concept art of little planet, a world map of the sonic cd world / zones, presented like round planet with some tunnels and platforms around its out edges.
sonic the hedgehog cd, design document, sega cd (1992) info.sonicretro.org/R2 tcrf.net/Prerelease:S...
06.12.2025 05:36 β π 94 π 23 π¬ 1 π 0
www.dreamcast-talk.com/forum/viewto...
Oh my goodness a SEGAGAGA translation patch is imminent
04.12.2025 18:23 β π 618 π 291 π¬ 19 π 55
Was that the one seen on the OWCS stream?
02.12.2025 05:57 β π 1 π 0 π¬ 1 π 0
Idea for a sticker maybe
02.09.2025 22:21 β π 23 π 5 π¬ 0 π 0
A black and white cat with wide eyes and a fluffed-up tail, trying to look threatening but still cute.
This is Uni threatening at 1 year old. Only cute
22.11.2025 20:33 β π 3470 π 614 π¬ 17 π 8
Hommina hommina
21.11.2025 03:16 β π 4 π 0 π¬ 0 π 0
Super depressed tonight. Nothing hurts more than seeing things you work hard for go up in flames...
20.11.2025 03:46 β π 0 π 0 π¬ 0 π 0
I Know What You Are Transcript
This is a transcript of the November 17th, 2025, RGBots comic.
Panel One
Red approaches Green about a comic he wanted him to read
Red: Hey, man, did you get that link to that comic I wanted you to read?
Green: Was just about to check it out actually.
Panel Two
Green has a question and shows his phone to Red.
Green: H-hey⦠is the bug supposed to be hot?
Panel Three
Red is confused, Green also appears confused.
Red: What?
Green: What?
Panel Four
Red is glaring at Green with a knowing look.
Here was yesterday's #RGBots.
We all know *that* person.
www.rgbots.com/comic/i-know...
#comic #webcomic #robots
19.11.2025 19:38 β π 7 π 2 π¬ 0 π 0
Forever grateful for that interview! π«‘
19.11.2025 03:22 β π 3 π 0 π¬ 1 π 0
"Well, uh, back in those days, the higher-ups would often announce titles without us even knowing. Saturn VF3 and Sonic the Fighters were like that. Those were mistakes." - Hiroshi Kataoka - Director of Sonic the Fighters segaretro.org/Interview:_H...
19.11.2025 02:39 β π 4 π 0 π¬ 1 π 1
Here it is, about as close as I can get it without any reference data. The initial Sonic pause and pause between Amy and Fang were likely a graphic appearing of some sort. Due to how this code works, I can't add names for Bean and Bark. Enjoy! youtu.be/7-FKc91xZRI
18.11.2025 05:57 β π 22 π 10 π¬ 0 π 0
I never answered the question "Was it in the game data already but just disabled because it was unfinished?" I believe the original routine that made this code work was overwritten. The attract mode with the flying RoboEggs made the final cut and used different code.
17.11.2025 19:33 β π 3 π 0 π¬ 0 π 0
On a crazy desperate whim I decided to just port the code from Fighting Vipers directly into Sonic the Fighters and replace the call to it's attract movie to my newly written code. Obviously there's some flags set incorrectly, but at least it works and we can get an idea of what it looked like!
17.11.2025 16:55 β π 3 π 0 π¬ 1 π 0
YouTube video by TrackerTD
Fighting Vipers - Attract Mode (Japanese)
I knew that the data looked very similar to the data in my disassembly analysis of the previous fighting game by AM2 "Fighting Vipers". The data looked very similar to how the code works for it's attract intro movie www.youtube.com/watch?v=hne1...
17.11.2025 16:54 β π 2 π 0 π¬ 1 π 0
GitHub - biggestsonicfan/stfdisasm: Sonic the Fighters Disassembly
Sonic the Fighters Disassembly. Contribute to biggestsonicfan/stfdisasm development by creating an account on GitHub.
So this data has caught my eye in my disassembly of the game for a long while now, but I couldn't figure out how/what I could do with that data to get it working. This week I finally decided to sit down and think tank how to get the data working. github.com/biggestsonic...
17.11.2025 16:52 β π 4 π 0 π¬ 1 π 0
There does indeed appear to be initialization for the names, I just haven't gotten them to work yet. I will post a full working attract mode if I ever get that far, but I got REALLY excited and had to post this!
17.11.2025 11:35 β π 7 π 0 π¬ 0 π 0
I definitely don't have all the pieces working together yet, but I will keep bashing away at this to get it as complete as I can.
17.11.2025 05:16 β π 7 π 0 π¬ 0 π 0
I can't believe it. I finally, FINALLY found something new in Sonic the Fighters. It's been actual YEARS since a new discovery. Behold, the (partially) original attract mode!
17.11.2025 05:02 β π 215 π 91 π¬ 5 π 2
Did you Arduino Mega the Konami chip?
14.11.2025 05:00 β π 2 π 0 π¬ 1 π 0
Tangle inviting you to get into a car accident
12.11.2025 01:08 β π 6572 π 2176 π¬ 38 π 23
Holy shit want
08.11.2025 14:02 β π 1 π 0 π¬ 0 π 0
07.11.2025 13:01 β π 14 π 5 π¬ 0 π 0
HNNNGSNDJKFNJKSDLNFNLSDLFNLSKNDFL π₯Ή
06.11.2025 19:51 β π 0 π 0 π¬ 0 π 0
oh fuck oh shit
31.10.2025 18:29 β π 1 π 0 π¬ 0 π 0
25.10.2025 21:46 β π 1 π 0 π¬ 0 π 0
Bakushin doing the sonic pose
13.07.2025 13:58 β π 980 π 517 π¬ 4 π 3
Not my biggest fantasy, but I'd love to do that with Trapt for PS2
24.10.2025 21:38 β π 1 π 0 π¬ 0 π 0
As a side sleeper myself, I appreciate the leg support pillow detail.
23.10.2025 04:05 β π 3 π 0 π¬ 0 π 0
Holy shit, I fuckin love obscure Sonic gals
23.10.2025 04:04 β π 1 π 0 π¬ 0 π 0
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