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AndrewProbert

@thprobe.bsky.social

Design Prognosticator / Conceptualist / Illustrator / Husband-Father-Grandfather

69 Followers  |  23 Following  |  21 Posts  |  Joined: 15.06.2025  |  1.9083

Latest posts by thprobe.bsky.social on Bluesky

LOVE this ship, Mark πŸ‘πŸ½

17.11.2025 18:27 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you,… appreciated -

17.11.2025 05:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Sorry gentlemen,… BlueSky seems to run everything together.
I’ll pay more attention to what conversational patterns there are, if any-

17.11.2025 02:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Who are you talking to?

17.11.2025 01:48 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Really nice effect on those emitters, btw- πŸ‘πŸ½

17.11.2025 01:23 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Your rear β€˜InterCoolers’ are rotated 90 degrees, indicating a vertical connection.
Rotating the emitters to 45 degrees means they are not aimed at their β€˜corner partners’ which are in the neighborhood of 30 degrees from vertical/horizontal.

17.11.2025 01:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Oops, wait,… a closer look at this rendering seems to indicate your engines are also on their sides (like Stargazer),… okay, then never mind what I just said.
I was thrown by not being able to see the nacelle ’emitters’ facing each other,… like those in the TOS Enterprise-

17.11.2025 00:57 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Stargazer’s doubled warp system had nothing blocking either system, Port or Starboard.
Your current arrangement would be β€˜technically’ perfect if you’d consider something along these lines - with the blue-lined β€˜field’ unobstructed-

17.11.2025 00:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Kirk’s TOS Enterprise nacelles had nothing between them.
Below them, not between.

17.11.2025 00:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

All I know is that Gene told me that warp engines are co-dependent, they operate in pairs.
β€œThere are no single or triple engine configurations”, Gene said.
Well, once he was gone, the continuity vanished,… except on my Drawing Table-

16.11.2025 23:38 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0

So nice of you to say,… thank you-

16.11.2025 22:18 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Just a suggestion, if I may,…
Consider arranging your pylons so they don’t interrupt the field between your warp engines… maybe?

16.11.2025 22:12 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

β€œStealing” something means taking it from where it belongs.
Aliens/invaders are in this Country ILLEGALLY,… therefore they are not where they belong !

16.11.2025 21:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The alternate universe Ambassador Class, if you think about it.
Maybe -

16.11.2025 04:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Indeed,… I was a Commodore, some 300 years in the future, but now I’m here in the present, as a Designer of a buncha stuff for a Future - or The Future.
Speculatively.

16.11.2025 04:30 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Hi Mark,
Wow, long time, huh?
Message me for a little chat-

16.11.2025 00:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Let’s not forget the β€˜Picard Maneuver’ and how quickly they probably needed to cycle for that -

16.11.2025 00:03 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Sorry,… I really don’t know/ don’t remember any thing about the personal working on/ controlling that game or even how it was to be played.

15.11.2025 22:18 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Introductory First Post:
Hello,… I am primarily a Hardware Designer for Entertainment - like these:

15.11.2025 21:39 β€” πŸ‘ 70    πŸ” 8    πŸ’¬ 5    πŸ“Œ 2

Actually, I never had anything to do with the actual development of the game itself. My focus was in checking the models & sets for accuracy & details while mainly working on the spacecraft, developing that one seat attack craft ,…. until Gene (Roddenberry) said no to Starfleet β€˜Fighters’-

28.07.2025 17:51 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Your speculation is correct πŸ––πŸ½

15.06.2025 12:41 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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