<3
02.02.2026 17:40 β π 1 π 0 π¬ 0 π 0@foolbox.bsky.social
Solo game dev in their little box π¦ Wishlist SCOPECREEP here -> https://s.team/a/3595710 Watch live development here -> https://twitch.tv/foolbox
<3
02.02.2026 17:40 β π 1 π 0 π¬ 0 π 0<3
02.02.2026 16:22 β π 1 π 0 π¬ 0 π 0Thank you!
02.02.2026 15:53 β π 2 π 0 π¬ 0 π 0JuiceBox they call me
02.02.2026 15:39 β π 1 π 0 π¬ 0 π 0After 9 months of work, I'm proud to present to you the DEMO for SCOPECREEP! Go have a look, play it, and leave a review if you like the game (or if you don't).
#incremental #gamedev #indiedev #demo #godot #scopecreep
store.steampowered.com/app/3955580/...
should post it in reddit MemeTemplatesOfficial, real good potential there!
17.01.2026 15:34 β π 2 π 0 π¬ 0 π 0We just launched the Steam Page for the Demo of SCOPECREEP! The Demo is set to be released on February 2nd, mark it on your calendar! And if you haven't already, drop a wishlist!
#gamedev #indiedev #incremental #godot #scopecreep
store.steampowered.com/app/3955580/...
Having stories that always end well is also a way of distracting π
05.01.2026 11:28 β π 1 π 0 π¬ 1 π 0Such a good boy β€οΈ
04.01.2026 13:44 β π 1 π 0 π¬ 0 π 0I've considered it, but I felt like it reduced some of the impact. The transitions in my menus are way quicker, but I wanted the transition between the active and thinking part of the game to be more significant and break the pace, that's the whole reason this transition is longer :)
03.01.2026 12:40 β π 1 π 0 π¬ 0 π 0Polished it even more :)
02.01.2026 21:59 β π 17 π 2 π¬ 1 π 0Cool and spooky!
02.01.2026 17:08 β π 2 π 0 π¬ 0 π 0During playtest, multiple people mentioned that my transition screen was giving them a flashbang, so I decided to rework it a little. I present to you, the "inbetween"... What do you all think?
#indiedev #gamedev #godot #flashbang #upsidedown
Completely agree! Like "Hey you liked that? WELL THERE'S MORE!"
04.12.2025 00:42 β π 4 π 0 π¬ 1 π 0I like the idea, but there's multiple different branch in the tree that will each have a "final" node to show there's a lot of possibilities in all direction. Would be a little weird if they all had that behavior... But... They could show a "shadow" version of the future nodes... *taking notes*
03.12.2025 23:20 β π 3 π 0 π¬ 1 π 0How was the response from the players?
03.12.2025 17:24 β π 2 π 0 π¬ 1 π 0I've been working on getting my demo ready, and I'm still wondering how to end it in a way that leave the player interested. That's what I have so far, what do you all think?
#indiedev #gamedev #gamedesign #demo #godot #steam #incremental
Very nice! Hope I can catch a stream soon!
25.11.2025 13:58 β π 1 π 0 π¬ 0 π 050k deletes tho...
25.11.2025 12:12 β π 2 π 0 π¬ 1 π 0New game?!
25.11.2025 11:50 β π 1 π 0 π¬ 1 π 0Nice picture of your boss
17.11.2025 17:09 β π 2 π 0 π¬ 1 π 0Thank you so much for trying it out! Already started working on some of the feedback you provided :)
12.11.2025 16:57 β π 1 π 0 π¬ 0 π 0No, the music was made by @trevron.bsky.social, but we worked closely for the main song and the trailer cut. I always like when the editing is properly timed :D
09.11.2025 21:26 β π 3 π 0 π¬ 0 π 0I know exactly what you mean XD I went through a lot of effort to make the upgrades buying animation fit with the music!
09.11.2025 03:00 β π 2 π 0 π¬ 1 π 0Negative mode is not usually something you have in game, but I see it has a funny eastern egg that I'll use to build some of the extra story with ;)
09.11.2025 02:59 β π 3 π 0 π¬ 0 π 0I did consider a dropdown, but it felt wrong somehow. The only other option would be a separate menu, but I want my options to stay clean and simple. Might visit some other options, like having a side panel that opens with the languages?
08.11.2025 18:55 β π 2 π 0 π¬ 0 π 0I don't have a lot of screen shake yet, but I'll definitely add one. As for word movement, do you mean how the title screen is moving?
08.11.2025 15:26 β π 1 π 0 π¬ 1 π 0You got this!
08.11.2025 15:25 β π 2 π 0 π¬ 1 π 0Do you want to be friends? That way it's all going to be okay :D
08.11.2025 00:14 β π 3 π 0 π¬ 0 π 0