Thanks! It was pretty satisfying to work on
13.08.2025 14:23 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@yoshedev.bsky.social
Game Designer and Monkey Enthusiast Midwest Looking for work- https://www.linkedin.com/in/jacobjones7148/ https://jonesjacobgd.com
Thanks! It was pretty satisfying to work on
13.08.2025 14:23 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0This weekend I started creating some VFX for collecting the Totems. Not 100% happy with the sound just yet, but the VFX work I did feels exciting to finally see in action!
What do we think?
#gamedev #indiedev #unrealengine #ue5 #3dplatformer #ue5 #monkey #gamevfx #superjunglejim
Nice stuff! Keep up the good work
08.04.2025 16:40 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Been wanting Kirby Air Ride on switch since 2017 ๐ญ
TODAY IS A GREAT DAY
I think that works ๐
30.03.2025 02:16 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Brown was my first pick-but I think its a little too close to the skin tone. I think somewhere between brown and purple would be a good shade
30.03.2025 01:43 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Been working on a new level! Here's where it is now, versus how it started! I always love seeing how an art pass transforms how the level feels.
It's not a 3D platformer without the token spooky level! ๐
#junglejim #indiedev #gamedev #unrealengine #3dplatformer #ue5 #gameart #leveldesign
This art style looks so cool!!
22.03.2025 23:14 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I'm also feeling the croissant aesthetic. Not sure I'd want to eat this one though
22.03.2025 23:07 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Congrats! That's gotta feel real good to finally make it
23.01.2025 15:19 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Jim gets a swirly in my new whirlpool shader! ๐ซก
Planning to have platforms across a giant whirlpool for the player to get across as the final challenge in the level! The large whirlpool can be seen from the start of the level, acting as a centerpiece.
#gamedev #indiedev #unrealengine #3dplatformer
DAY 2 I've given the lilypad mechanic models and textures! I also implemented an elastic variant that launches the player like those rubber popper toys we all had as kids. Still working on making the geyser sounds less grating to the ears though...
#gamedev #indiedev #unrealengine #ue5 #3dplatformer
Yesterday I started adding steaming-hot geysers and accompanying lilypad platforms! I also implemented a "lilypad seed" that can be used to grow your own platforms on water and geysers.
Is this a clever way to introduce the seed mechanic?
#gamedev #indiedev #unrealengine #3dplatformer #ue5
Perfect! Been waiting for the day my game starts to turn from placeholder to fun
11.01.2025 22:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Thanks! It's still catching me off guard too, wonder what those little guys did to deserve what they got
11.01.2025 22:26 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0weirdly enough, watching mario odyssey randomizers w/ roguelike ability unlocks scratches a huge itch for me. Would pay money for something like that
11.01.2025 22:13 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0just got flashed with Zubat encounter PTSD from rock tunnel
11.01.2025 22:11 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0DAY 3 of adding THROWING ENEMIES by their tongue! Now you can swing them into other enemies to K.O them. I also added enemy item drops today. They bounce like in Paper Mario 64! Until rigs are up, this is prob last day of the tongue stuff. #unrealengine #gamedev #indiedev #indiegame #3dplatformer
11.01.2025 22:00 โ ๐ 21 ๐ 3 ๐ฌ 2 ๐ 0DAY 2 of adding the ability to THROW ENEMIES by their tongue! Added indicators for both the grab point and the targets. I also set up a little scenario to showcase the tongue swinging! Will probably make the target expand when hit eventually.
#unrealengine #indiedev #gamedev #indiegame #3dplatformer
Effects look great! Personally, I would keep it to just when the player shoots for now. It's already a bit tricky to tell which one the player is and I think adding a bunch of those onomonaepea everywhere would make it a little tougher to distinguish them from the crowd.
10.01.2025 17:52 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Sounds like a dream! Not in the industry yet but I definitely feel that way too every now an then
10.01.2025 01:24 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I had fun with it, but my biggest gripe personally was how linear the movement was. On a flat plane, I don't think I'd enjoy controlling AstroBot. They released speedrun levels, but I wish there were more base movement options to choose from so finding the fastest path would be more engaging.
10.01.2025 01:21 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0I'm pretty sure in the Input Action if you switch it from "bool" to "1D Float Axis", modern controllers will return from 0-1 how far the player is pressing the trigger down. I've done it before and if I remember correctly this was what I did.
10.01.2025 01:14 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Day 1 of adding the ability to THROW ENEMIES by their tongue! Will have to wait until rigs are done to add any IK /animations, but really happy with how much I was able to get finished today. Will probably work on VFX for the indicators next!
#indiedev #gamedev #unrealengine #junglejim #3dplatformer
Thank you so much! This is the most fun I've had working with UI ever I think
07.01.2025 01:39 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0New DEVLOG released! This time I wrote an in-depth documentation about the process and implementation for my level clear cinematic. Wouldn't say its 100% done yet, but I'm loving how it's coming together!
READ HERE: yoshedev.itch.io/jungle-jim/d...
#junglejim #superjunglejim #gamedev #indiedev
New to Bluesky! Guess it's time for a first post...
I've been writing devlogs for my game Jungle Jim. Check them out here! devlogsjacobjonesgd.carrd.co