MrPhil's Avatar

MrPhil

@mrphilgames.bsky.social

Game Director of Crimson Crisis for Mr. Phil Games in Austin, TX MrPhilGames.com

42 Followers  |  114 Following  |  65 Posts  |  Joined: 17.11.2024  |  1.7065

Latest posts by mrphilgames.bsky.social on Bluesky


Stellar Throne Devlog #10 โ€” From Bugs to Breakthroughs
YouTube video by MrPhil's Avatar Stellar Throne Devlog #10 โ€” From Bugs to Breakthroughs

Stellar Throne Devlog #10
Huge progress this week โ€” multi-hop fleets fixed, events restored, research rebuilt, and the new construction system running in Zig. 14% parity complete and climbing!
youtu.be/Y5FTXOfLmfc
#StellarThrone #gamedev #indiedev #zig #godot #4X #MrPhilGames

06.11.2025 20:50 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Stellar Throne Devlog #10 โ€” From Bug Fixes to Breakthroughs Yesterday marked a massive surge of progress onย Stellar Throne, my 4X strategy game. For those new to the project,ย Stellar Throneย is built withย Godotย (or โ€œgo-DOHโ€) for the UI client andย Zigย for the...

Stellar Throne Devlog #10
Massive progress on the Zig backend โ€” multi-hop fleets, event triggers, research parity, and the new construction system are all online.
blog.mrphilgames.com/stellar-thro...
#gamedev #StellarThrone #indiedev #zig #godot #4X

06.11.2025 18:04 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Stellar Throne Devlog #9
YouTube video by MrPhil's Avatar Stellar Throne Devlog #9

๐Ÿš€ Stellar Throne Devlog #9
Tuesdayโ€™s update focused on fixing visual parity between Godot & Zig - stars rendering wrong, planets losing orbits, and fleets dropping ship data.
Watch the full devlog: youtu.be/dD2O9wq1E1A
#gamedev #StellarThrone #indiedev #Godot #Zig #4X #devlog

06.11.2025 00:39 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Stellar Throne Devlog #9: Visual Parity and Data Preservation Tuesday was a critical follow-up to Mondayโ€™s validation milestone forย Stellar Throne, my 4X strategy game built withย Godotย for the UI client andย Zigย for the high-performance simulation engine. ...

The math was right โ€” but the visuals were wrong.
Tuesdayโ€™s devlog dives into fixing color-wrong stars, orbit-reset planets, and disappearing fleet names in Stellar Throneโ€™sdual-engine setup (Godot + Zig).
Performance is great. Now it looks right, too.
blog.mrphilgames.com/stellar-thro...

05.11.2025 23:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Stellar Throne Devlog #8
YouTube video by MrPhil's Avatar Stellar Throne Devlog #8

Stellar Throne Devlog #8
This update dives deep into validation, serialization parity, and floating-point precision โ€” ensuring the Zig + Godot dual-engine stays perfectly in sync.
youtu.be/O4HvuNeOjqM
#gamedev #indiedev #StellarThrone #Godot #Zig #4X

05.11.2025 18:30 โ€” ๐Ÿ‘ 10    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Stellar Throne Devlog #8: Validation, Parity, and Precision Monday was a critical day of validation and bug hunting forย Stellar Throne, my 4X strategy game built withย Godotย for the UI client andย Zigย for the high-performance simulation engine. After enabling...

๐Ÿš€ Stellar Throne Devlog #8
This update dives deep into validation, serialization parity, and floating-point precision โ€” ensuring the Zig + Godot dual-engine stays perfectly in sync. blog.mrphilgames.com/stellar-thro...
#gamedev #indiedev #StellarThrone #Godot #Zig #4X

05.11.2025 17:42 โ€” ๐Ÿ‘ 10    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
๐Ÿš€ Stellar Throne Devlog #7: The Zig Simulation Goes Live Hey everyone, Mister Phil here with another devlog update! Today marks aย major milestoneย forย Stellar Throne, my sci-fi 4X strategy game. For those just joining: Stellar Throne runs on...

Stellar Throne Devlog #7
The Zig simulation backend is now running in production โ€” delivering a 52ร— performance boost.
Serialization fixed, colors preserved, fleets stable, and the game now flies.
blog.mrphilgames.com/stellar-thro...
#GameDev #IndieDev #ZigLang #GodotEngine #StellarThrone

03.11.2025 19:12 โ€” ๐Ÿ‘ 9    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Stellar Throne Devlog #6 โ€” Zig Parity and Production Deployment Hey everyone, MrPhil here with another devlog update! Today marks aย critical production deployment milestoneย forย Stellar Throne, my 4X strategy game set in a post-empire galaxy. For those new...

Zig Parity and Production Deployment blog.mrphilgames.com/stellar-thro...

