Hey, great to hear it resonated! :) I'm working on the AI behavior and combat at the minute, hoping to get a playable demo up over the next 3-6 months (eyes on Steam Next Fest in Oct).
22.04.2025 19:17 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0@finaldefect.bsky.social
Mature open-world immersive sim set in a brutal future Mountain West, USA. Includes RPG, stealth, combat, base building, strategy, and sandbox elements. Inspired by Deus Ex, Stalker, Morrowind, Dying Light, Valheim, Dwarf Fortress, Kenshi, and many others.
Hey, great to hear it resonated! :) I'm working on the AI behavior and combat at the minute, hoping to get a playable demo up over the next 3-6 months (eyes on Steam Next Fest in Oct).
22.04.2025 19:17 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Something more surreal. This is another one of the in-game virtual spaces, a kind of procedural wasteland.
These spaces are a lore-friendly way for me to create environments without being constrained to the game's much more grounded physical world.
#UnrealEngine #indiegame #indiegames
I'd make it optional and go wild. I personally disable the crosshair if I can ADS, and if I do use a crosshair I always replace gun-specific versions for a simple dot if I can.
I don't think you can go wrong if you add stuff like this to the options menu.
We are seriously overdue another first-person Red Faction!
28.02.2025 07:42 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Will start updating more often when I have gameplay to show. In the mean time..
- More environment design (Mountain West USA)
- Procedural world generator (using UEs PCG)
#unrealengine #indiegame #indiegames #solodev
Hi! It's an auto feed based on tags #indiegame and #indiegames, so your posts will be included if they have those tags. However, it is sorted by most likes/reposts and so it won't be at the top of the feed unless it picks up enough engagement.
23.02.2025 12:44 โ ๐ 8 ๐ 2 ๐ฌ 0 ๐ 0Yeh, I don't get the strict multiplayer aspect of it. I do think an optional co-op imsim could work where SP is still the main show, which is why I'm building it into mine.
It's interesting because we don't have much to go on with mp, we need more fleshed out attempts at it.
Not sure any more space, another UE game dev here ๐ค
25.10.2024 14:10 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0And a Top Unreal Engine feed:
bsky.app/profile/did:...
#unrealengine #ue
Top Indie Games feed is now working and shows the top posts over the last few days:
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#indiegames #gamedev
Yeh, somewhere around toggle physics, I think the node you're looking for is Set Collision Enable.
21.10.2024 19:10 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0It does look like a collision issue between object and character (capsule?). What happens if you disable collision on the object when you attach? Long-term solution would probably be a collision channel so object/char ignore each other when holding.
21.10.2024 19:02 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0On the performance side of things, this might be useful:
www.youtube.com/watch?v=Fifj...
I've mostly used PCG for placement of larger elements, not used it for grass as yet. I suspect that may improve in 5.5 with the new GPU features.
PCG is a game changer for solo/small teams. I love it.
Have a look at Massive World and Massive Village on the marketplace for more inspiration. And Procedural Minds on YT for buildings.
It's in a fascinating place of being both engineering and art.
20.10.2024 16:39 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Pretty much. The problem is it can get complicated very quickly when you start adding conditional dialogue.
You'll learn quite a bit by going through the BPs/code/docs/Discord of a decent premade system such as Not Yet: github.com/NotYetGames/...
Yeh something like that, similar to the vid of Control. I'd be interested to see how that affects the feel of it.
NP was just thinking aloud.
In your example the crosshair is delayed behind the object, how does it look/feel the other way around so the object drags behind the crosshair?
20.10.2024 00:48 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Looks good!
I'd be tempted to slow it down further and add a bit of bounce when changing direction. I quite like how Control does it:
youtu.be/-T0MdUMxjkU?...
I'm very excited to see what becomes of Core Decay :) it really does look like a spiritual successor to OG Deus Ex.
19.10.2024 06:53 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0*TS technically transpiled to JS (for any experienced devs who care to correct me haha)
19.10.2024 06:33 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0As much as I don't like the idea of starting on a bad programming language, it's probably a good thing. TypeScript is even more advanced because it involves static type checking and compilation.
There is a big difference in JS dynamically typed and interpreted, and TS statically typed and compiled.
It's unfortunate you can't really get away from JS on the frontend nowadays. Way back you could probably have a career in HTML/CSS alone.
It'll be the programming side of it, it takes literal years to build skills with programming. Painful but very powerful stuff once you get going!
Here is a place to start with git:
docs.github.com/en/get-start...
They're called version control systems (VCS), another common one is Subversion.
It seems like unnecessary complexity at first, the value is how each and every line can be backed up/referred to.
It's a whole other rabbit hole, but if you plan to work professionally in software then you can't avoid it. You'll find most places use git via github.com.
The basic idea is after you save files, you "commit" them into version control and push them to a remote/backup location (github).
To add to this, get on version control (e.g. git). You'll want to get into that frame of mind sooner than later, any professional work will very likely involve version control.
19.10.2024 06:12 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0It's worth trying at least one other (decent) programming language so you can see if it's JS or programming itself that is causing you problems.
There is no way around it, you have throw time into this stuff. My head was spinning for the first few years. You'll get there, just takes time.
Don't worry, JavaScript gives us all a headache ๐ even those who have been using it for a long while.
19.10.2024 05:58 โ ๐ 4 ๐ 0 ๐ฌ 2 ๐ 0Download a game engine and get going! I won't lie, it's seriously challenging work, but it's also incredibly rewarding once you find your feet.
The more time you spend with it the more you'll be able to do, very empowering stuff!
Ahh, more of a hobby then. I'm sure you'll have a lot of fun without the commercial pressure. You're pretty much only limited by your imagination nowadays, so many great tools and resources out there.
NP good luck with it! :)