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Stellar Throne Devlog #10 โ From Bugs to Breakthroughs
Stellar Throne Devlog #10
Huge progress this week โ multi-hop fleets fixed, events restored, research rebuilt, and the new construction system running in Zig. 14% parity complete and climbing!
youtu.be/Y5FTXOfLmfc
#StellarThrone #gamedev #indiedev #zig #godot #4X #MrPhilGames
06.11.2025 20:50 โ ๐ 7 ๐ 3 ๐ฌ 0 ๐ 0
YouTube video by MrPhil's Avatar
Stellar Throne Devlog #9
๐ Stellar Throne Devlog #9
Tuesdayโs update focused on fixing visual parity between Godot & Zig - stars rendering wrong, planets losing orbits, and fleets dropping ship data.
Watch the full devlog: youtu.be/dD2O9wq1E1A
#gamedev #StellarThrone #indiedev #Godot #Zig #4X #devlog
06.11.2025 00:39 โ ๐ 8 ๐ 2 ๐ฌ 0 ๐ 0
Stellar Throne Devlog #9: Visual Parity and Data Preservation
Tuesday was a critical follow-up to Mondayโs validation milestone forย Stellar Throne, my 4X strategy game built withย Godotย for the UI client andย Zigย for the high-performance simulation engine.
...
The math was right โ but the visuals were wrong.
Tuesdayโs devlog dives into fixing color-wrong stars, orbit-reset planets, and disappearing fleet names in Stellar Throneโsdual-engine setup (Godot + Zig).
Performance is great. Now it looks right, too.
blog.mrphilgames.com/stellar-thro...
05.11.2025 23:06 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by MrPhil's Avatar
Stellar Throne Devlog #8
Stellar Throne Devlog #8
This update dives deep into validation, serialization parity, and floating-point precision โ ensuring the Zig + Godot dual-engine stays perfectly in sync.
youtu.be/O4HvuNeOjqM
#gamedev #indiedev #StellarThrone #Godot #Zig #4X
05.11.2025 18:30 โ ๐ 10 ๐ 4 ๐ฌ 0 ๐ 0
๐ Stellar Throne Devlog #7: The Zig Simulation Goes Live
Hey everyone, Mister Phil here with another devlog update!
Today marks aย major milestoneย forย Stellar Throne, my sci-fi 4X strategy game. For those just joining: Stellar Throne runs on...
Stellar Throne Devlog #7
The Zig simulation backend is now running in production โ delivering a 52ร performance boost.
Serialization fixed, colors preserved, fleets stable, and the game now flies.
blog.mrphilgames.com/stellar-thro...
#GameDev #IndieDev #ZigLang #GodotEngine #StellarThrone
03.11.2025 19:12 โ ๐ 9 ๐ 4 ๐ฌ 0 ๐ 0
๐ Stellar Throne update: revamped ground combat (strength bars, invasion flow, cleaner fleet UI), draggable panels, shader-based territory borders & more polish across the board.
Meanwhile, reflecting on focus & maybe pursuing a publisher.
blog.mrphilgames.com/ground-comba...
16.08.2025 06:46 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
๐ New in Stellar Throne: Orbital Bombardment, Ground Invasion, a redesigned Ground Combat UI, smoother battles, & tons of fixes. Crush enemy worlds in style.
Read the full changelog โก๏ธ blog.mrphilgames.com/stellar-thro...
15.08.2025 14:19 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Spent days wrestling with a โsimpleโ combat UI bug. Tried every AI trick I knewโoutside consultants, zookeepers, conspiracy diagramsโฆ nothing worked.
Then one last attempt, no magic promptโjust luck of the dice.
#gamedev #indiedev #Godot
blog.mrphilgames.com/when-the-bug...
15.08.2025 02:50 โ ๐ 7 ๐ 3 ๐ฌ 0 ๐ 0
The Bug That Refuses to Die | Stellar Throne & ClaudeCraft by MrPhil
Get more from Stellar Throne & ClaudeCraft by MrPhil on Patreon
Been stuck on the same bug for days.
Claude canโt fix it, no matter how I prompt.
Ships are destroyed in combat, but the UI doesnโt mark them as destroyed until the next turn.
Tried every trick in the book โ even the โyouโre a zookeeperโ prompt. ๐ ๏ธ๐ค
www.patreon.com/posts/bug-th...
12.08.2025 06:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Tactical Bugs & Teaching Breakthroughs | Stellar Throne & ClaudeCraft by MrPhil
Get more from Stellar Throne & ClaudeCraft by MrPhil on Patreon
Todayโs build log:
Stellar Throneโs combat got major bug fixes (no more ships sharing a grid cell ๐)
ClaudeCraftโs Module 1 is broken into โindex cardโ lessons + slide deck started
www.patreon.com/posts/tactic...
11.08.2025 19:59 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
๐ฎ With AI, artists & designers can turn ideas into playable worldsโfast.
Thatโs why Iโm building ClaudeCraft:
๐ก Empower non-coders
๐จ Help creatives follow their dreams
๐ค Explore Agentic Game Dev
๐ Prepare for the AI creative future
๐ Read โWhyโ โ
blog.mrphilgames.com/why-im-makin...
