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VectoRaith

@vectoraith.bsky.social

A hobby pixel artist. Sorry I don't take commission ๐Ÿ™ https://vectoraith.itch.io/

336 Followers  |  92 Following  |  364 Posts  |  Joined: 29.10.2024  |  2.0462

Latest posts by vectoraith.bsky.social on Bluesky

A pixel art goverment center and church supposedly following traditional mediterranean architecture

A pixel art goverment center and church supposedly following traditional mediterranean architecture

A pixel art town map supposedly following traditional mediterranean architecture

A pixel art town map supposedly following traditional mediterranean architecture

A pixel art town map supposedly following traditional mediterranean architecture

A pixel art town map supposedly following traditional mediterranean architecture

Traditional Mediterranean Buildings Tileset Pack Update v1.01g is now available!

vectoraith.itch.io/traditional-...

If you already own the asset pack, please redownload to receive the update!

#indiedev #gameasset #pixelart #ใƒ‰ใƒƒใƒˆ็ตต #itchio

09.02.2026 05:38 โ€” ๐Ÿ‘ 14    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Whoa, when did #RPGMakerMZ implement the "show passability" button?!?
That thing ease A LOT of things on debugging!

08.02.2026 15:48 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Thank you!

08.02.2026 12:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I never see a wall with battlement used to surround small house.
But yeah, it looks cool.

#ใƒ‰ใƒƒใƒˆ็ตต #pixelart

08.02.2026 12:27 โ€” ๐Ÿ‘ 12    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Another screenshot, this time showing an area with variety of trees and a Shrine in an islet.

Another screenshot, this time showing an area with variety of trees and a Shrine in an islet.

07.02.2026 19:23 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I don't use any palette, but here is my current palette based on all my sprites. Notice that it lacks purple hue.
And please follow this rule for better recolor:
1. Outline with HEX #414040, no color darker than it
2. Only 2 transparency allowed: #000000 with alpha 23 and #000000 with alpha 43

02.02.2026 09:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Practicing pixel art today by drawing tiny chickens ๐Ÿฅ

Iโ€™ll be sharing my learning progress over on my Instagram ๐ŸŒฑ

www.instagram.com/squishbytedev/

#pixelart #gamedev #indiedev #aseprite #cozygames #pixelpractice

31.01.2026 16:29 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The shape is already well done! For color use dark shade first, then light the tone up!
The logic is tree trunk is always below the leaves, so it is almost always shaded. The lighter colors are the details.
PS: Do the inverse if you're doing palm tree or savanna trees,

31.01.2026 16:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks a lot!

31.01.2026 16:44 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

What tree exactly if I may know?
I already released 12 biomes, in which 11 of them have unique tree species based on each biome, you can see them here:

itch.io/s/129396/nat...

I planned to update the tree pack this year to accommodate more species. Wish me have a time to do that!

31.01.2026 16:44 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Tilesets used:
Unreleased asset

30.01.2026 21:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The same fantasy abyss but today you decided to put a 15000 lumen light right above it.

Based on: - [original map]
Mapping tool: #RPGMakerMZ

#ใƒ‰ใƒƒใƒˆ็ตต #pixelart

30.01.2026 21:51 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Same, same, but different

Based on: - (original map)
Map Tool: #Tiled

#ใƒ‰ใƒƒใƒˆ็ตต #pixelart #GameAssets #indiedev #tileset

22.11.2025 14:01 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

It's rather difficult to answer that question since I work on 16x16 px-base. Currently any Poke/Fakemon-based sprite can do as placeholder.

But if you need 32x32 px-base sprite, SPUM (soonsoon) assets in Unity asset store will be my first suggestion, since for me only their color that won't match.

29.01.2026 14:06 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

None at the moment. I have considered releasing that but it turned out almost as big as a house when I try to preserve the details. The smaller one has less details, and there is chance for me to implement it anyway for the upcoming Set 02 update.

29.01.2026 00:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Update v1.2 for NPC sprite pack is now available!

vectoraith.itch.io/top-down-rpg...

If you already own the asset pack, please redownload to receive the update!

