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Jun Jiang

@jjiang117.bsky.social

SCAD, MFA, Interactive Design and Game Development

11 Followers  |  6 Following  |  40 Posts  |  Joined: 02.01.2025  |  1.96

Latest posts by jjiang117.bsky.social on Bluesky

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Modular Modeling: Epic Cave outside of the lab

10.02.2026 23:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Prop Asset Modeling (Furnitures)

10.02.2026 23:52 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Hero Asset Modeling: Robotic Arm

10.02.2026 23:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Modular modeling: Central Bio Container and Terminal

10.02.2026 23:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Modular modeling: Part 2 (Including an epic gate)

10.02.2026 23:48 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Modular modeling: Part 1

10.02.2026 23:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Level_1_Lab Analysis
This scene is way larger than the pre-level due to its size, texture complexity, and the number of items.

10.02.2026 23:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Project: Dream Fallen

Progress:

10.02.2026 23:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 7    πŸ“Œ 0
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Transitional Level: White Room 2

This is a literal white room with a calm and odd vibe. It serves as a room for rest before moving on to the next level.

I will refine this level if having time

29.01.2026 06:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image 29.01.2026 05:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Transitional Level: White Room 1

Inspired by surrealism and dreamcore art, I created an infinite space filled with countless doors by PCG. The only way out is at the top of the highest stairs in this scene, with a bright halo, because I wanted to mimic the scene of going to the heaven.

29.01.2026 05:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Pre_Level contains three parts. I finished set dressing, lighting, material adjustment, and a dynamic level animation. And then I made them highly adjustable, so that the level designer can make changes based on their needs.

29.01.2026 04:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Texturing

My secret weapon: Brick Wall procedural material

And I finished all basic textures on Substance Designer and Painter

29.01.2026 04:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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Modeling for Pre_Level and Transitional Level

29.01.2026 03:57 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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In week 1, I was assigned to create 3 levels:
- Pre Level
- Transitional Level
- Level 1: Lab

And then, I created a mood board for them

29.01.2026 03:48 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Project: Dream Fallen
I am responsible for the 3D environment and prop modeling.
Devlog:

29.01.2026 03:24 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 6    πŸ“Œ 0
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Project_3
Final effect

10.03.2025 22:18 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Project3
Sound effects added

10.03.2025 00:43 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Project3
Almost done

09.03.2025 04:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Project 3
Progress

08.03.2025 03:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Project 3
The environment and animation finished

06.03.2025 23:21 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Project3
Draft (very raw...)

03.03.2025 21:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Project3
Animation done
Move to create a cutscene and environment

02.03.2025 14:28 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Ukraine flag

Ukraine flag

01.03.2025 07:40 β€” πŸ‘ 9933    πŸ” 1190    πŸ’¬ 136    πŸ“Œ 21
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πŸ‡ΊπŸ‡Έ πŸ‡ΊπŸ‡¦ The American people will never give up on Ukraine.

01.03.2025 17:39 β€” πŸ‘ 1156    πŸ” 268    πŸ’¬ 22    πŸ“Œ 4
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Project3
Still working on that...

02.03.2025 01:07 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Project3
Modeling and texturing finished.
Working on animation.

24.02.2025 00:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Project3
Texture and materials finished

18.02.2025 21:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Project3
Modeling Process

17.02.2025 17:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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