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Clem

@clem-dev.bsky.social

The echo chamber of a (not so) lonely developer. Freelance WebGL Developer, curious about everything related to frontend technologies. Passionate about creating things ๐Ÿงถ Currently lead developer at kindeo.com ๐Ÿฅจ ๐Ÿ‡ซ๐Ÿ‡ท https://clem-dev.fr/

21 Followers  |  181 Following  |  13 Posts  |  Joined: 29.10.2024  |  1.688

Latest posts by clem-dev.bsky.social on Bluesky

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Oh CSS... it's been a while.
Friday experiment at Kindeo: a word flipper!
Fun fun with @magic-juan.bsky.social

madclem.github.io/flapper

21.03.2025 15:46 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

With โœจ @magic-juan.bsky.social โœจ

07.01.2025 11:21 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Excited for this new cover coming soon at kindeo.com.
From text to 'poster-like' design:

- Split text into lines
- Use planes & reconstruct a master plane
- Deform its y-vertices

Challenge: #WebGL texts are tricky; fonts' unique ascends/descends donโ€™t do well with vertex deformation.

#pixijs

07.01.2025 11:20 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Also, a massive thank you to @creativecodingclub.com for the amazing "ScrollTrigger Express" course! Itโ€™s super binge-able and saved me so much time while teaching best practices โ€”plus, it was really (really) fun to watch. Highly recommend it! ๐Ÿ‘

16.12.2024 10:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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So happy we could spend these past few weeks reworking our landing page at kindeo.com with @magic-juan.bsky.social
A deep dive into animations on scroll using #gsap, scroll triggers and #lenis... What a fun project it turned out to be!

Check it out: kindeo.com

16.12.2024 10:31 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Can get pretty funky

07.11.2024 14:44 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Bubbly Transitions ๐Ÿ‘ˆ๐Ÿ‘‰
madclem.github.io/bubbly-trans...

Behind the Scenes: How we managed our background transitions using 2D geometries at Kindeo.
#webgl #2d #pixijs #web #creativecoding

07.11.2024 14:43 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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An iteration of last weekโ€™s experiment ๐ŸŒ€
A single Text component, with bounds dynamically redefined into multiple rectangles using its RenderTexture pixel data.
A prerequisite for a satisfying physics experiment ๐Ÿค“

#pixijs #webgl #physics #experiment #javascript

05.11.2024 11:33 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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WIP - Experimenting with a fast way to detect rectangular shapes on a texture.
Not the most robust approach by any means, but itโ€™s efficient and does the trick for my basic needs! ๐Ÿ˜„

Render texture filtering set to NEAREST โ˜๏ธ
#pixijs #webgl #frontend

01.11.2024 12:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Starting with a rant (cannot help it ๐Ÿ‡ซ๐Ÿ‡ท), why not give your user the ability to do basic editing such as ~strikethrough~!? ๐Ÿ™

31.10.2024 09:27 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Posting here feels like dating, you have to shake off that fear of rejection. So, following my own advice, I am going to try posting more ~inspirational dating~ tips like this one (jk).

31.10.2024 09:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
Total TypeScript Essentials Learn how to use TypeScript to level-up your applications as a web developer through exercise driven self-paced workshops and tutorials hosted by TypeScript wizard Matt Pocock.

I wrote a book about TypeScript.

It took 9 months.

And it's free.

www.totaltypescript.com/books/total-...

29.10.2024 15:39 โ€” ๐Ÿ‘ 269    ๐Ÿ” 52    ๐Ÿ’ฌ 11    ๐Ÿ“Œ 5
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Googly eyes ๐Ÿคช
madclem.github.io/googly/
#pixijs #webgl

29.10.2024 14:26 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Not cringy at allโ€”our dev community really needs more humanists, so congratulations on speaking up!
A big 'thank you' for making the jump to Bluesky so much easier for the rest of us, your starter pack convinced me to finally jump on board ๐Ÿ™Œ ๐Ÿ™‚

29.10.2024 13:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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