2025 17:42 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0It's a design choice that is tied to the players sprite: since I need a weapon animation for all body states (over 20 at this point), I decided to go with a single rifle design that means "pickup weapon", along with the base pistol animations, and so it ended up the same for all crates.
14.04.2025 20:23 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Some animated weapon crates for my game. I tried to go with a diegetic design than arcade, and am happy with how they are turning out! #pixelart #gamedev
14.04.2025 19:27 โ ๐ 36 ๐ 3 ๐ฌ 2 ๐ 0A row of pixelart depictions of civilians looking to the right with a green-blue background. The first civilian is dressed in office clothes and looks slightly disheveled, the second in a suite, the third in a top and dress, and the last in blue jeans, wearing a hard hat and wielding a large spanner in their hands.
Practicing drawing civilians because I realized I'd eventually need some in the background sets for my game. #pixelart #gamedev
10.04.2025 21:58 โ ๐ 13 ๐ 1 ๐ฌ 0 ๐ 0If you have an old explosion sprite that needs some spruce upping, I highly recommend adding smoke! #pixelart #gamedev
04.04.2025 20:51 โ ๐ 32 ๐ 2 ๐ฌ 1 ๐ 0Little animated demo of the tilt/turn animations of a rocket launcher helicopter sprite for my game #pixelart #gamedev
29.03.2025 17:17 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0Apparently even on desktop there's two upload buttons, one for images and one for videos. If you upload an animated .gif through the image button it's not animated.
28.03.2025 20:52 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0A side-by-side comparison between two pixel-art helicopters, labeled 'Old' and 'New'. The 'Old', green helicopter has different shading and less details than the 'New' helicopter, which has extra fins, blades, boosters, paneling, bolts, and stickers.
While retexturing the very first sprite for my game, I decided to google what a helicopter actually looks like and... Well, I had to go back and redesign the thing a bit #pixelart #gamedev
28.03.2025 17:53 โ ๐ 17 ๐ 2 ๐ฌ 0 ๐ 0Kkkkkjk
26.03.2025 17:04 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0A side by side comparison of two pixel-art sprites depicting an egg-shaped robot on threads is shown, one titled 'Sketch' and another 'Final', with 'Sketch' being a flat, color-only illustration, while the 'Final' version is fully shaded and has additional detail.
A pixelart depiction of an egg-shaped robot that has been destroyed, with bullet holes, hanging wires, a broken lightbulb, and features popping out.
Another day, another enemy sprite for my game sketched and finalized. This time I challenged myself to not overdo on paneling and use dithering to texture a big smooth surface instead. Bonus death sprite included #pixelart #gamedev
26.03.2025 00:23 โ ๐ 12 ๐ 3 ๐ฌ 1 ๐ 0Oops, now the bitrate is butchered... Well, bluesky things, I guess!
25.03.2025 13:57 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Apparently a gif I posted here a couple of days ago of an enemy for my game wasn't a gif but a static image? Here's the actual animated version #pixelart #gamedev
25.03.2025 13:56 โ ๐ 18 ๐ 2 ๐ฌ 3 ๐ 0A side by side comparison of two pixel-art style sprites of a capsule-like container with a character inside is depicted, one labeled 'Sketch' and another 'Final', with 'Sketch' version being flat-shaded and composed of shapes-only, while the 'Final' version is fully shaded and has additional details such as handles, paneling, bolts, and rods shooting from behind.
Comparison between initial shape sketch and designed/shaded versions of a sprite for my game #pixelart #gamedev
23.03.2025 16:24 โ ๐ 18 ๐ 3 ๐ฌ 1 ๐ 0Firespewer enemy for my game #pixelart #gamedev
20.03.2025 13:52 โ ๐ 11 ๐ 2 ๐ฌ 0 ๐ 0A side by side comparison of two looping animated sprites is shown, depicting a two armed and two legged robot swinging back and forth in an idle stance. The right sprite has increased detailing in the flat surfaces, indicating seams, bolts and panels that the left sprite lacks.
Retexturing sprites break up boring flat surfaces #pixelart
19.03.2025 17:52 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0A layered set of buildings, spanning the width of an urban skyline, trees and a mountain top the distance with a cloudy/foggy sky closing the image. The buildings in the foreground are muted in color, while the centered colored buildings contrast the again monotone backdrop buildings layer.
A chill Thursday morning in the downtown #pixelart
18.03.2025 14:43 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 0