I use Aseprite :)
30.07.2025 12:23 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@jesscodes.bsky.social
Hobbyist game dev currently working on Plant Tales ๐ฑ Sometimes I upload vids to YouTube Wishlist on Steam! https://store.steampowered.com/app/3693970/Plant_Tales/
I use Aseprite :)
30.07.2025 12:23 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Hereโs an after and before of the pottery shop, still a ways to go but itโs nice to see progress
05.07.2025 08:48 โ ๐ 72 ๐ 6 ๐ฌ 5 ๐ 0Progress of the main menu so far - managed to record a bit of a timelapse
10.05.2025 03:23 โ ๐ 101 ๐ 9 ๐ฌ 4 ๐ 1finally fixed this pesky bug where sometimes chunks just wouldnโt load. All I had to do was remove a single line of code lol
Will miss exploring the void tho
Wow, very nice :D
25.04.2025 02:14 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Thank you! I do the assets, it takes ages :โ)
25.04.2025 02:02 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0If you want to credit me as jess::codes that would be lovely, but itโs not required!
And yes, you may use the shader in your game that you sell
Ok so when I updated it to Godot 4.4 it worked fine - but the comments were broken so I fixed those up. I also made some performance improvements and cleaned up the layout in general so feel free to take a look!
21.04.2025 03:14 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0Ah, it was made in Godot 4.2 so I wouldnโt be surprised if updating broke some things! Iโll take a look and see if I can publish a fix for Godot 4.4 :)
20.04.2025 22:41 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Entrance to the greenhouse
11.04.2025 11:52 โ ๐ 62 ๐ 6 ๐ฌ 3 ๐ 0Fun fact I modelled the house in Tiny Glade to use as reference, it was very helpful for trying different roof shapes! Might start doing this for my other buildings too
04.04.2025 10:14 โ ๐ 35 ๐ 0 ๐ฌ 1 ๐ 0๐ป
04.04.2025 10:06 โ ๐ 63 ๐ 5 ๐ฌ 1 ๐ 0Yes and no, the wall tiles are generated using pre-determined layouts that I made but their locations in the world are procedural
28.03.2025 08:43 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Ruins can now spawn :)
28.03.2025 06:43 โ ๐ 63 ๐ 3 ๐ฌ 4 ๐ 0Thanks! Yeah itโs all manually drawn - to help save time I only have the 3/4 view for now. Another thing is the bangs and long hair are seperate sprites, allowing for more hair combinations with less effort
22.03.2025 20:54 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0WIP character customisation!
21.03.2025 08:36 โ ๐ 40 ๐ 1 ๐ฌ 2 ๐ 0Treading through the jungle ๐ฑ
Also, really excited for 2D shader instance uniforms coming to #godot 4.4! Already used them for a subtle flash effect when the foliage gets hit
Fountain :)
21.02.2025 22:37 โ ๐ 42 ๐ 4 ๐ฌ 3 ๐ 1Hereโs a clip of the watering mechanic in my game so far! Once clicked, the watering can will continuously spray water until you click again. You can spray water on any tiles, not just plants (which is great for mildly annoying the townspeople) but eventually it will evaporate.
15.02.2025 00:24 โ ๐ 44 ๐ 1 ๐ฌ 0 ๐ 0Hey thanks! glad to be here :)
15.11.2024 07:26 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0