my indie game for 15 seconds
08.02.2025 13:23 — 👍 443 🔁 98 💬 17 📌 15@chase-hunter.bsky.social
Previously: retroshark Yo, I’m Chase. I type text. Sometimes I include numbers. I push pixels. Sometimes it results in art. I make games and software.
my indie game for 15 seconds
08.02.2025 13:23 — 👍 443 🔁 98 💬 17 📌 15Congratulations, that is a huge accomplishment!
25.01.2025 19:21 — 👍 2 🔁 0 💬 1 📌 0NES videogame scene of a castle made of brown-grey stone blocks, with cast shadows, a brick texture and bright highlights, seen from a rotated top-down angle, over a background of distant trees. It features dark green grass tiles, bright blue water pools, and yellow-brown wooden crates.
NES-compliant castle scene, made on the NAW editor by @nesrocks.bsky.social to take advantage of the 8x8 atributes supported by the amazing BB-Studio (a NES target game maker, fork of GB-studio) by @michel-iwaniec.bsky.social
23.01.2025 17:02 — 👍 354 🔁 55 💬 10 📌 4Had a busy week this week, so I didn't have much time to dedicate. In the few moments that I was able to carve out I pushed some pixels. 
#pixelart #gamedev #tombstep
open.substack.com/pub/chasehun...
Thanks! It feels good to have them checked off the to-do. Can't wait to see them in action in-game!
20.01.2025 17:09 — 👍 1 🔁 0 💬 0 📌 0Had a busy week this week, so I didn't have much time to dedicate. In the few moments that I was able to carve out I pushed some pixels. 
#pixelart #gamedev #tombstep
open.substack.com/pub/chasehun...
Thank you all for helping us reach 2K followers!
BlueSky has become our primary social media account, and will remain so for the foreseeable.
We hope to promote pixel art and game artists more as we enter a new era for our community, and doing so here feels like the best fit ❤️
I am on the other end where I usually have a few larger disks, but I am hyper aware and organized about what lives on them. 
However, a big reason for the larger disk space is due to photos/video.
I’m also a manual copy folders kind of person. I have iCloud as a backup to my own drive backups.
If you really want to go the extra mile you could also spin up a local cloud drive if you have an old computer and a decent size hard drive lying around. If you have a few you can run an array.
Godot 4.4 beta 1 is finally here! This release had tons of editor quality of life features as well as performance improvements, we know you are going to love it. Oh, and I almost forgot to mention, we added embedded game debugging inside the editor! #godotengine
godotengine.org/article/dev-...
Another day another abandoned project...
#indiedev #indiegamedev #gamedev
My latest #tombstep devlog has gone live. I would really appreciate some feedback on them. Let me know the good, the bad, and the ugly. 
#gamedev
open.substack.com/pub/chasehun...
If you’re looking for playing something unique and peaceful, I think you will find a lovely refuge here. I poured my heart into NAIAD. 💙
store.steampowered.com/app/1813860/...
My latest #tombstep devlog has gone live. I would really appreciate some feedback on them. Let me know the good, the bad, and the ugly. 
#gamedev
open.substack.com/pub/chasehun...
@goblingrotto.bsky.social yo! What ever happened to you 3D monogame project?
09.01.2025 23:07 — 👍 2 🔁 0 💬 1 📌 0Did you know that two sprites are enough to create rotating objects on the NES? #NESdev #MicroMages
19.11.2024 10:46 — 👍 173 🔁 43 💬 6 📌 2In case you missed it, I wrote a blog post about working on Tomb Step's game engine. I drew this animation to accompany the post.
chasehunter.substack.com/p/under-the-...
#tombstep #pixelart #gamedev
Thanks so much! Whenever I'm animating something--I do it in layers. I stay with the keyframes and then begin layering in details piece by piece. The car shake was the final *chef's kiss* to this one!
06.01.2025 20:21 — 👍 1 🔁 0 💬 0 📌 0In case you missed it, I wrote a blog post about working on Tomb Step's game engine. I drew this animation to accompany the post.
chasehunter.substack.com/p/under-the-...
#tombstep #pixelart #gamedev
In the blog post this week I talk about working under the hood on the game engine.
Tomb Step Devlog 002 - Under the Hood
#tombstep #gamedev #pixelart
open.substack.com/pub/chasehun...
Chili. Dog.
05.01.2025 19:53 — 👍 2 🔁 0 💬 0 📌 0In the blog post this week I talk about working under the hood on the game engine.
Tomb Step Devlog 002 - Under the Hood
#tombstep #gamedev #pixelart
open.substack.com/pub/chasehun...
Looks like I have a doppelgänger that is also using ‘retroshark’…should I say something?
05.01.2025 14:50 — 👍 0 🔁 0 💬 1 📌 0New blog post incoming in 4 hours!
05.01.2025 10:45 — 👍 1 🔁 0 💬 0 📌 0This isn’t it, but I appreciate you sending it my way!
05.01.2025 04:33 — 👍 1 🔁 0 💬 1 📌 0Thanks for the guess!
05.01.2025 04:32 — 👍 1 🔁 0 💬 0 📌 0Well my memory failed me slightly. Looks like it is actual 3D, the wizard is also red. 
The game is Sorcerobe by @boensaw.bsky.social
Nope, that’s not it🥲
05.01.2025 04:31 — 👍 0 🔁 0 💬 0 📌 0I’ve been pulling my hair out trying to remember a developer and their project being developed between 2010-2016ish on tumblr. The game was a pseudo-3D pixel art game about a blueish/purpleish wizard sprite that would jump and float between cubes. 
Anyone have any idea what I’m talking about?
I want it! Give me more!
03.01.2025 17:56 — 👍 0 🔁 0 💬 0 📌 0