01.11.2025 15:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
๐Ÿš€ Stellar Throne Devlog โ€” The Engine Overhaul: 52ร— Faster Simulation Three months, two engines, and one massive speed boost. The new Zig simulation core makes Stellar Throneโ€™s galaxies run faster than ever โ€” and lays the foundation for modding, and balance

๐Ÿš€ Stellar Throne Newsletter โ€” The Engine Overhaul: 52ร— Faster Simulation open.substack.com/pub/mrphilga...

31.10.2025 14:36 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Stellar Throne Devlog #5 โ€” All 21 Zig Simulation Phases Implemented + Parity Tester Online (52.7ร— Faster) Hey everyone โ€”ย MrPhil hereย with a major development update forย Stellar Throne, my sci-fi 4X strategy game. This week I finished implementingย all 21 simulation phases in Zigย and brought theย parity...

๐Ÿš€ Stellar Throne just leveled up!
Zig simulation engine: โœ… 21 phases complete
TOML data: โœ… integrated
Parity tester: โœ… online
Speed boost: โšก 52.7ร— faster than Godot
Read the full devlog โ†’ blog.mrphilgames.com/stellar-thro...

31.10.2025 13:58 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Stellar Throne DEVLOG #4 โ€” The Great Migration: GDScript to Zig Complete ๐Ÿš€ ---------------------------------------------------------------------- ๐Ÿง  Win โ€ข Challenge โ€ข Next Win: The Godot โ†’ Zig port reached a huge milestone โ€” gdzig is running smoothly and the simulation...

blog.mrphilgames.com/stellar-thro...

31.10.2025 00:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿš€ Stellar Throne update: revamped ground combat (strength bars, invasion flow, cleaner fleet UI), draggable panels, shader-based territory borders & more polish across the board.
Meanwhile, reflecting on focus & maybe pursuing a publisher.
blog.mrphilgames.com/ground-comba...

16.08.2025 06:46 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿš€ New in Stellar Throne: Orbital Bombardment, Ground Invasion, a redesigned Ground Combat UI, smoother battles, & tons of fixes. Crush enemy worlds in style.
Read the full changelog โžก๏ธ blog.mrphilgames.com/stellar-thro...

15.08.2025 14:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Spent days wrestling with a โ€œsimpleโ€ combat UI bug. Tried every AI trick I knewโ€”outside consultants, zookeepers, conspiracy diagramsโ€ฆ nothing worked.
Then one last attempt, no magic promptโ€”just luck of the dice.
#gamedev #indiedev #Godot
blog.mrphilgames.com/when-the-bug...

15.08.2025 02:50 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Bombardment, Ground Combat, and a Whole Lot of Bugs | Stellar Throne & ClaudeCraft by MrPhil Get more from Stellar Throne & ClaudeCraft by MrPhil on Patreon

Integrated Bombardment & Ground Combat into Stellar Throne today!
www.patreon.com/posts/bombar...

14.08.2025 07:10 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
The Bug That Refuses to Die | Stellar Throne & ClaudeCraft by MrPhil Get more from Stellar Throne & ClaudeCraft by MrPhil on Patreon

Been stuck on the same bug for days.
Claude canโ€™t fix it, no matter how I prompt.
Ships are destroyed in combat, but the UI doesnโ€™t mark them as destroyed until the next turn.
Tried every trick in the book โ€” even the โ€œyouโ€™re a zookeeperโ€ prompt. ๐Ÿ› ๏ธ๐Ÿ˜ค

www.patreon.com/posts/bug-th...

12.08.2025 06:44 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Tactical Bugs & Teaching Breakthroughs | Stellar Throne & ClaudeCraft by MrPhil Get more from Stellar Throne & ClaudeCraft by MrPhil on Patreon

Todayโ€™s build log:
Stellar Throneโ€™s combat got major bug fixes (no more ships sharing a grid cell ๐Ÿ™Œ)
ClaudeCraftโ€™s Module 1 is broken into โ€œindex cardโ€ lessons + slide deck started
www.patreon.com/posts/tactic...

11.08.2025 19:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐ŸŽฎ With AI, artists & designers can turn ideas into playable worldsโ€”fast.

Thatโ€™s why Iโ€™m building ClaudeCraft:
๐Ÿ’ก Empower non-coders
๐ŸŽจ Help creatives follow their dreams
๐Ÿค– Explore Agentic Game Dev
๐Ÿš€ Prepare for the AI creative future
๐Ÿ“– Read โ€œWhyโ€ โ†’
blog.mrphilgames.com/why-im-makin...

10.08.2025 20:33 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿช Stellar Throne โ€” wrangled Combat UI bugs, rogue scroll events, and phantom ship damage.
๐ŸŽ“ ClaudeCraft โ€” refined the course, added a module, built a roadmapโ€ฆ but now thinking hard about how to reach the right audience.
#gamedev #indiedev #AI
blog.mrphilgames.com/bugs-battles...