10.08.2025 20:33 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
๐ช Stellar Throne โ wrangled Combat UI bugs, rogue scroll events, and phantom ship damage.
๐ ClaudeCraft โ refined the course, added a module, built a roadmapโฆ but now thinking hard about how to reach the right audience.
#gamedev #indiedev #AI
blog.mrphilgames.com/bugs-battles...
10.08.2025 06:07 โ ๐ 9 ๐ 6 ๐ฌ 0 ๐ 0
Fixed a nasty Combat UI bug in Stellar Throne that hijacked battlefield zoom when scrolling the combat log โ required a full screen infra redesign ๐
. Also made big moves on ClaudeCraft: course plan, site, & teaching guides for 7/10 modules. ๐
blog.mrphilgames.com/redesigning-...
09.08.2025 06:45 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
ClaudeCraft: Build Games With Claude AI โ No Coding Required
Learn how to build real games with Claude, your AI coding partner โ no programming required. Join the ClaudeCraft waitlist to start your AI game dev journey today.
๐ฎ Ever wanted to make a game but donโt know how to code?
Iโm building a course that shows you how to design and develop your own game โ using Claude as your AI coding partner.
โจ No programming required.
๐ Join the waitlist: ClaudeCraft.com
#gamedev #ai #ClaudeCraft
08.08.2025 19:11 โ ๐ 7 ๐ 4 ๐ฌ 0 ๐ 0
Patching Up Combat and Building Better Testing Tools
Today was a deep dive into two critical fronts: refining theย Combat UIย and strengthening theย testing pipeline.
On the combat side, I addressed several issues in turn flow, UI behavior, and ship...
Combat UI cleanup in progress:
โ๏ธ Turns not advancing
๐ซ Only defenders fire
๐งช GUT throwing editor errors
๐ง Built new dev & QC agents
๐งฐ Designing Zig-based test harness to catch exploits + balance issues
#gamedev #godot #4xstrategy #aiworkflow
blog.mrphilgames.com/patching-up-...
08.08.2025 06:19 โ ๐ 6 ๐ 2 ๐ฌ 0 ๐ 0
I'm not use a plug-in but I did so some command line setup so Claude can run Godot headless. Did I say "inside" if so that was misleading, sorry.
07.08.2025 05:59 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Big update today!
๐ Ported unit tests to Godotโs GUT framework
๐ ๏ธ Audited for Opus 4.1 compatibility
โ๏ธ Designed and implemented a brand new Combat UI
Testing is cleaner, combat is sharper, and things are speeding up.
#gamedev #godot #indiedev
blog.mrphilgames.com/opus-4-dot-1...
07.08.2025 05:57 โ ๐ 14 ๐ 6 ๐ฌ 0 ๐ 0
Just upgraded to Godot 4.3 + Claude Opus 4.1 ๐ Solid improvements across the board. Combat UI debugging continues as I chase full feature parity for Stellar Throne. #gamedev #GodotEngine #solodev
blog.mrphilgames.com/upgrading-to...
06.08.2025 06:19 โ ๐ 15 ๐ 4 ๐ฌ 1 ๐ 0
Squashed bugs, revived combat, smoothed out the galaxy generator, and restored the test runner in Stellar Throne today. Still fine-tuning the combat UI, but the gameโs coming back online one system at a time. ๐ฅ๐ฐ๏ธ #gamedev #solodev
blog.mrphilgames.com/combat-retur...
05.08.2025 05:46 โ ๐ 14 ๐ 4 ๐ฌ 0 ๐ 0
AI refactoring isnโt magic. Today Claude helped clean up some systems in Stellar Throne โ but it also reminded me that clarity in prompts = stability in gameplay. Added a loading screen, improved UI, and pushing toward parity. #gamedev #GodotEngine
blog.mrphilgames.com/refactoring-...
04.08.2025 05:59 โ ๐ 8 ๐ 4 ๐ฌ 0 ๐ 0
๐งช Closing the Parity Gap in Godot
Today was all about closing the gap between the original Zig build and the Godot port. I tackled a wide range of bugs and visual polish tasks: fog of war is back, the background star field is in...
Refined the Godot port of Stellar Throne with stylized menus, galaxy-wide zoom, working fog of war, and animated notifications. Also cleaned up the codebase. Feature parity is almost within reach! #gamedev #godotengine #4X
blog.mrphilgames.com/closing-the-...
03.08.2025 05:53 โ ๐ 9 ๐ 1 ๐ฌ 0 ๐ 0
Author of Neuromancer and, most recently, Agency (still above from โKill Switchโ, The X-Files, Season 5, Episode 11, co-written with Tom Maddox)
We focus on time saving features, so you can focus on creating great games, campaigns & content. Boasting the best key coverage ratio in the industry ๐ฎ
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Develop your 2D & 3D games, cross-platform projects, or even XR ideas!
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We make games! ๐ Creators of Alien Hominid, Castle Crashers, BattleBlock Theater, Pit People, Alien Hominid Invasion, and BEHEMOTH!
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Host, Video Game Consultant, Critic โจ Words at @PenToPixels.com. Convos at @minnmax.com, @TheIndieCouncil.com, @pewpewbang.bsky.social & The Gangcast (@GamesAndNotGames.com). Streams on Twitch.tv/Gameonysus.
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