#indiedev #gameasset #pixelart #ใƒ‰ใƒƒใƒˆ็ตต #itchio

27.01.2026 16:34 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Assets used:

Tileset:
vectoraith.itch.io/medieval-chi...

Sprites:
Unreleased asset

25.01.2026 13:56 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I hope the sprites captures the medieval Chinese townsfolk vibe.

#pixelart #ใƒ‰ใƒƒใƒˆ็ตต

25.01.2026 13:55 โ€” ๐Ÿ‘ 19    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you! I have no plan to create customized characters, but I'm probably releasing placeholders for the usual job-specific playable characters.

29.12.2025 13:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Update v1.1 for NPC sprite pack is now available!

vectoraith.itch.io/top-down-rpg...

If you already own the asset pack, please redownload to receive the update!

#tileset #gameasset #pixelart #ใƒ‰ใƒƒใƒˆ็ตต #itchio

29.12.2025 10:50 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Update v1.6 for Biome Tileset Pack D is now available!
Sloped cliff is now available!

vectoraith.itch.io/biome-tilese...

If you already own the asset pack, please redownload to receive the update!

#tileset #gameasset #pixelart #ใƒ‰ใƒƒใƒˆ็ตต #itchio

13.12.2025 14:34 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Trying to complete an overworld tileset that comply with my current color palette - it is disturbingly difficult and unsatisfying, but I don't know why.

03.12.2025 14:02 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Tilesets used:
Buildings:
itch.io/s/122231/bui...
Biomes:
itch.io/s/129396/nat...

More 16x16 assets:
itch.io/s/133183/vec...

22.11.2025 14:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Finishing up a lot of my Mini Medieval Ocean animated mockups. ๐ŸŒŠ๐Ÿ’ง

itch.io/s/116731/min...

Here is one of them. Update will be out the 28th! ๐Ÿ™‚

#pixelart #ใƒ‰ใƒƒใƒˆ็ตต #gamedev #indiedev

22.11.2025 13:36 โ€” ๐Ÿ‘ 41    ๐Ÿ” 9    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Same, same, but different

Based on: - (original map)
Map Tool: #Tiled

#ใƒ‰ใƒƒใƒˆ็ตต #pixelart #GameAssets #indiedev #tileset

22.11.2025 14:01 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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WE DID IT!!! ๐Ÿฅณ๐ŸŽ‰๐ŸŽ‰๐ŸŽ‰๐ŸŽ‰

Thank you all for helping me get 4k itch follows!!!

(Mockup assets in comments.)

Cheers! โค๏ธโค๏ธโค๏ธ

#pixelart #ใƒ‰ใƒƒใƒˆ็ตต #gamedev #indiedev

16.11.2025 13:39 โ€” ๐Ÿ‘ 53    ๐Ÿ” 7    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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"Eight Circle of Hell"
Based on: Eight Circle of Hell (Divine Comedy by Dante Alighieri) [WIP]

One does not simply just imagine & draw this particular cavern Circle into tileset, since most events there are tied to the sinners instead of terrains.

#pixelart #tileset #WIP

15.11.2025 12:50 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Tilesets used:

Buildings and Infrastructure:
vectoraith.itch.io/medieval-chi...

Vegetations, Terrains:
Upcoming [unreleased] update for Biome Tileset Pack D (vectoraith.itch.io/biome-tilese...)
But you can achieve similar result with Pack A too:
vectoraith.itch.io/biome-tilese...

13.11.2025 13:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I really like this section of my mockup town - just change the architecture and biome, and voila, new town!
Based on: - (original map)
Map Tool: #Tiled

#ใƒ‰ใƒƒใƒˆ็ตต #pixelart #GameAssets #tileset

13.11.2025 13:35 โ€” ๐Ÿ‘ 22    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
RPG Asset: Farming Sim Asset Pack by VectoRaith Your basic asset pack for an RPG farming game

Tilesets used:
vectoraith.itch.io/farming-sim-...
vectoraith.itch.io/biome-tilese... (grassland biome)

Sprites used:
vectoraith.itch.io/top-down-rpg...
vectoraith.itch.io/top-down-rpg...

Background/Parallax:
[Unreleased asset]

08.11.2025 15:19 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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