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galen

@eriknilson.bsky.social

Game developer, starcraft fan and chocolate lover

17 Followers  |  168 Following  |  26 Posts  |  Joined: 24.10.2024  |  2.1942

Latest posts by eriknilson.bsky.social on Bluesky

yas

30.08.2025 11:15 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Devs with followers (more than 0), are they fans of the games or fans of you as a dev? As in do the followers on bsky buy your games?

07.06.2025 19:26 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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My first steam game ISLANDS & TRAINS has just released!! What began as a tiny hobby project has grown into something that I'm so thankful, excited and proud of.

It would mean the world if you could give this a repost and try the game on Steam ๐Ÿ’Œ๐ŸŒป s.team/a/1957760

29.05.2025 15:07 โ€” ๐Ÿ‘ 818    ๐Ÿ” 329    ๐Ÿ’ฌ 39    ๐Ÿ“Œ 44

Haha, maybe not specifically that robert xD

25.04.2025 05:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
SteamWorld Heist 2 - Official Feature Trailer
YouTube video by IGN SteamWorld Heist 2 - Official Feature Trailer

Here's the lead designer talking about the game
www.youtube.com/watch?v=rTm5...

24.04.2025 12:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
FAQ List of frequent (or interesting) questions I've answered

While working on vision and fog of war today I stumbled upon this very helpful resource for Unity shader stuff www.cyanilux.com/faq/

Thank you @cyanilux.bsky.social for the help!

24.04.2025 11:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Screenshot of a free pose reference library from TrueRef.

Screenshot of a free pose reference library from TrueRef.

Screenshot of a free timed gesture drawing tool from TrueRef.

Screenshot of a free timed gesture drawing tool from TrueRef.

TrueRef's free pose library and timed gesture tools are live! ๐Ÿค

17.04.2025 03:11 โ€” ๐Ÿ‘ 6136    ๐Ÿ” 2233    ๐Ÿ’ฌ 86    ๐Ÿ“Œ 28
A cute cartoon snail with a blue shell and yellow body smiles as it leaves a rainbow trail behind it. Above the snail, a motivational message reads: "No matter how long it takes you, progress is still progress and I am so proud of you." A small yellow star appears beside the text. The background is a soft purple color. The image is signed โ€œSelfLoveRainbowโ€ at the bottom.

A cute cartoon snail with a blue shell and yellow body smiles as it leaves a rainbow trail behind it. Above the snail, a motivational message reads: "No matter how long it takes you, progress is still progress and I am so proud of you." A small yellow star appears beside the text. The background is a soft purple color. The image is signed โ€œSelfLoveRainbowโ€ at the bottom.

So proud of yooooou!

15.04.2025 01:54 โ€” ๐Ÿ‘ 72    ๐Ÿ” 19    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Starting a new project where I've started working on the map gen. Anyone has tips on a favorite technique for creating a somehwat open-ended map?

28.03.2025 15:57 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yes, at my previous job we used Miro from just collecting ideas to even planning sprints and milestones

14.03.2025 13:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Last weekend I did a jam in Unreal with a friend and I was surprised how powerful the blueprint + behaviour tree systems are, perhaps it is as good as they say?

The setup wasn't fun though it took like 6 hours to fix Visual Studio and stuff so I could compile code...

14.03.2025 08:55 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Wow that's amazing!

07.03.2025 10:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The fourth project I'd like to show is one inspired by NodeBuster which got me thinking of a an idea where there's a tower that is powered by the sun and the player gets to build some turrets/buildings on that tower to defend themselves while drawing power from the sun.

Video is sped up 1.5x

07.03.2025 07:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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NumberSlice by galensoft Number slicin' fun

The third project is a mix of fruit ninja and math for kids. It was aimed to be a super tiny project that I could "finish" in a pretty short time frame. Its playable here galensoft.itch.io/numberslice

07.03.2025 07:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The next one is made in Godot and was in cooperation with a ex colleague. It's some kind of rougelike zombie car shoot em' up in an apocalyptic world with different missions to go on and help a colony to survive. The clip here shows one of the missions where the player has to fetch some food.

07.03.2025 07:02 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

We have made a Steam page for it and everything, we've just been busy the last months with moving but soon it'll be up on Steam!

07.03.2025 06:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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But after a while of trying those out I got a bit tired of having to do everything by hand, which is kind of the point haha. Eventually it turned into a Unity project anyways. I did make my own platforming controller which was fun, at least until we added slopes ๐Ÿ˜…

07.03.2025 06:33 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The first one is me and my partner's game about his hamster finding some gold and going on a vacation in Bahamas. When we started this one I wanted to make it with something like RayLib or MonoGame because I absolutely didn't want to spend more time in Unity than I was already doing at work...

07.03.2025 06:31 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Today I will make a few threads showing off some of the things I've been working on the last few months. It's been a mix of learning, making project with my boyfriend as well as making prototypes, stay tuned!

07.03.2025 06:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

My week will be
- continue organize my new home
- work on my prototype
- have interviews

What about yours?

03.03.2025 07:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Has anyone worked with networking in Godot? Any tips or links about it? I'm going to start learning it today

24.02.2025 12:01 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Nice, thanks for sharing!

14.02.2025 10:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

What is 1 thing I should make sure to do when marketing my game?

13.02.2025 06:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Implementing pause/resume on a timeline to let players read the text in cutscene was interesting. Using PlayableDirector's Pause and Resume WAS NOT THE WAY TO GO ๐Ÿซ The better way is
pd.playableGraph.GetRootPlayable(0).SetSpeed(0);

Why are you like this Unity?

07.02.2025 12:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I just added a really handy dev tool to our game!

Admin Mode: instantly complete levels, buy towers & upgrades without the usually required resources, and open doors without the usually necessary progression.

this will (among other things) allows us to easily create savegames!

#gamedev #godot

16.01.2025 12:18 โ€” ๐Ÿ‘ 73    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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NumberSlice by galen Number slicin' fun

I've been working in Godot for a few months now, doing a few different projects. One of them feels somewhat done, its a very tiny game mostly intended for the younger ones.

galencito.itch.io/numberslice

If you try it, please give some feedback!

16.01.2025 12:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image 09.01.2025 04:54 โ€” ๐Ÿ‘ 1792    ๐Ÿ” 392    ๐Ÿ’ฌ 11    ๐Ÿ“Œ 33

How do you indie devs decide on projects to work on? What's the top 3 factors for you to dedicate your year (or how long it takes) on a certain concept?

10.12.2024 15:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Save 10% on Pest Apocalypse on Steam Pest Apocalypse is a hyper-realistic post apocalyptic physics based pizza delivery action rogue-lite! Boost, jump, and drift across different maps in a bouncy pizza van. Pick up kooky passengers along...

OMG! Pest Apocalypse is now LIVE ON STEAM!

Pretty please help spread the word!

I promise you will never play a better hyper realistic post apocalyptic physics based pizza delivery roguelite in your life!

store.steampowered.com/app/2506810/...

04.12.2024 17:34 โ€” ๐Ÿ‘ 44    ๐Ÿ” 20    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 10

Really nice work Adriano, I'm happy for you too! :D

05.12.2024 10:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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