10.08.2025 06:07 โ€” ๐Ÿ‘ 9    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Fixed a nasty Combat UI bug in Stellar Throne that hijacked battlefield zoom when scrolling the combat log โ€” required a full screen infra redesign ๐Ÿ˜…. Also made big moves on ClaudeCraft: course plan, site, & teaching guides for 7/10 modules. ๐Ÿš€
blog.mrphilgames.com/redesigning-...

09.08.2025 06:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
ClaudeCraft: Build Games With Claude AI โ€” No Coding Required Learn how to build real games with Claude, your AI coding partner โ€” no programming required. Join the ClaudeCraft waitlist to start your AI game dev journey today.

๐ŸŽฎ Ever wanted to make a game but donโ€™t know how to code?
Iโ€™m building a course that shows you how to design and develop your own game โ€” using Claude as your AI coding partner.

โœจ No programming required.

๐Ÿ‘‰ Join the waitlist: ClaudeCraft.com

#gamedev #ai #ClaudeCraft

08.08.2025 19:11 โ€” ๐Ÿ‘ 7    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Patching Up Combat and Building Better Testing Tools Today was a deep dive into two critical fronts: refining theย Combat UIย and strengthening theย testing pipeline. On the combat side, I addressed several issues in turn flow, UI behavior, and ship...

Combat UI cleanup in progress:
โš”๏ธ Turns not advancing
๐Ÿšซ Only defenders fire
๐Ÿงช GUT throwing editor errors
๐Ÿง  Built new dev & QC agents
๐Ÿงฐ Designing Zig-based test harness to catch exploits + balance issues
#gamedev #godot #4xstrategy #aiworkflow
blog.mrphilgames.com/patching-up-...

08.08.2025 06:19 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
GitHub - ee0pdt/Godot-MCP: An MCP for Godot that lets you create and edit games in the Godot game engine with tools like Claude An MCP for Godot that lets you create and edit games in the Godot game engine with tools like Claude - ee0pdt/Godot-MCP

There is an MCP for Claude: github.com/ee0pdt/Godot... I don't use it but it might be what you are looking for.

07.08.2025 06:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'm not use a plug-in but I did so some command line setup so Claude can run Godot headless. Did I say "inside" if so that was misleading, sorry.

07.08.2025 05:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Big update today!
๐Ÿš€ Ported unit tests to Godotโ€™s GUT framework
๐Ÿ› ๏ธ Audited for Opus 4.1 compatibility
โš”๏ธ Designed and implemented a brand new Combat UI
Testing is cleaner, combat is sharper, and things are speeding up.
#gamedev #godot #indiedev
blog.mrphilgames.com/opus-4-dot-1...

07.08.2025 05:57 โ€” ๐Ÿ‘ 14    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Just upgraded to Godot 4.3 + Claude Opus 4.1 ๐Ÿš€ Solid improvements across the board. Combat UI debugging continues as I chase full feature parity for Stellar Throne. #gamedev #GodotEngine #solodev
blog.mrphilgames.com/upgrading-to...

06.08.2025 06:19 โ€” ๐Ÿ‘ 15    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
๐ŸŽฎ Why Iโ€™m Switching Stellar Throne to Godot โ€” And How Iโ€™m Making It Work From low-level power to high-level polish โ€” how a week-long experiment with Godot reshaped my AI-assisted workflow on Stellar Throne.

This weeks Newsletter: ๐ŸŽฎ Why Iโ€™m Switching Stellar Throne to Godot โ€” And How Iโ€™m Making It Work
open.substack.com/pub/mrphilga...

06.08.2025 02:44 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Squashed bugs, revived combat, smoothed out the galaxy generator, and restored the test runner in Stellar Throne today. Still fine-tuning the combat UI, but the gameโ€™s coming back online one system at a time. ๐Ÿ’ฅ๐Ÿ›ฐ๏ธ #gamedev #solodev
blog.mrphilgames.com/combat-retur...

05.08.2025 05:46 โ€” ๐Ÿ‘ 14    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

AI refactoring isnโ€™t magic. Today Claude helped clean up some systems in Stellar Throne โ€” but it also reminded me that clarity in prompts = stability in gameplay. Added a loading screen, improved UI, and pushing toward parity. #gamedev #GodotEngine
blog.mrphilgames.com/refactoring-...

04.08.2025 05:59 โ€” ๐Ÿ‘ 8    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
๐Ÿงช Closing the Parity Gap in Godot Today was all about closing the gap between the original Zig build and the Godot port. I tackled a wide range of bugs and visual polish tasks: fog of war is back, the background star field is in...

Refined the Godot port of Stellar Throne with stylized menus, galaxy-wide zoom, working fog of war, and animated notifications. Also cleaned up the codebase. Feature parity is almost within reach! #gamedev #godotengine #4X
blog.mrphilgames.com/closing-the-...

03.08.2025 05:53 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@mrphilgames is following 20 prominent accounts