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jess::codes

@jesscodes.bsky.social

Hobbyist game dev currently working on Plant Tales ๐ŸŒฑ Sometimes I upload vids to YouTube Wishlist on Steam! https://store.steampowered.com/app/3693970/Plant_Tales/

791 Followers  |  206 Following  |  21 Posts  |  Joined: 14.11.2024  |  1.5976

Latest posts by jesscodes.bsky.social on Bluesky

I use Aseprite :)

30.07.2025 12:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hereโ€™s an after and before of the pottery shop, still a ways to go but itโ€™s nice to see progress

05.07.2025 08:48 โ€” ๐Ÿ‘ 72    ๐Ÿ” 6    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0
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Progress of the main menu so far - managed to record a bit of a timelapse

10.05.2025 03:23 โ€” ๐Ÿ‘ 101    ๐Ÿ” 9    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 1
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finally fixed this pesky bug where sometimes chunks just wouldnโ€™t load. All I had to do was remove a single line of code lol

Will miss exploring the void tho

04.05.2025 03:40 โ€” ๐Ÿ‘ 59    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Wow, very nice :D

25.04.2025 02:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you! I do the assets, it takes ages :โ€™)

25.04.2025 02:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If you want to credit me as jess::codes that would be lovely, but itโ€™s not required!

And yes, you may use the shader in your game that you sell

21.04.2025 10:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ok so when I updated it to Godot 4.4 it worked fine - but the comments were broken so I fixed those up. I also made some performance improvements and cleaned up the layout in general so feel free to take a look!

21.04.2025 03:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Ah, it was made in Godot 4.2 so I wouldnโ€™t be surprised if updating broke some things! Iโ€™ll take a look and see if I can publish a fix for Godot 4.4 :)

20.04.2025 22:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Entrance to the greenhouse

11.04.2025 11:52 โ€” ๐Ÿ‘ 62    ๐Ÿ” 6    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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Fun fact I modelled the house in Tiny Glade to use as reference, it was very helpful for trying different roof shapes! Might start doing this for my other buildings too

04.04.2025 10:14 โ€” ๐Ÿ‘ 35    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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๐ŸŒป

04.04.2025 10:06 โ€” ๐Ÿ‘ 63    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yes and no, the wall tiles are generated using pre-determined layouts that I made but their locations in the world are procedural

28.03.2025 08:43 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Ruins can now spawn :)

28.03.2025 06:43 โ€” ๐Ÿ‘ 63    ๐Ÿ” 3    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

Thanks! Yeah itโ€™s all manually drawn - to help save time I only have the 3/4 view for now. Another thing is the bangs and long hair are seperate sprites, allowing for more hair combinations with less effort

22.03.2025 20:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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WIP character customisation!

21.03.2025 08:36 โ€” ๐Ÿ‘ 40    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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07.03.2025 06:38 โ€” ๐Ÿ‘ 75    ๐Ÿ” 13    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Treading through the jungle ๐ŸŒฑ

Also, really excited for 2D shader instance uniforms coming to #godot 4.4! Already used them for a subtle flash effect when the foliage gets hit

01.03.2025 05:33 โ€” ๐Ÿ‘ 40    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Fountain :)

21.02.2025 22:37 โ€” ๐Ÿ‘ 42    ๐Ÿ” 4    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
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Hereโ€™s a clip of the watering mechanic in my game so far! Once clicked, the watering can will continuously spray water until you click again. You can spray water on any tiles, not just plants (which is great for mildly annoying the townspeople) but eventually it will evaporate.

15.02.2025 00:24 โ€” ๐Ÿ‘ 44    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hey thanks! glad to be here :)

15.11.2024 07:26 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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