yas
30.08.2025 11:15 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0@eriknilson.bsky.social
Game developer, starcraft fan and chocolate lover
yas
30.08.2025 11:15 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Devs with followers (more than 0), are they fans of the games or fans of you as a dev? As in do the followers on bsky buy your games?
07.06.2025 19:26 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0My first steam game ISLANDS & TRAINS has just released!! What began as a tiny hobby project has grown into something that I'm so thankful, excited and proud of.
It would mean the world if you could give this a repost and try the game on Steam ๐๐ป s.team/a/1957760
Haha, maybe not specifically that robert xD
25.04.2025 05:53 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Here's the lead designer talking about the game
www.youtube.com/watch?v=rTm5...
While working on vision and fog of war today I stumbled upon this very helpful resource for Unity shader stuff www.cyanilux.com/faq/
Thank you @cyanilux.bsky.social for the help!
Screenshot of a free pose reference library from TrueRef.
Screenshot of a free timed gesture drawing tool from TrueRef.
TrueRef's free pose library and timed gesture tools are live! ๐ค
17.04.2025 03:11 โ ๐ 6136 ๐ 2233 ๐ฌ 86 ๐ 28A cute cartoon snail with a blue shell and yellow body smiles as it leaves a rainbow trail behind it. Above the snail, a motivational message reads: "No matter how long it takes you, progress is still progress and I am so proud of you." A small yellow star appears beside the text. The background is a soft purple color. The image is signed โSelfLoveRainbowโ at the bottom.
So proud of yooooou!
15.04.2025 01:54 โ ๐ 72 ๐ 19 ๐ฌ 0 ๐ 1Starting a new project where I've started working on the map gen. Anyone has tips on a favorite technique for creating a somehwat open-ended map?
28.03.2025 15:57 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Yes, at my previous job we used Miro from just collecting ideas to even planning sprints and milestones
14.03.2025 13:11 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Last weekend I did a jam in Unreal with a friend and I was surprised how powerful the blueprint + behaviour tree systems are, perhaps it is as good as they say?
The setup wasn't fun though it took like 6 hours to fix Visual Studio and stuff so I could compile code...
Wow that's amazing!
07.03.2025 10:42 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0The fourth project I'd like to show is one inspired by NodeBuster which got me thinking of a an idea where there's a tower that is powered by the sun and the player gets to build some turrets/buildings on that tower to defend themselves while drawing power from the sun.
Video is sped up 1.5x
The third project is a mix of fruit ninja and math for kids. It was aimed to be a super tiny project that I could "finish" in a pretty short time frame. Its playable here galensoft.itch.io/numberslice
07.03.2025 07:03 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The next one is made in Godot and was in cooperation with a ex colleague. It's some kind of rougelike zombie car shoot em' up in an apocalyptic world with different missions to go on and help a colony to survive. The clip here shows one of the missions where the player has to fetch some food.
07.03.2025 07:02 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0We have made a Steam page for it and everything, we've just been busy the last months with moving but soon it'll be up on Steam!
07.03.2025 06:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0But after a while of trying those out I got a bit tired of having to do everything by hand, which is kind of the point haha. Eventually it turned into a Unity project anyways. I did make my own platforming controller which was fun, at least until we added slopes ๐
07.03.2025 06:33 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0The first one is me and my partner's game about his hamster finding some gold and going on a vacation in Bahamas. When we started this one I wanted to make it with something like RayLib or MonoGame because I absolutely didn't want to spend more time in Unity than I was already doing at work...
07.03.2025 06:31 โ ๐ 3 ๐ 1 ๐ฌ 2 ๐ 0Today I will make a few threads showing off some of the things I've been working on the last few months. It's been a mix of learning, making project with my boyfriend as well as making prototypes, stay tuned!
07.03.2025 06:28 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0My week will be
- continue organize my new home
- work on my prototype
- have interviews
What about yours?
Has anyone worked with networking in Godot? Any tips or links about it? I'm going to start learning it today
24.02.2025 12:01 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Nice, thanks for sharing!
14.02.2025 10:37 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0What is 1 thing I should make sure to do when marketing my game?
13.02.2025 06:43 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Implementing pause/resume on a timeline to let players read the text in cutscene was interesting. Using PlayableDirector's Pause and Resume WAS NOT THE WAY TO GO ๐ซ The better way is
pd.playableGraph.GetRootPlayable(0).SetSpeed(0);
Why are you like this Unity?
I just added a really handy dev tool to our game!
Admin Mode: instantly complete levels, buy towers & upgrades without the usually required resources, and open doors without the usually necessary progression.
this will (among other things) allows us to easily create savegames!
#gamedev #godot
I've been working in Godot for a few months now, doing a few different projects. One of them feels somewhat done, its a very tiny game mostly intended for the younger ones.
galencito.itch.io/numberslice
If you try it, please give some feedback!
How do you indie devs decide on projects to work on? What's the top 3 factors for you to dedicate your year (or how long it takes) on a certain concept?
10.12.2024 15:29 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0OMG! Pest Apocalypse is now LIVE ON STEAM!
Pretty please help spread the word!
I promise you will never play a better hyper realistic post apocalyptic physics based pizza delivery roguelite in your life!
store.steampowered.com/app/2506810/...
Really nice work Adriano, I'm happy for you too! :D
05.12.2024 10:16 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0