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Game Dev Jack

@gamedevjack.bsky.social

Creative Producer. Currently working on SpreadCheat and an unannounced game. Producer on the newly released Fruitbus, and former CEO of Artplant.

77 Followers  |  121 Following  |  26 Posts  |  Joined: 17.12.2023  |  1.8784

Latest posts by gamedevjack.bsky.social on Bluesky

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My Submission to the GMTK Jam. Had a lot of fun making this one. And who would have thought that I was actually somewhat of a capsule art maker myself :D
mortiperius.itch.io/time-looped

03.08.2025 12:57 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Being cringe is my superpower

20.05.2025 10:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I guess it is. Don’t know what you’ve got til it’s gone πŸ˜‰

15.05.2025 16:40 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Never thought I would miss MeetToMatch.

13.05.2025 17:17 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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So the day after we release the release trailer for SpreadCheat, Viken filmsenter drops that @derek-lieu.com will be joining Spillkonvent this year! Are they trying to tell us something?1?

07.05.2025 17:40 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Too long runs. And one that is so hard to avoid.

04.05.2025 10:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Would you have signed Minecraft?

07.04.2025 09:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Let’s hope they’ll be the first company in history to not totally destroy their own product by trying to increase their profit margins every quarter πŸ˜…

28.03.2025 07:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Young man, let me tell you about a messaging app called Skype. It was the one everyone was using, so of course Microsoft bought it. And for every update they managed to make it worse. Uninstalling it is one of my happiest memories. Discord should be ok though, as longs they don’t IPO.

28.03.2025 06:28 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

I cheated this time and did not really change the hours. Finally being an introvert pays off πŸ˜…

25.03.2025 14:27 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Career goal - Make gameplay trailer that is so good it gets accused of being cinematic mock-up trailer.

24.03.2025 17:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

GDC was great, except that I don't socialize and prefer watching lectures on YouTube, and finally revisiting San Fransico after nine years was sad.

21.03.2025 17:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

3D Peggle was not nearly as fun in the prototype as it was in my head. I guess that’s a good thing - I don’t need any more game ideas that I want to put into production.

08.03.2025 07:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

She: Talk dirty to me
Me: I only type my variables so I can get autocomplete

05.03.2025 16:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Italy is lucky that FIGS is such a catchy acronym, 'cus those Italian sales certainly aren't justifying any extra translation costs :)

17.02.2025 19:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Gameplay prototypes should use programmer art. Production value is a trap!

06.02.2025 20:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Hoping for some Excel ❀️ bsky.app/profile/game...

30.01.2025 22:50 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Ah, to be young again…

15.12.2024 12:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

While Steam does not recommend it, we thought it would be a good experience for our demo players, and it’s not difficult to transition the achievements to the full game for this project.

05.12.2024 07:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Achievements - Getting Data Without Analytics
We add achievements to our Steam demo for SpreadCheat and designed the achievements so we get good funnel stats - without having to implement a tracker or ask the players for consent!

05.12.2024 07:44 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 1

I knew we had found the right PR partner when they suggested making the press release as a spreadsheet!

25.11.2024 16:54 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I did not. They are also giving off some "Killer in the Cabin" vibes in the pictures, so they must be die-hard fans.

24.11.2024 18:27 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Engangment on Bluesky vs Twitter. Our Twitter account has 200 followers, and Bluesky has 15.

23.11.2024 14:47 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you! We had so much fun making this one

23.11.2024 13:36 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Made an account for Games People Play, and added a startpack for the Norwegian game studios on the platform. Let me know if there is anyone I missed.

22.11.2024 22:43 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0


Creating a cozy game has been such a fun challenge. It has made me rethink a lot of what I’ve learned about game development, especially how to make things enjoyable and rewarding without relying on difficulty. But without a doubt, my favorite part is the audience. Love the positivity and kindness!

13.11.2024 20:28 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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